luboslenco
cb63d74414
Update submodules
2021-01-12 11:18:42 +01:00
luboslenco
19a4f986b2
Add cloud file support
2021-01-11 11:12:19 +01:00
luboslenco
f5d8aaf39d
Update submodules
2021-01-09 13:41:49 +01:00
luboslenco
06209c536b
Fix fbx transform parsing
2021-01-08 19:02:41 +01:00
luboslenco
a0eb67389b
Begin node groups
2021-01-08 00:02:42 +01:00
luboslenco
662d40532f
Update submodules
2021-01-07 19:14:22 +01:00
luboslenco
9d89abe051
Update submodules
2021-01-06 23:20:14 +01:00
luboslenco
f365fd99c1
Custom node button drawing
2021-01-06 15:18:23 +01:00
luboslenco
0d61eca5c6
Update submodules
2021-01-06 15:14:45 +01:00
unknown
22860bbe37
noise -> tex_brick_noise
2021-01-02 11:34:48 +01:00
Mike Smullin
2d7c83bf1e
Copied noise shader logic from Blender to apply in-scope color2
...
to the existing brick pattern.
2020-12-31 22:32:43 -07:00
unknown
ed9b2066a3
Update submodules
2020-12-30 18:25:43 +01:00
unknown
e3188f4ef9
Handle divide by zero
2020-12-28 17:50:32 +01:00
luboslenco
6936312d8d
Update submodules
2020-12-18 10:28:04 +01:00
luboslenco
f8869a6ad6
Fix texture pass for metal
2020-12-17 09:50:16 +01:00
luboslenco
da99070786
Place decal layer to picked location
2020-12-15 13:56:38 +01:00
luboslenco
dc96e26e70
Improve decal layer
2020-12-10 17:22:33 +01:00
luboslenco
3f611090db
Show all layers in path traced mode
2020-12-06 17:38:59 +01:00
unknown
db928817d5
Update submodules
2020-11-20 13:31:11 +01:00
luboslenco
f37f52c25a
Update submodules
2020-11-15 20:08:14 +01:00
luboslenco
57393a9fb5
Cleanup
2020-11-15 20:07:34 +01:00
luboslenco
dd76fe6e44
Update submodules
2020-11-13 23:20:19 +01:00
luboslenco
19d67dbe4b
Update submodules
2020-11-12 15:41:47 +01:00
luboslenco
5db49b9091
Scheduling fixes for d3d12
2020-11-05 11:59:29 +01:00
luboslenco
07e33971f4
Update submodules
2020-11-05 11:08:28 +01:00
luboslenco
0e2564c708
Embed assets into snapshot
2020-11-04 20:49:49 +01:00
luboslenco
c5eb062136
Update submodules
2020-11-04 20:14:56 +01:00
luboslenco
1386833ea1
Update submodules
2020-10-30 12:27:38 +01:00
luboslenco
568e9f7f36
Merge cleanup
2020-10-27 12:47:04 +01:00
luboslenco
a3af02f743
Update submodules
2020-10-26 19:48:14 +01:00
luboslenco
b0977048f9
Merge scheduling cleanup
2020-10-24 17:50:33 +02:00
Lubos Lenco
4d5e2ffed7
Match texture size type for Metal
2020-10-24 12:05:19 +02:00
luboslenco
d96d095bd5
Update submodules
2020-10-23 21:13:22 +02:00
luboslenco
7d9866a33d
Update submodules
2020-10-23 12:02:05 +02:00
luboslenco
26c8e1a2df
Update submodules
2020-10-21 13:26:40 +02:00
luboslenco
55509c6e02
Fix overlay blend mode merge
2020-10-21 12:15:24 +02:00
luboslenco
544a12f7e0
Add path trace mode setting
2020-10-13 14:18:53 +02:00
luboslenco
5f72c5a761
Update submodules
2020-10-11 21:22:47 +02:00
luboslenco
4787503526
Update submodules
2020-10-06 16:37:32 +02:00
luboslenco
4f9cc6dc4b
Update submodules
2020-10-04 17:46:35 +02:00
luboslenco
4fbaba64d2
Cleanup
2020-10-03 14:12:56 +02:00
Lidor Yosef
a7851af051
Updated the interface of the Wrap to be more intuitive and consistent.
...
- Mask is now converted to 0 - 1 gray scale value, as input from other nodes.
- No "Strength" input (can be achieved by multiplying using a Math node)
- Angle as a value. can get inputs from other nodes (need to be in 0 - 360 value range).
- parse_input_value can parse a compound type as gray scale instead of just it's x value
2020-10-01 17:03:27 +03:00
Lidor Yosef
2a983f3a3a
Removed irrelevant to the added feature change
2020-10-01 04:17:57 +03:00
Lidor Yosef
35115adbf6
Instead of images we can use input nodes for warp effect
2020-10-01 03:50:18 +03:00
Lidor Yosef
aaa679cdd3
Implemented a basic Direct Wrap node.
...
Input an image, mask and angle - applying a wrap based on the inputs
- Need to cleanup stuff
- Based heavily on blur implementation, need to set the names to be more indicative and general
- Change the map source from file to color input
2020-10-01 01:21:25 +03:00
luboslenco
d9dbd6368d
Use Krom.fileExists
2020-09-29 13:38:46 +02:00
luboslenco
948babb3ca
Update submodules
2020-09-28 21:27:04 +02:00
luboslenco
35016a5730
Update material and layer node pointers
2020-09-25 15:59:26 +02:00
luboslenco
c7047c3acd
Update submodules
2020-09-24 18:39:53 +02:00
luboslenco
6920fa5e82
Add shader material node
2020-09-24 12:32:14 +02:00