Commit Graph

59 Commits

Author SHA1 Message Date
Lubos Lenco 3a09731837 Begin group masks 2022-01-31 16:46:33 +01:00
Lubos Lenco 6d3fc5b8cb Improve texels drawing 2021-10-13 08:40:36 +02:00
Lubos Lenco 91c0ae03d7 Fix multi layer material id pack 2021-10-06 15:12:06 +02:00
Lubos Lenco 86567209b3 Skip compositor for non-lit modes 2021-08-05 11:26:53 +02:00
Lubos Lenco f6d92f6aec Fix sampling in material id view 2021-08-03 17:38:20 +02:00
Lubos Lenco a10f02e754 Fix material id cast for glsl 2021-07-21 10:23:25 +02:00
Lubos Lenco cba2469705 Improve material id packing 2021-07-18 16:38:05 +02:00
Lubos Lenco e5a4f7a222 Fix mask view mode 2021-07-15 14:28:48 +02:00
Lubos Lenco bb100a1204 Fix mask blending on Android 2021-06-19 19:29:04 +02:00
Lubos Lenco 9979bf091b Implement mask blending 2021-06-02 13:32:23 +02:00
Lubos Lenco c178e8c246 Make object masks work for mask layers 2021-06-01 22:12:26 +02:00
Lubos Lenco 6d0ba42714 Support setting group opacity 2021-06-01 21:27:53 +02:00
Lubos Lenco b2102d8e39 Begin new layer interface (wip) 2021-05-31 17:25:52 +02:00
Lubos Lenco ec7485ea6c Fix layered particle blending 2021-05-18 16:53:39 +02:00
Lubos Lenco 95caa2f560 Fix material space layer usage 2021-05-17 12:51:47 +02:00
luboslenco 6c78d780c5 Improve height sampling 2021-02-02 14:59:34 +01:00
luboslenco c609245e49 Add height viewport mode 2021-01-31 17:45:53 +01:00
luboslenco b443977c74 Normal map blending for layers 2021-01-29 15:15:12 +01:00
luboslenco b7b4bd4767 Filter meshes by atlas 2021-01-14 18:48:55 +01:00
unknown 194c734cbe Custom viewport shaders 2020-12-30 13:37:05 +01:00
unknown f476ffe08e Improve normal mixing 2020-12-28 15:58:50 +01:00
luboslenco 20b775e5b0 Fix material id viewport mode 2020-12-18 11:49:49 +01:00
luboslenco f8e92bbe81 Fill layer dilation 2020-12-01 18:21:12 +01:00
luboslenco fa671eb6eb Fix height sample 2020-11-27 11:31:45 +01:00
luboslenco 985c7bb2fa Improve multi pass layer draw 2020-11-27 11:13:30 +01:00
luboslenco c38fad5f4f Begin multi pass layer draw 2020-11-27 00:05:55 +01:00
luboslenco d95b89caf3 Fix texture count when height is used 2020-10-22 16:57:39 +02:00
luboslenco d5bf6c9098 Fix object id handling 2020-10-20 22:58:09 +02:00
luboslenco 7b6e265ede Fix normal view mode when object mask is set 2020-10-20 16:09:27 +02:00
luboslenco 61a303d421 Improve layer texture count handling 2020-09-25 21:02:51 +02:00
unknown 014a8a91b9 Cleanup 2020-08-14 11:12:39 +02:00
luboslenco ef5937d831 Init Vulkan 2020-08-05 19:26:14 +02:00
unknown 19b6d679b9 Ensure channel exists for viewport mode 2020-06-16 01:26:29 +02:00
Lubos Lenco 18788990df Aspect ratio for layer textures 2020-06-03 16:35:39 +02:00
Lubos Lenco 3d3ee0b6e2 Rotate irradiance 2020-06-02 10:41:28 +02:00
Lubos Lenco 4821579413 Shader cleanup 2020-05-26 19:22:39 +02:00
Lubos Lenco 5cca22fcfc Add support for rotating envmap 2020-05-20 13:18:22 +02:00
Lubos Lenco 7d68820485 Make metal work better 2020-05-12 15:12:46 +02:00
Lubos Lenco 2579c3c3d4 Metal fixes 2020-05-11 13:44:46 +02:00
luboslenco 8ce6c174d0 Allow multiple color attachment formats 2020-05-10 11:20:29 +02:00
luboslenco c6a6ac21ec Pass color attachments 2020-05-10 09:15:30 +02:00
luboslenco 656e2ef4f7 Fix forward path shader compile 2020-04-29 14:16:55 +02:00
luboslenco 395f07aa3c Add renderer option to preferences 2020-04-27 14:01:45 +02:00
luboslenco b1d0042f10 Improve height mask 2020-03-27 12:14:47 +01:00
luboslenco e912af06d8 Merge cleanup 2020-03-26 15:22:22 +01:00
luboslenco a7fdc07f6e Apply mask to normal map 2020-03-22 16:20:52 +01:00
luboslenco 3f0531757a Apply mask to height 2020-03-19 22:25:22 +01:00
luboslenco 939e2889a1 Merge cleanup 2020-03-18 20:26:28 +01:00
luboslenco 3fe791337d Mask for base layer 2020-02-18 11:47:02 +01:00
luboslenco bcd69a4d3a Improve base layer handling 2020-02-05 21:30:14 +01:00