luboslenco
dcabfb0cd4
Hide render tab for now
2020-10-24 12:10:54 +02:00
luboslenco
1cd7d29d91
Init selected tool for new project
2020-10-24 11:24:49 +02:00
luboslenco
4e8ab6ecc6
Hide render tab for now
2020-10-24 10:19:46 +02:00
luboslenco
dcf2a01166
Fix decal preview scheduling
2020-10-24 10:19:00 +02:00
luboslenco
63535933b7
Allow setting viewport mode in render workspace
2020-10-24 10:08:58 +02:00
luboslenco
fccce510a8
Clear mesh history for new project
2020-10-24 10:03:36 +02:00
luboslenco
7d31407105
Include greek letters in extended atlas
2020-10-23 16:57:05 +02:00
luboslenco
1aebaa748b
Improve fill layer creation
2020-10-23 15:44:42 +02:00
luboslenco
886ef5e5b5
Cleanup
2020-10-23 15:17:34 +02:00
luboslenco
b323387012
Fix selecting materials in material workspace
2020-10-23 14:54:45 +02:00
luboslenco
78c49d3685
Reset transform when reimporting mesh
2020-10-23 14:08:37 +02:00
luboslenco
faefb60b87
Prevent draw overlaps when baking blur nodes
2020-10-23 11:36:52 +02:00
luboslenco
078088a6df
Do not generate node preview when material compile failed
2020-10-23 11:12:29 +02:00
luboslenco
d95b89caf3
Fix texture count when height is used
2020-10-22 16:57:39 +02:00
luboslenco
968366b24d
Improve camera zoom key handling
2020-10-21 22:44:19 +02:00
luboslenco
3e93019ea6
More envmap import fixes
2020-10-21 14:08:31 +02:00
luboslenco
55509c6e02
Fix overlay blend mode merge
2020-10-21 12:15:24 +02:00
luboslenco
0f550c4b7c
Fix camera rotate mode when object mask is set
2020-10-21 09:50:25 +02:00
luboslenco
d5bf6c9098
Fix object id handling
2020-10-20 22:58:09 +02:00
luboslenco
be4da16ecc
Fix uv scaling for fill layers
2020-10-20 17:04:56 +02:00
luboslenco
7b6e265ede
Fix normal view mode when object mask is set
2020-10-20 16:09:27 +02:00
luboslenco
a2de6a45f4
Cleanup
2020-10-16 11:20:07 +02:00
luboslenco
f208f1ec6c
Fix importing envmap via menu
2020-10-15 17:07:29 +02:00
luboslenco
a2a71d4df1
Fix decal paint coords
2020-10-15 17:07:11 +02:00
luboslenco
2ffb764994
Make decal paint work
2020-10-15 14:19:49 +02:00
luboslenco
873e8f8567
Fix paint bounds for 2d view
2020-10-14 23:25:26 +02:00
luboslenco
2c62614831
No height displace by default
2020-10-14 18:37:29 +02:00
luboslenco
544a12f7e0
Add path trace mode setting
2020-10-13 14:18:53 +02:00
luboslenco
a9b0bfa3f9
Pass mask to texture synthesis
2020-10-13 11:41:00 +02:00
luboslenco
2f58e7dc41
Export layer mask to file
2020-10-12 11:10:19 +02:00
luboslenco
95ff36c589
Fix world color when envmap is hidden
2020-10-07 10:33:03 +02:00
luboslenco
da660dd616
Add invert zoom direction option
2020-10-06 14:59:34 +02:00
luboslenco
4fbaba64d2
Cleanup
2020-10-03 14:12:56 +02:00
Lubos Lenco
8d25fb41cf
Merge pull request #600 from lidorY/master
...
Warp Node feature
2020-10-03 11:04:20 +02:00
Lubos Lenco
5cb31166ef
Merge pull request #598 from smithglenne/Looped-JS-Syntax
...
declared variables outside loop
2020-10-02 16:25:06 +02:00
Lidor Yosef
a7851af051
Updated the interface of the Wrap to be more intuitive and consistent.
...
- Mask is now converted to 0 - 1 gray scale value, as input from other nodes.
- No "Strength" input (can be achieved by multiplying using a Math node)
- Angle as a value. can get inputs from other nodes (need to be in 0 - 360 value range).
- parse_input_value can parse a compound type as gray scale instead of just it's x value
2020-10-01 17:03:27 +03:00
Lidor Yosef
e505ae670a
Cleaned irrelevant addition
2020-10-01 03:59:23 +03:00
Lidor Yosef
c024fa2642
erased irrelevant todo comment
2020-10-01 03:54:58 +03:00
Lidor Yosef
35115adbf6
Instead of images we can use input nodes for warp effect
2020-10-01 03:50:18 +03:00
Lidor Yosef
aaa679cdd3
Implemented a basic Direct Wrap node.
...
Input an image, mask and angle - applying a wrap based on the inputs
- Need to cleanup stuff
- Based heavily on blur implementation, need to set the names to be more indicative and general
- Change the map source from file to color input
2020-10-01 01:21:25 +03:00
Glenn Smith
923d7843c4
Removed useless variable clears
2020-09-29 08:51:05 -04:00
luboslenco
de55832fc5
File browser fixes
2020-09-29 11:12:43 +02:00
Glenn Smith
a4ee8e7146
declared variables outside loop
2020-09-28 23:00:02 -04:00
luboslenco
61a303d421
Improve layer texture count handling
2020-09-25 21:02:51 +02:00
luboslenco
8f7e32752c
Fix layer merge undo
2020-09-25 16:50:13 +02:00
luboslenco
bc5de4f612
Fix single layer export when blending is enabled
2020-09-25 16:24:48 +02:00
luboslenco
35016a5730
Update material and layer node pointers
2020-09-25 15:59:26 +02:00
luboslenco
7ab574a868
Clear layer filter on new project
2020-09-25 13:03:46 +02:00
luboslenco
28af0f312a
Skip paint on foreground event
2020-09-25 12:25:41 +02:00
luboslenco
945752ccf5
Set layers export type when opening export dialog
2020-09-24 19:12:54 +02:00