class UIView2D { ///if (is_paint || is_sculpt) static pipe: pipeline_t; static channel_location: kinc_const_loc_t; static text_input_hover: bool = false; static uvmap_show: bool = false; static tex_type: paint_tex_t = paint_tex_t.BASE; static layer_mode: view_2d_layer_mode_t = view_2d_layer_mode_t.SELECTED; ///end ///if (is_paint || is_sculpt) static type: view_2d_type_t = view_2d_type_t.LAYER; ///else static type: view_2d_type_t = view_2d_type_t.ASSET; ///end static show: bool = false; static wx: i32; static wy: i32; static ww: i32; static wh: i32; static ui: zui_t; static hwnd: zui_handle_t = zui_handle_create(); static pan_x: f32 = 0.0; static pan_y: f32 = 0.0; static pan_scale: f32 = 1.0; static tiled_show: bool = false; static controls_down: bool = false; constructor() { ///if (is_paint || is_sculpt) UIView2D.pipe = g4_pipeline_create(); UIView2D.pipe.vertex_shader = sys_get_shader("layer_view.vert"); UIView2D.pipe.fragment_shader = sys_get_shader("layer_view.frag"); let vs: vertex_struct_t = g4_vertex_struct_create(); g4_vertex_struct_add(vs, "pos", vertex_data_t.F32_3X); g4_vertex_struct_add(vs, "tex", vertex_data_t.F32_2X); g4_vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM); UIView2D.pipe.input_layout = [vs]; UIView2D.pipe.blend_source = blend_factor_t.BLEND_ONE; UIView2D.pipe.blend_dest = blend_factor_t.BLEND_ZERO; UIView2D.pipe.color_write_masks_alpha[0] = false; g4_pipeline_compile(UIView2D.pipe); UIView2D.channel_location = g4_pipeline_get_const_loc(UIView2D.pipe, "channel"); ///end let scale: f32 = config_raw.window_scale; UIView2D.ui = zui_create({ theme: base_theme, font: base_font, color_wheel: base_color_wheel, black_white_gradient: base_color_wheel_gradient, scale_factor: scale }); UIView2D.ui.scroll_enabled = false; } static render = () => { UIView2D.ww = config_raw.layout[layout_size_t.NODES_W]; ///if (is_paint || is_sculpt) UIView2D.wx = Math.floor(app_w()) + UIToolbar.toolbar_w; ///else UIView2D.wx = Math.floor(app_w()); ///end UIView2D.wy = 0; ///if (is_paint || is_sculpt) if (!UIBase.show) { UIView2D.ww += config_raw.layout[layout_size_t.SIDEBAR_W] + UIToolbar.toolbar_w; UIView2D.wx -= UIToolbar.toolbar_w; } ///end if (!UIView2D.show) return; if (sys_width() == 0 || sys_height() == 0) return; if (context_raw.pdirty >= 0) UIView2D.hwnd.redraws = 2; // Paint was active g2_end(); // Cache grid if (UINodes.grid == null) UINodes.draw_grid(); // Ensure UV map is drawn ///if (is_paint || is_sculpt) if (UIView2D.uvmap_show) UtilUV.cache_uv_map(); ///end // Ensure font image is drawn ///if (is_paint || is_sculpt) if (context_raw.font.image == null) UtilRender.make_font_preview(); ///end zui_begin(UIView2D.ui); let headerh: i32 = config_raw.layout[layout_size_t.HEADER] == 1 ? UIHeader.headerh * 2 : UIHeader.headerh; let apph: i32 = sys_height() - config_raw.layout[layout_size_t.STATUS_H] + headerh; UIView2D.wh = sys_height() - config_raw.layout[layout_size_t.STATUS_H]; if (UINodes.show) { UIView2D.wh -= config_raw.layout[layout_size_t.NODES_H]; if (config_raw.touch_ui) UIView2D.wh += UIHeader.headerh; } if (zui_window(UIView2D.hwnd, UIView2D.wx, UIView2D.wy, UIView2D.ww, UIView2D.wh)) { zui_tab(zui_handle("uiview2d_0"), tr("2D View")); // Grid g2_set_color(0xffffffff); g2_draw_image(UINodes.grid, (UIView2D.pan_x * UIView2D.pan_scale) % 100 - 100, (UIView2D.pan_y * UIView2D.pan_scale) % 100 - 100); // Texture let tex: image_t = null; ///if (is_paint || is_sculpt) let l: SlotLayerRaw = context_raw.layer; let channel: i32 = 0; ///end let tw: f32 = UIView2D.ww * 0.95 * UIView2D.pan_scale; let tx: f32 = UIView2D.ww / 2 - tw / 2 + UIView2D.pan_x; let ty: f32 = apph / 2 - tw / 2 + UIView2D.pan_y; if (UIView2D.type == view_2d_type_t.ASSET) { tex = project_get_image(context_raw.texture); } else if (UIView2D.type == view_2d_type_t.NODE) { ///if (is_paint || is_sculpt) tex = context_raw.node_preview; ///else let nodes: zui_nodes_t = UINodes.get_nodes(); if (nodes.nodes_selected_id.length > 0) { let sel: zui_node_t = zui_get_node(UINodes.get_canvas(true).nodes, nodes.nodes_selected_id[0]); let brush_node: LogicNode = ParserLogic.get_logic_node(sel); if (brush_node != null) { tex = brush_node.get_cached_image(); } } ///end } ///if is_paint else if (UIView2D.type == view_2d_type_t.LAYER) { let layer: SlotLayerRaw = l; if (config_raw.brush_live && RenderPathPaint.live_layer_drawn > 0) { layer = RenderPathPaint.live_layer; } if (UIView2D.layer_mode == view_2d_layer_mode_t.VISIBLE) { let current: image_t = _g2_current; if (current != null) g2_end(); layer = base_flatten(); if (current != null) g2_begin(current); } else if (SlotLayer.is_group(layer)) { let current: image_t = _g2_current; if (current != null) g2_end(); layer = base_flatten(false, SlotLayer.get_children(layer)); if (current != null) g2_begin(current); } tex = SlotLayer.is_mask(context_raw.layer) ? layer.texpaint : UIView2D.tex_type == paint_tex_t.BASE ? layer.texpaint : UIView2D.tex_type == paint_tex_t.OPACITY ? layer.texpaint : UIView2D.tex_type == paint_tex_t.NORMAL ? layer.texpaint_nor : layer.texpaint_pack; channel = SlotLayer.is_mask(context_raw.layer) ? 1 : UIView2D.tex_type == paint_tex_t.OCCLUSION ? 1 : UIView2D.tex_type == paint_tex_t.ROUGHNESS ? 2 : UIView2D.tex_type == paint_tex_t.METALLIC ? 3 : UIView2D.tex_type == paint_tex_t.OPACITY ? 4 : UIView2D.tex_type == paint_tex_t.HEIGHT ? 4 : UIView2D.tex_type == paint_tex_t.NORMAL ? 5 : 0; } else if (UIView2D.type == view_2d_type_t.FONT) { tex = context_raw.font.image; } ///end let th: f32 = tw; if (tex != null) { th = tw * (tex.height / tex.width); ty = apph / 2 - th / 2 + UIView2D.pan_y; ///if (is_paint || is_sculpt) if (UIView2D.type == view_2d_type_t.LAYER) { ///if (!krom_opengl) g2_set_pipeline(UIView2D.pipe); ///end if (!context_raw.texture_filter) { g2_set_bilinear_filter(false); } ///if krom_opengl krom_g4_set_pipeline(UIView2D.pipe.pipeline_); ///end krom_g4_set_int(UIView2D.channel_location, channel); } ///end g2_draw_scaled_image(tex, tx, ty, tw, th); if (UIView2D.tiled_show) { g2_draw_scaled_image(tex, tx - tw, ty, tw, th); g2_draw_scaled_image(tex, tx - tw, ty - th, tw, th); g2_draw_scaled_image(tex, tx - tw, ty + th, tw, th); g2_draw_scaled_image(tex, tx + tw, ty, tw, th); g2_draw_scaled_image(tex, tx + tw, ty - th, tw, th); g2_draw_scaled_image(tex, tx + tw, ty + th, tw, th); g2_draw_scaled_image(tex, tx, ty - th, tw, th); g2_draw_scaled_image(tex, tx, ty + th, tw, th); } ///if (is_paint || is_sculpt) if (UIView2D.type == view_2d_type_t.LAYER) { g2_set_pipeline(null); if (!context_raw.texture_filter) { g2_set_bilinear_filter(true); } } // Texture and node preview color picking if ((context_in_2d_view(view_2d_type_t.ASSET) || context_in_2d_view(view_2d_type_t.NODE)) && context_raw.tool == workspace_tool_t.PICKER && UIView2D.ui.input_down) { let x: f32 = UIView2D.ui.input_x - tx - UIView2D.wx; let y: f32 = UIView2D.ui.input_y - ty - UIView2D.wy; base_notify_on_next_frame(() => { let texpaint_picker: image_t = render_path_render_targets.get("texpaint_picker")._image; g2_begin(texpaint_picker); g2_draw_scaled_image(tex, -x, -y, tw, th); g2_end(); let