#include "../global.h" char *layer_node_vector(ui_node_t *node, ui_node_socket_t *socket) { i32 l = node->buttons->buffer[0]->default_value->buffer[0]; char *ls = i32_to_string(l); if (socket == node->outputs->buffer[0]) { // Base node_shader_add_texture(parser_material_kong, string_tmp("texpaint%s", ls), string_tmp("_texpaint%s", ls)); return string_tmp("sample(texpaint%s, sampler_linear, tex_coord).rgb", ls); } else { // Normal node_shader_add_texture(parser_material_kong, string_tmp("texpaint_nor%s", ls), string_tmp("_texpaint_nor%s", ls)); return string_tmp("sample(texpaint_nor%s, sampler_linear, tex_coord).rgb", ls); } } char *layer_node_value(ui_node_t *node, ui_node_socket_t *socket) { i32 l = node->buttons->buffer[0]->default_value->buffer[0]; char *ls = i32_to_string(l); if (socket == node->outputs->buffer[1]) { // Opac node_shader_add_texture(parser_material_kong, string_tmp("texpaint%s", ls), string_tmp("_texpaint%s", ls)); return string_tmp("sample(texpaint%s, sampler_linear, tex_coord).a", ls); } else if (socket == node->outputs->buffer[2]) { // Occ node_shader_add_texture(parser_material_kong, string_tmp("texpaint_pack%s", ls), string_tmp("_texpaint_pack%s", ls)); return string_tmp("sample(texpaint_pack%s, sampler_linear, tex_coord).r", ls); } else if (socket == node->outputs->buffer[3]) { // Rough node_shader_add_texture(parser_material_kong, string_tmp("texpaint_pack%s", ls), string_tmp("_texpaint_pack%s", ls)); return string_tmp("sample(texpaint_pack%s, sampler_linear, tex_coord).g", ls); } else if (socket == node->outputs->buffer[4]) { // Metal node_shader_add_texture(parser_material_kong, string_tmp("texpaint_pack%s", ls), string_tmp("_texpaint_pack%s", ls)); return string_tmp("sample(texpaint_pack%s, sampler_linear, tex_coord).b", ls); } else if (socket == node->outputs->buffer[6]) { return "0.0"; } // Emission else if (socket == node->outputs->buffer[7]) { // Height node_shader_add_texture(parser_material_kong, string_tmp("texpaint_pack%s", ls), string_tmp("_texpaint_pack%s", ls)); return string_tmp("sample(texpaint_pack%s, sampler_linear, tex_coord).a", ls); } else { return "0.0"; } // Subsurface } void layer_node_init() { ui_node_t *layer_node_def = ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Layer"), .type = "LAYER", // extension .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw((void *[]){}, 0), .outputs = any_array_create_from_raw( (void *[]){ ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Base Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Opacity"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Occlusion"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Roughness"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Metallic"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Normal Map"), .type = "VECTOR", .color = -10238109, .default_value = f32_array_create_xyz(0.5, 0.5, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Emission"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Height"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Subsurface"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 9), .buttons = any_array_create_from_raw( (void *[]){ ALLOC_INIT(ui_node_button_t, {.name = _tr("Layer"), .type = "ENUM", .output = -1, .default_value = f32_array_create_x(0), .data = u8_array_create_from_string(""), .min = 0.0, .max = 1.0, .precision = 100, .height = 0}), }, 1), .width = 0, .flags = 0}); any_array_push(nodes_material_input, layer_node_def); any_map_set(parser_material_node_vectors, "LAYER", layer_node_vector); any_map_set(parser_material_node_values, "LAYER", layer_node_value); }