#[set(everything)] const constants: { empty: float4; }; #[set(everything)] const sampler_linear: sampler; #[set(everything)] const tex: tex2d; struct vert_in { pos: float2; } struct vert_out { pos: float4; tex: float2; } const auto_exposure_speed: float = 1.0; fun histogram_pass_vert(input: vert_in): vert_out { var output: vert_out; output.tex = input.pos.xy * 0.5 + 0.5; output.tex.y = 1.0 - output.tex.y; output.pos = float4(input.pos.xy, 0.0, 1.0); return output; } fun histogram_pass_frag(input: vert_out): float4 { var color: float4; color.a = 0.01 * auto_exposure_speed; color.rgb = sample_lod(tex, sampler_linear, float2(0.5, 0.5), 0.0).rgb + sample_lod(tex, sampler_linear, float2(0.2, 0.2), 0.0).rgb + sample_lod(tex, sampler_linear, float2(0.8, 0.2), 0.0).rgb + sample_lod(tex, sampler_linear, float2(0.2, 0.8), 0.0).rgb + sample_lod(tex, sampler_linear, float2(0.8, 0.8), 0.0).rgb; color.rgb = color.rgb / 5.0; return color; } #[pipe] struct pipe { vertex = histogram_pass_vert; fragment = histogram_pass_frag; }