a: DataView = new DataView(image_get_pixels(texpaint_picker)); ///if (krom_metal || krom_vulkan) let i0: i32 = 2; let i1: i32 = 1; let i2: i32 = 0; ///else let i0: i32 = 0; let i1: i32 = 1; let i2: i32 = 2; ///end context_raw.picked_color.base = color_set_rb(context_raw.picked_color.base, a.getUint8(i0)); context_raw.picked_color.base = color_set_gb(context_raw.picked_color.base, a.getUint8(i1)); context_raw.picked_color.base = color_set_bb(context_raw.picked_color.base, a.getUint8(i2)); UIHeader.header_handle.redraws = 2; }); } ///end } ///if (is_paint || is_sculpt) // UV map if (UIView2D.type == view_2d_type_t.LAYER && UIView2D.uvmap_show) { g2_draw_scaled_image(UtilUV.uvmap, tx, ty, tw, th); } ///end // Menu let ew: i32 = Math.floor(zui_ELEMENT_W(UIView2D.ui)); g2_set_color(UIView2D.ui.t.SEPARATOR_COL); g2_fill_rect(0, zui_ELEMENT_H(UIView2D.ui), UIView2D.ww, zui_ELEMENT_H(UIView2D.ui) + zui_ELEMENT_OFFSET(UIView2D.ui) * 2); g2_set_color(0xffffffff); let start_y: f32 = zui_ELEMENT_H(UIView2D.ui) + zui_ELEMENT_OFFSET(UIView2D.ui); UIView2D.ui._x = 2; UIView2D.ui._y = 2 + start_y; UIView2D.ui._w = ew; // Editable layer name let h: zui_handle_t = zui_handle("uiview2d_1"); ///if (is_paint || is_sculpt) let text: string = UIView2D.type == view_2d_type_t.NODE ? context_raw.node_preview_name : h.text; ///else let text: string = h.text; ///end UIView2D.ui._w = Math.floor(Math.min(g2_font_width(UIView2D.ui.font, UIView2D.ui.font_size, text) + 15 * zui_SCALE(UIView2D.ui), 100 * zui_SCALE(UIView2D.ui))); if (UIView2D.type == view_2d_type_t.ASSET) { let asset: asset_t = context_raw.texture; if (asset != null) { let assetNames: string[] = project_asset_names; let i: i32 = assetNames.indexOf(asset.name); h.text = asset.name; asset.name = zui_text_input(h, ""); assetNames[i] = asset.name; } } else if (UIView2D.type == view_2d_type_t.NODE) { ///if (is_paint || is_sculpt) zui_text(context_raw.node_preview_name); ///else let nodes: zui_nodes_t = UINodes.get_nodes(); if (nodes.nodes_selected_id.length > 0) { zui_text(zui_get_node(UINodes.get_canvas(true).nodes, nodes.nodes_selected_id[0]).name); } ///end } ///if (is_paint || is_sculpt) else if (UIView2D.type == view_2d_type_t.LAYER) { h.text = l.name; l.name = zui_text_input(h, ""); UIView2D.text_input_hover = UIView2D.ui.is_hovered; } else if (UIView2D.type == view_2d_type_t.FONT) { h.text = context_raw.font.name; context_raw.font.name = zui_text_input(h, ""); } ///end if (h.changed) UIBase.hwnds[0].redraws = 2; UIView2D.ui._x += UIView2D.ui._w + 3; UIView2D.ui._y = 2 + start_y; UIView2D.ui._w = ew; ///if (is_paint || is_sculpt) if (UIView2D.type == view_2d_type_t.LAYER) { UIView2D.layer_mode = zui_combo(zui_handle("uiview2d_2", { position: UIView2D.layer_mode }), [ tr("Visible"), tr("Selected"), ], tr("Layers")); UIView2D.ui._x += ew + 3; UIView2D.ui._y = 2 + start_y; if (!SlotLayer.is_mask(context_raw.layer)) { UIView2D.tex_type = zui_combo(zui_handle("uiview2d_3", { position: UIView2D.tex_type }), [ tr("Base Color"), tr("Normal Map"), tr("Occlusion"), tr("Roughness"), tr("Metallic"), tr("Opacity"), tr("Height"), ], tr("Texture")); UIView2D.ui._x += ew + 3; UIView2D.ui._y = 2 + start_y; } UIView2D.ui._w = Math.floor(ew * 0.7 + 3); UIView2D.uvmap_show = zui_check(zui_handle("uiview2d_4", { selected: UIView2D.uvmap_show }), tr("UV Map")); UIView2D.ui._x += ew * 0.7 + 3; UIView2D.ui._y = 2 + start_y; } ///end UIView2D.tiled_show = zui_check(zui_handle("uiview2d_5", { selected: UIView2D.tiled_show }), tr("Tiled")); UIView2D.ui._x += ew * 0.7 + 3; UIView2D.ui._y = 