Commit Graph

1174 Commits

Author SHA1 Message Date
luboslenco 4fbd35fcb7 Improve scheduling 2020-10-28 12:25:01 +01:00
luboslenco d05b285fcd Fix live brush distortion 2020-10-28 10:22:30 +01:00
luboslenco 323a042f6f Add atlases tab to texture export 2020-10-27 21:40:47 +01:00
luboslenco 568e9f7f36 Merge cleanup 2020-10-27 12:47:04 +01:00
luboslenco 39f5c38380 Add per udim tile texture export option 2020-10-27 11:56:13 +01:00
luboslenco 3fe6571e63 Add per object texture export option 2020-10-27 11:48:02 +01:00
luboslenco 8315d05c22 Make fill tool work with stencil 2020-10-27 09:41:55 +01:00
luboslenco df2f55d377 Make split view + 2d paint work 2020-10-25 18:13:34 +01:00
luboslenco 162f743c4e Keep en locale fast 2020-10-25 17:27:42 +01:00
KOGA Mitsuhiro 43f77d0628 Changing the font when switching from CJK to English 2020-10-26 01:04:48 +09:00
Lubos Lenco 01ac3c980b Merge pull request #659 from shiena/change-font
Changing the font when switching to a non-CJK
2020-10-25 16:31:34 +01:00
Lubos Lenco 3c36d12685 Merge pull request #658 from shiena/fallback-english
Fall back to English for untranslated words
2020-10-25 16:30:42 +01:00
luboslenco a7bfba7b2a Add camera origin 2020-10-25 16:26:10 +01:00
KOGA Mitsuhiro f2672ab08d Changing the font when switching to a non-CJK 2020-10-26 00:22:19 +09:00
KOGA Mitsuhiro 1e4c3d60c0 Fall back to English for untranslated words 2020-10-25 23:07:01 +09:00
luboslenco 123103ec0e Improve brush preview draw 2020-10-25 13:44:21 +01:00
luboslenco e9e9707a3b Improve split view draw 2020-10-25 13:29:26 +01:00
luboslenco aa4f6cad72 Split view camera improvements 2020-10-25 12:06:58 +01:00
luboslenco 33562df301 Split view camera improvements 2020-10-25 11:49:15 +01:00
luboslenco 7c09a08a61 Fix brush node image parsing 2020-10-25 09:47:16 +01:00
luboslenco df1f95faf5 Make decal mask work for Vulkan 2020-10-24 23:36:14 +02:00
Lubos Lenco 921e31deda Export fixes for Metal 2020-10-24 23:11:10 +02:00
luboslenco 784de44ad9 Improve brush node parsing 2020-10-24 18:56:22 +02:00
luboslenco 730bba57b2 Order brush nodes 2020-10-24 18:04:49 +02:00
luboslenco b0977048f9 Merge scheduling cleanup 2020-10-24 17:50:33 +02:00
luboslenco ec120d9c2a Improve decal mask shortcut handling 2020-10-24 14:07:41 +02:00
luboslenco 02e180fc7c Preserve node view ratio 2020-10-24 13:43:19 +02:00
luboslenco 9da935e339 Decal paint -> decal mask 2020-10-24 13:30:23 +02:00
Lubos Lenco 9ee816d4cc Fix decal preview clear for Metal 2020-10-24 13:21:44 +02:00
luboslenco dcabfb0cd4 Hide render tab for now 2020-10-24 12:10:54 +02:00
luboslenco 1cd7d29d91 Init selected tool for new project 2020-10-24 11:24:49 +02:00
luboslenco 4e8ab6ecc6 Hide render tab for now 2020-10-24 10:19:46 +02:00
luboslenco dcf2a01166 Fix decal preview scheduling 2020-10-24 10:19:00 +02:00
luboslenco 63535933b7 Allow setting viewport mode in render workspace 2020-10-24 10:08:58 +02:00
luboslenco fccce510a8 Clear mesh history for new project 2020-10-24 10:03:36 +02:00
luboslenco 7d31407105 Include greek letters in extended atlas 2020-10-23 16:57:05 +02:00
luboslenco 1aebaa748b Improve fill layer creation 2020-10-23 15:44:42 +02:00
luboslenco 886ef5e5b5 Cleanup 2020-10-23 15:17:34 +02:00
luboslenco b323387012 Fix selecting materials in material workspace 2020-10-23 14:54:45 +02:00
luboslenco 78c49d3685 Reset transform when reimporting mesh 2020-10-23 14:08:37 +02:00
luboslenco faefb60b87 Prevent draw overlaps when baking blur nodes 2020-10-23 11:36:52 +02:00
luboslenco 078088a6df Do not generate node preview when material compile failed 2020-10-23 11:12:29 +02:00
luboslenco d95b89caf3 Fix texture count when height is used 2020-10-22 16:57:39 +02:00
luboslenco 968366b24d Improve camera zoom key handling 2020-10-21 22:44:19 +02:00
luboslenco 3e93019ea6 More envmap import fixes 2020-10-21 14:08:31 +02:00
luboslenco 55509c6e02 Fix overlay blend mode merge 2020-10-21 12:15:24 +02:00
luboslenco 0f550c4b7c Fix camera rotate mode when object mask is set 2020-10-21 09:50:25 +02:00
luboslenco d5bf6c9098 Fix object id handling 2020-10-20 22:58:09 +02:00
luboslenco be4da16ecc Fix uv scaling for fill layers 2020-10-20 17:04:56 +02:00
luboslenco 7b6e265ede Fix normal view mode when object mask is set 2020-10-20 16:09:27 +02:00