- Mask is now converted to 0 - 1 gray scale value, as input from other nodes.
- No "Strength" input (can be achieved by multiplying using a Math node)
- Angle as a value. can get inputs from other nodes (need to be in 0 - 360 value range).
- parse_input_value can parse a compound type as gray scale instead of just it's x value
Input an image, mask and angle - applying a wrap based on the inputs
- Need to cleanup stuff
- Based heavily on blur implementation, need to set the names to be more indicative and general
- Change the map source from file to color input