2 + start_y; if (UIView2D.type == view_2d_type_t.ASSET && tex != null) { // Texture resolution zui_text(tex.width + "x" + tex.height); } // Picked position ///if (is_paint || is_sculpt) if (context_raw.tool == workspace_tool_t.PICKER && (UIView2D.type == view_2d_type_t.LAYER || UIView2D.type == view_2d_type_t.ASSET)) { let cursor_img: image_t = resource_get("cursor.k"); let hsize: f32 = 16 * zui_SCALE(UIView2D.ui); let size: f32 = hsize * 2; g2_draw_scaled_image(cursor_img, tx + tw * context_raw.uvx_picked - hsize, ty + th * context_raw.uvy_picked - hsize, size, size); } ///end } zui_end(); g2_begin(null); } static update = () => { let headerh: f32 = zui_ELEMENT_H(UIView2D.ui) * 1.4; ///if (is_paint || is_sculpt) context_raw.paint2d = false; ///end if (!base_ui_enabled || !UIView2D.show || mouse_x < UIView2D.wx || mouse_x > UIView2D.wx + UIView2D.ww || mouse_y < UIView2D.wy + headerh || mouse_y > UIView2D.wy + UIView2D.wh) { if (UIView2D.controls_down) { UINodes.get_canvas_control(UIView2D.ui, UIView2D); } return; } let control: zui_canvas_control_t = UINodes.get_canvas_control(UIView2D.ui, UIView2D); UIView2D.pan_x += control.pan_x; UIView2D.pan_y += control.pan_y; if (control.zoom != 0) { let _pan_x: f32 = UIView2D.pan_x / UIView2D.pan_scale; let _pan_y: f32 = UIView2D.pan_y / UIView2D.pan_scale; UIView2D.pan_scale += control.zoom; if (UIView2D.pan_scale < 0.1) UIView2D.pan_scale = 0.1; if (UIView2D.pan_scale > 6.0) UIView2D.pan_scale = 6.0; UIView2D.pan_x = _pan_x * UIView2D.pan_scale; UIView2D.pan_y = _pan_y * UIView2D.pan_scale; if (zui_touch_scroll()) { // Zoom to finger location UIView2D.pan_x -= (UIView2D.ui.input_x - UIView2D.ui._window_x - UIView2D.ui._window_w / 2) * control.zoom; UIView2D.pan_y -= (UIView2D.ui.input_y - UIView2D.ui._window_y - UIView2D.ui._window_h / 2) * control.zoom; } } ///if (is_paint || is_sculpt) let decal: bool = context_raw.tool == workspace_tool_t.DECAL || context_raw.tool == workspace_tool_t.TEXT; let decal_mask: bool = decal && operator_shortcut(config_keymap.decal_mask + "+" + config_keymap.action_paint, shortcut_type_t.DOWN); let set_clone_source: bool = context_raw.tool == workspace_tool_t.CLONE && operator_shortcut(config_keymap.set_clone_source + "+" + config_keymap.action_paint, shortcut_type_t.DOWN); if (UIView2D.type == view_2d_type_t.LAYER && !UIView2D.text_input_hover && (operator_shortcut(config_keymap.action_paint, shortcut_type_t.DOWN) || operator_shortcut(config_keymap.brush_ruler + "+" + config_keymap.action_paint, shortcut_type_t.DOWN) || decal_mask || set_clone_source || config_raw.brush_live)) { context_raw.paint2d = true; } ///end if (UIView2D.ui.is_typing) return; if (keyboard_started("left")) UIView2D.pan_x -= 5; else if (keyboard_started("right")) UIView2D.pan_x += 5; if (keyboard_started("up")) UIView2D.pan_y -= 5; else if (keyboard_started("down")) UIView2D.pan_y += 5; // Limit panning to keep texture in viewport let border: i32 = 32; let tw: f32 = UIView2D.ww * 0.95 * UIView2D.pan_scale; let tx: f32 = UIView2D.ww / 2 - tw / 2 + UIView2D.pan_x; let hh: f32 = app_h(); let ty: f32 = hh / 2 - tw / 2 + UIView2D.pan_y; if (tx + border > UIView2D.ww) UIView2D.pan_x = UIView2D.ww / 2 + tw / 2 - border; else if (tx - border < -tw) UIView2D.pan_x = -tw / 2 - UIView2D.ww / 2 + border; if (ty + border > hh) UIView2D.pan_y = hh / 2 + tw / 2 - border; else if (ty - border < -tw) UIView2D.pan_y = -tw / 2 - hh / 2 + border; if (operator_shortcut(config_keymap.view_reset)) { UIView2D.pan_x = 0.0; UIView2D.pan_y = 0.0; UIView2D.pan_scale = 1.0; } } }