Commit Graph

1141 Commits

Author SHA1 Message Date
luboslenco dcabfb0cd4 Hide render tab for now 2020-10-24 12:10:54 +02:00
luboslenco 1cd7d29d91 Init selected tool for new project 2020-10-24 11:24:49 +02:00
luboslenco 4e8ab6ecc6 Hide render tab for now 2020-10-24 10:19:46 +02:00
luboslenco dcf2a01166 Fix decal preview scheduling 2020-10-24 10:19:00 +02:00
luboslenco 63535933b7 Allow setting viewport mode in render workspace 2020-10-24 10:08:58 +02:00
luboslenco fccce510a8 Clear mesh history for new project 2020-10-24 10:03:36 +02:00
luboslenco 7d31407105 Include greek letters in extended atlas 2020-10-23 16:57:05 +02:00
luboslenco 1aebaa748b Improve fill layer creation 2020-10-23 15:44:42 +02:00
luboslenco 886ef5e5b5 Cleanup 2020-10-23 15:17:34 +02:00
luboslenco b323387012 Fix selecting materials in material workspace 2020-10-23 14:54:45 +02:00
luboslenco 78c49d3685 Reset transform when reimporting mesh 2020-10-23 14:08:37 +02:00
luboslenco faefb60b87 Prevent draw overlaps when baking blur nodes 2020-10-23 11:36:52 +02:00
luboslenco 078088a6df Do not generate node preview when material compile failed 2020-10-23 11:12:29 +02:00
luboslenco d95b89caf3 Fix texture count when height is used 2020-10-22 16:57:39 +02:00
luboslenco 968366b24d Improve camera zoom key handling 2020-10-21 22:44:19 +02:00
luboslenco 3e93019ea6 More envmap import fixes 2020-10-21 14:08:31 +02:00
luboslenco 55509c6e02 Fix overlay blend mode merge 2020-10-21 12:15:24 +02:00
luboslenco 0f550c4b7c Fix camera rotate mode when object mask is set 2020-10-21 09:50:25 +02:00
luboslenco d5bf6c9098 Fix object id handling 2020-10-20 22:58:09 +02:00
luboslenco be4da16ecc Fix uv scaling for fill layers 2020-10-20 17:04:56 +02:00
luboslenco 7b6e265ede Fix normal view mode when object mask is set 2020-10-20 16:09:27 +02:00
luboslenco a2de6a45f4 Cleanup 2020-10-16 11:20:07 +02:00
luboslenco f208f1ec6c Fix importing envmap via menu 2020-10-15 17:07:29 +02:00
luboslenco a2a71d4df1 Fix decal paint coords 2020-10-15 17:07:11 +02:00
luboslenco 2ffb764994 Make decal paint work 2020-10-15 14:19:49 +02:00
luboslenco 873e8f8567 Fix paint bounds for 2d view 2020-10-14 23:25:26 +02:00
luboslenco 2c62614831 No height displace by default 2020-10-14 18:37:29 +02:00
luboslenco 544a12f7e0 Add path trace mode setting 2020-10-13 14:18:53 +02:00
luboslenco a9b0bfa3f9 Pass mask to texture synthesis 2020-10-13 11:41:00 +02:00
luboslenco 2f58e7dc41 Export layer mask to file 2020-10-12 11:10:19 +02:00
luboslenco 95ff36c589 Fix world color when envmap is hidden 2020-10-07 10:33:03 +02:00
luboslenco da660dd616 Add invert zoom direction option 2020-10-06 14:59:34 +02:00
luboslenco 4fbaba64d2 Cleanup 2020-10-03 14:12:56 +02:00
Lubos Lenco 8d25fb41cf Merge pull request #600 from lidorY/master
Warp Node feature
2020-10-03 11:04:20 +02:00
Lubos Lenco 5cb31166ef Merge pull request #598 from smithglenne/Looped-JS-Syntax
declared variables outside loop
2020-10-02 16:25:06 +02:00
Lidor Yosef a7851af051 Updated the interface of the Wrap to be more intuitive and consistent.
- Mask is now converted to 0 - 1 gray scale value, as input from other nodes.
- No "Strength" input (can be achieved by multiplying using a Math node)
- Angle as a value. can get inputs from other nodes (need to be in 0 - 360 value range).
- parse_input_value can parse a compound type as gray scale instead of just it's x value
2020-10-01 17:03:27 +03:00
Lidor Yosef e505ae670a Cleaned irrelevant addition 2020-10-01 03:59:23 +03:00
Lidor Yosef c024fa2642 erased irrelevant todo comment 2020-10-01 03:54:58 +03:00
Lidor Yosef 35115adbf6 Instead of images we can use input nodes for warp effect 2020-10-01 03:50:18 +03:00
Lidor Yosef aaa679cdd3 Implemented a basic Direct Wrap node.
Input an image, mask and angle - applying a wrap based on the inputs

- Need to cleanup stuff
- Based heavily on blur implementation, need to set the names to be more indicative and general
- Change the map source from file to color input
2020-10-01 01:21:25 +03:00
Glenn Smith 923d7843c4 Removed useless variable clears 2020-09-29 08:51:05 -04:00
luboslenco de55832fc5 File browser fixes 2020-09-29 11:12:43 +02:00
Glenn Smith a4ee8e7146 declared variables outside loop 2020-09-28 23:00:02 -04:00
luboslenco 61a303d421 Improve layer texture count handling 2020-09-25 21:02:51 +02:00
luboslenco 8f7e32752c Fix layer merge undo 2020-09-25 16:50:13 +02:00
luboslenco bc5de4f612 Fix single layer export when blending is enabled 2020-09-25 16:24:48 +02:00
luboslenco 35016a5730 Update material and layer node pointers 2020-09-25 15:59:26 +02:00
luboslenco 7ab574a868 Clear layer filter on new project 2020-09-25 13:03:46 +02:00
luboslenco 28af0f312a Skip paint on foreground event 2020-09-25 12:25:41 +02:00
luboslenco 945752ccf5 Set layers export type when opening export dialog 2020-09-24 19:12:54 +02:00