Commit Graph

320 Commits

Author SHA1 Message Date
luboslenco cb63d74414 Update submodules 2021-01-12 11:18:42 +01:00
luboslenco 19a4f986b2 Add cloud file support 2021-01-11 11:12:19 +01:00
luboslenco f5d8aaf39d Update submodules 2021-01-09 13:41:49 +01:00
luboslenco 06209c536b Fix fbx transform parsing 2021-01-08 19:02:41 +01:00
luboslenco a0eb67389b Begin node groups 2021-01-08 00:02:42 +01:00
luboslenco 662d40532f Update submodules 2021-01-07 19:14:22 +01:00
luboslenco 9d89abe051 Update submodules 2021-01-06 23:20:14 +01:00
luboslenco f365fd99c1 Custom node button drawing 2021-01-06 15:18:23 +01:00
luboslenco 0d61eca5c6 Update submodules 2021-01-06 15:14:45 +01:00
unknown 22860bbe37 noise -> tex_brick_noise 2021-01-02 11:34:48 +01:00
Mike Smullin 2d7c83bf1e Copied noise shader logic from Blender to apply in-scope color2
to the existing brick pattern.
2020-12-31 22:32:43 -07:00
unknown ed9b2066a3 Update submodules 2020-12-30 18:25:43 +01:00
unknown e3188f4ef9 Handle divide by zero 2020-12-28 17:50:32 +01:00
luboslenco 6936312d8d Update submodules 2020-12-18 10:28:04 +01:00
luboslenco f8869a6ad6 Fix texture pass for metal 2020-12-17 09:50:16 +01:00
luboslenco da99070786 Place decal layer to picked location 2020-12-15 13:56:38 +01:00
luboslenco dc96e26e70 Improve decal layer 2020-12-10 17:22:33 +01:00
luboslenco 3f611090db Show all layers in path traced mode 2020-12-06 17:38:59 +01:00
unknown db928817d5 Update submodules 2020-11-20 13:31:11 +01:00
luboslenco f37f52c25a Update submodules 2020-11-15 20:08:14 +01:00
luboslenco 57393a9fb5 Cleanup 2020-11-15 20:07:34 +01:00
luboslenco dd76fe6e44 Update submodules 2020-11-13 23:20:19 +01:00
luboslenco 19d67dbe4b Update submodules 2020-11-12 15:41:47 +01:00
luboslenco 5db49b9091 Scheduling fixes for d3d12 2020-11-05 11:59:29 +01:00
luboslenco 07e33971f4 Update submodules 2020-11-05 11:08:28 +01:00
luboslenco 0e2564c708 Embed assets into snapshot 2020-11-04 20:49:49 +01:00
luboslenco c5eb062136 Update submodules 2020-11-04 20:14:56 +01:00
luboslenco 1386833ea1 Update submodules 2020-10-30 12:27:38 +01:00
luboslenco 568e9f7f36 Merge cleanup 2020-10-27 12:47:04 +01:00
luboslenco a3af02f743 Update submodules 2020-10-26 19:48:14 +01:00
luboslenco b0977048f9 Merge scheduling cleanup 2020-10-24 17:50:33 +02:00
Lubos Lenco 4d5e2ffed7 Match texture size type for Metal 2020-10-24 12:05:19 +02:00
luboslenco d96d095bd5 Update submodules 2020-10-23 21:13:22 +02:00
luboslenco 7d9866a33d Update submodules 2020-10-23 12:02:05 +02:00
luboslenco 26c8e1a2df Update submodules 2020-10-21 13:26:40 +02:00
luboslenco 55509c6e02 Fix overlay blend mode merge 2020-10-21 12:15:24 +02:00
luboslenco 544a12f7e0 Add path trace mode setting 2020-10-13 14:18:53 +02:00
luboslenco 5f72c5a761 Update submodules 2020-10-11 21:22:47 +02:00
luboslenco 4787503526 Update submodules 2020-10-06 16:37:32 +02:00
luboslenco 4f9cc6dc4b Update submodules 2020-10-04 17:46:35 +02:00
luboslenco 4fbaba64d2 Cleanup 2020-10-03 14:12:56 +02:00
Lidor Yosef a7851af051 Updated the interface of the Wrap to be more intuitive and consistent.
- Mask is now converted to 0 - 1 gray scale value, as input from other nodes.
- No "Strength" input (can be achieved by multiplying using a Math node)
- Angle as a value. can get inputs from other nodes (need to be in 0 - 360 value range).
- parse_input_value can parse a compound type as gray scale instead of just it's x value
2020-10-01 17:03:27 +03:00
Lidor Yosef 2a983f3a3a Removed irrelevant to the added feature change 2020-10-01 04:17:57 +03:00
Lidor Yosef 35115adbf6 Instead of images we can use input nodes for warp effect 2020-10-01 03:50:18 +03:00
Lidor Yosef aaa679cdd3 Implemented a basic Direct Wrap node.
Input an image, mask and angle - applying a wrap based on the inputs

- Need to cleanup stuff
- Based heavily on blur implementation, need to set the names to be more indicative and general
- Change the map source from file to color input
2020-10-01 01:21:25 +03:00
luboslenco d9dbd6368d Use Krom.fileExists 2020-09-29 13:38:46 +02:00
luboslenco 948babb3ca Update submodules 2020-09-28 21:27:04 +02:00
luboslenco 35016a5730 Update material and layer node pointers 2020-09-25 15:59:26 +02:00
luboslenco c7047c3acd Update submodules 2020-09-24 18:39:53 +02:00
luboslenco 6920fa5e82 Add shader material node 2020-09-24 12:32:14 +02:00