Lubos Lenco
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6d3fc5b8cb
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Improve texels drawing
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2021-10-13 08:40:36 +02:00 |
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Lubos Lenco
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91c0ae03d7
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Fix multi layer material id pack
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2021-10-06 15:12:06 +02:00 |
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Lubos Lenco
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86567209b3
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Skip compositor for non-lit modes
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2021-08-05 11:26:53 +02:00 |
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Lubos Lenco
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f6d92f6aec
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Fix sampling in material id view
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2021-08-03 17:38:20 +02:00 |
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Lubos Lenco
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a10f02e754
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Fix material id cast for glsl
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2021-07-21 10:23:25 +02:00 |
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Lubos Lenco
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cba2469705
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Improve material id packing
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2021-07-18 16:38:05 +02:00 |
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Lubos Lenco
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e5a4f7a222
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Fix mask view mode
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2021-07-15 14:28:48 +02:00 |
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Lubos Lenco
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bb100a1204
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Fix mask blending on Android
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2021-06-19 19:29:04 +02:00 |
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Lubos Lenco
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9979bf091b
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Implement mask blending
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2021-06-02 13:32:23 +02:00 |
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Lubos Lenco
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c178e8c246
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Make object masks work for mask layers
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2021-06-01 22:12:26 +02:00 |
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Lubos Lenco
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6d0ba42714
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Support setting group opacity
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2021-06-01 21:27:53 +02:00 |
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Lubos Lenco
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b2102d8e39
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Begin new layer interface (wip)
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2021-05-31 17:25:52 +02:00 |
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Lubos Lenco
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ec7485ea6c
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Fix layered particle blending
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2021-05-18 16:53:39 +02:00 |
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Lubos Lenco
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95caa2f560
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Fix material space layer usage
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2021-05-17 12:51:47 +02:00 |
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luboslenco
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6c78d780c5
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Improve height sampling
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2021-02-02 14:59:34 +01:00 |
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luboslenco
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c609245e49
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Add height viewport mode
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2021-01-31 17:45:53 +01:00 |
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luboslenco
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b443977c74
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Normal map blending for layers
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2021-01-29 15:15:12 +01:00 |
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luboslenco
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b7b4bd4767
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Filter meshes by atlas
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2021-01-14 18:48:55 +01:00 |
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unknown
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194c734cbe
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Custom viewport shaders
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2020-12-30 13:37:05 +01:00 |
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unknown
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f476ffe08e
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Improve normal mixing
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2020-12-28 15:58:50 +01:00 |
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luboslenco
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20b775e5b0
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Fix material id viewport mode
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2020-12-18 11:49:49 +01:00 |
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luboslenco
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f8e92bbe81
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Fill layer dilation
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2020-12-01 18:21:12 +01:00 |
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luboslenco
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fa671eb6eb
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Fix height sample
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2020-11-27 11:31:45 +01:00 |
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luboslenco
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985c7bb2fa
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Improve multi pass layer draw
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2020-11-27 11:13:30 +01:00 |
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luboslenco
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c38fad5f4f
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Begin multi pass layer draw
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2020-11-27 00:05:55 +01:00 |
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luboslenco
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d95b89caf3
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Fix texture count when height is used
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2020-10-22 16:57:39 +02:00 |
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luboslenco
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d5bf6c9098
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Fix object id handling
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2020-10-20 22:58:09 +02:00 |
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luboslenco
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7b6e265ede
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Fix normal view mode when object mask is set
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2020-10-20 16:09:27 +02:00 |
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luboslenco
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61a303d421
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Improve layer texture count handling
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2020-09-25 21:02:51 +02:00 |
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unknown
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014a8a91b9
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Cleanup
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2020-08-14 11:12:39 +02:00 |
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luboslenco
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ef5937d831
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Init Vulkan
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2020-08-05 19:26:14 +02:00 |
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unknown
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19b6d679b9
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Ensure channel exists for viewport mode
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2020-06-16 01:26:29 +02:00 |
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Lubos Lenco
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18788990df
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Aspect ratio for layer textures
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2020-06-03 16:35:39 +02:00 |
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Lubos Lenco
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3d3ee0b6e2
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Rotate irradiance
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2020-06-02 10:41:28 +02:00 |
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Lubos Lenco
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4821579413
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Shader cleanup
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2020-05-26 19:22:39 +02:00 |
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Lubos Lenco
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5cca22fcfc
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Add support for rotating envmap
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2020-05-20 13:18:22 +02:00 |
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Lubos Lenco
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7d68820485
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Make metal work better
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2020-05-12 15:12:46 +02:00 |
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Lubos Lenco
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2579c3c3d4
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Metal fixes
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2020-05-11 13:44:46 +02:00 |
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luboslenco
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8ce6c174d0
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Allow multiple color attachment formats
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2020-05-10 11:20:29 +02:00 |
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luboslenco
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c6a6ac21ec
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Pass color attachments
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2020-05-10 09:15:30 +02:00 |
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luboslenco
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656e2ef4f7
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Fix forward path shader compile
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2020-04-29 14:16:55 +02:00 |
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luboslenco
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395f07aa3c
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Add renderer option to preferences
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2020-04-27 14:01:45 +02:00 |
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luboslenco
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b1d0042f10
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Improve height mask
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2020-03-27 12:14:47 +01:00 |
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luboslenco
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e912af06d8
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Merge cleanup
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2020-03-26 15:22:22 +01:00 |
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luboslenco
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a7fdc07f6e
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Apply mask to normal map
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2020-03-22 16:20:52 +01:00 |
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luboslenco
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3f0531757a
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Apply mask to height
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2020-03-19 22:25:22 +01:00 |
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luboslenco
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939e2889a1
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Merge cleanup
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2020-03-18 20:26:28 +01:00 |
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luboslenco
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3fe791337d
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Mask for base layer
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2020-02-18 11:47:02 +01:00 |
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luboslenco
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bcd69a4d3a
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Improve base layer handling
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2020-02-05 21:30:14 +01:00 |
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luboslenco
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1673821cde
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Fix per-layer channel visibility
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2020-02-03 19:52:38 +01:00 |
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