#include "../global.h" ui_handle_t *_ui_header_draw_tool_properties_h; void ui_header_init() { ui_header_handle->layout = UI_LAYOUT_HORIZONTAL; } void ui_header_render_ui() { if (g_config->touch_ui) { ui_header_h = ui_header_default_h + 4; } else { ui_header_h = ui_header_default_h; } ui_header_h = math_floor(ui_header_h * UI_SCALE()); if (g_config->layout->buffer[LAYOUT_SIZE_HEADER] == 0) { return; } if (!base_view3d_show) { return; } i32 nodesw = (ui_nodes_show || ui_view2d_show) ? g_config->layout->buffer[LAYOUT_SIZE_NODES_W] : 0; i32 ww = iron_window_width() - ui_toolbar_w(true) - g_config->layout->buffer[LAYOUT_SIZE_SIDEBAR_W] - nodesw; if (g_ui->is_typing) { ui_header_handle->redraws = 2; } if (ui_window(ui_header_handle, base_x(), ui_header_h, ww, ui_header_h, false)) { g_ui->_y += 2; ui_header_draw_tool_properties(); } } void ui_header_particle_menu_draw() { ui_handle_t *hlifetime = ui_handle(__ID__); hlifetime->f = g_context->particle_lifetime; g_context->particle_lifetime = ui_slider(hlifetime, tr("Lifetime"), 0.0, 10.0, true, 1.0, true, UI_ALIGN_RIGHT, true); ui_handle_t *hspawn_distance = ui_handle(__ID__); hspawn_distance->f = g_context->particle_spawn_distance; g_context->particle_spawn_distance = ui_slider(hspawn_distance, tr("Distance"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); ui_handle_t *hmass = ui_handle(__ID__); hmass->f = g_context->particle_mass; g_context->particle_mass = ui_slider(hmass, tr("Mass"), 0.0, 3.0, true, 100.0, true, UI_ALIGN_RIGHT, true); ui_handle_t *hrandom = ui_handle(__ID__); hrandom->f = g_context->particle_random; g_context->particle_random = ui_slider(hrandom, tr("Random"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); ui_handle_t *hfriction = ui_handle(__ID__); hfriction->f = g_context->particle_friction; g_context->particle_friction = ui_slider(hfriction, tr("Friction"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); if (hfriction->changed) { physics_set_friction(g_context->particle_friction); } ui_handle_t *hbounciness = ui_handle(__ID__); hbounciness->f = g_context->particle_bounciness; g_context->particle_bounciness = ui_slider(hbounciness, tr("Bounce"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); if (hbounciness->changed) { physics_set_bounciness(g_context->particle_bounciness); } ui_handle_t *hgravx = ui_handle(__ID__); hgravx->f = g_context->particle_gravity_x; g_context->particle_gravity_x = ui_slider(hgravx, tr("Gravity X"), -10.0, 10.0, true, 100.0, true, UI_ALIGN_RIGHT, true); if (hgravx->changed) { physics_set_gravity(g_context->particle_gravity_x, g_context->particle_gravity_y, g_context->particle_gravity_z); } ui_handle_t *hgravy = ui_handle(__ID__); hgravy->f = g_context->particle_gravity_y; g_context->particle_gravity_y = ui_slider(hgravy, tr("Gravity Y"), -10.0, 10.0, true, 100.0, true, UI_ALIGN_RIGHT, true); if (hgravy->changed) { physics_set_gravity(g_context->particle_gravity_x, g_context->particle_gravity_y, g_context->particle_gravity_z); } ui_handle_t *hgravz = ui_handle(__ID__); hgravz->f = g_context->particle_gravity_z; g_context->particle_gravity_z = ui_slider(hgravz, tr("Gravity Z"), -10.0, 10.0, true, 100.0, true, UI_ALIGN_RIGHT, true); if (hgravz->changed) { physics_set_gravity(g_context->particle_gravity_x, g_context->particle_gravity_y, g_context->particle_gravity_z); } if (g_ui->changed || g_ui->is_typing) { ui_menu_keep_open = true; } } void ui_header_draw_tool_properties_layer_preview_dirty(void *_) { g_context->layer_preview_dirty = true; } void ui_header_draw_tool_properties_color_picker_normal() { ui_fill(0, 0, g_ui->_w / (float)UI_SCALE(), g_theme->ELEMENT_H * 9, g_theme->SEPARATOR_COL); g_ui->changed = false; ui_color_wheel(_ui_header_draw_tool_properties_h, false, -1, 10 * g_theme->ELEMENT_H * UI_SCALE(), false, NULL, NULL); if (g_ui->changed) { g_context->picked_color->normal = _ui_header_draw_tool_properties_h->color; ui_header_handle->redraws = 2; ui_menu_keep_open = true; } } void ui_header_draw_tool_properties_color_picker_base() { ui_fill(0, 0, g_ui->_w / (float)UI_SCALE(), g_theme->ELEMENT_H * 9, g_theme->SEPARATOR_COL); g_ui->changed = false; ui_color_wheel(_ui_header_draw_tool_properties_h, false, -1, 10 * g_theme->ELEMENT_H * UI_SCALE(), false, NULL, NULL); if (g_ui->changed) { g_context->picked_color->base = _ui_header_draw_tool_properties_h->color; ui_header_handle->redraws = 2; ui_menu_keep_open = true; } } void ui_header_draw_tool_properties_to_mask(slot_layer_t *m) { _gpu_begin(m->texpaint, NULL, NULL, GPU_CLEAR_NONE, 0, 0.0); gpu_set_pipeline(pipes_colorid_to_mask); render_target_t *rt = any_map_get(render_path_render_targets, "texpaint_colorid"); gpu_set_texture(pipes_texpaint_colorid, rt->_image); gpu_set_texture(pipes_tex_colorid, project_get_image(g_project->_->assets->buffer[g_context->colorid])); gpu_set_vertex_buffer(const_data_screen_aligned_vb); gpu_set_index_buffer(const_data_screen_aligned_ib); gpu_draw(); gpu_end(); g_context->colorid_picked = false; ui_toolbar_handle->redraws = 1; ui_header_handle->redraws = 1; g_context->layer_preview_dirty = true; layers_update_fill_layers(); } void ui_header_draw_tool_properties_import(char *path) { import_asset_run(path, -1.0, -1.0, true, false, NULL); g_context->colorid = g_project->_->assets->length - 1; for (i32 i = 0; i < g_project->_->assets->length; ++i) { asset_t *a = g_project->_->assets->buffer[i]; // Already imported if (string_equals(a->file, path)) { g_context->colorid = array_index_of(g_project->_->assets, a); } } g_context->ddirty = 2; g_context->colorid_picked = false; ui_toolbar_handle->redraws = 1; ui_base_hwnds->buffer[2]->redraws = 2; } void ui_header_draw_tool_properties() { if (g_context->tool == TOOL_TYPE_COLORID) { ui_text(tr("Picked Color"), UI_ALIGN_LEFT, 0x00000000); if (g_context->colorid_picked) { render_target_t *rt = any_map_get(render_path_render_targets, "texpaint_colorid"); ui_image(rt->_image, 0xffffffff, 64); } g_ui->enabled = g_context->colorid_picked; if (ui_icon_button(tr("Clear"), ICON_ERASE, UI_ALIGN_CENTER)) { g_context->colorid_picked = false; g_context->colorid_viewport_mask = false; ui_toolbar_handle->redraws = 1; } g_ui->enabled = true; ui_text(tr("Color ID Map"), UI_ALIGN_LEFT, 0x00000000); if (g_project->_->assets->length > 0) { ui_handle_t *colorid_handle = ui_handle(__ID__); colorid_handle->i = g_context->colorid; g_context->colorid = ui_combo(colorid_handle, base_combo_enum_texts("TEX_IMAGE"), tr("Color ID"), false, UI_ALIGN_LEFT, true); if (colorid_handle == g_ui->combo_selected_handle) { g_ui->combo_selected_images = base_combo_enum_textures("TEX_IMAGE"); } if (colorid_handle->changed) { g_context->ddirty = 2; g_context->colorid_picked = false; ui_toolbar_handle->redraws = 1; } ui_image(project_get_image(g_project->_->assets->buffer[g_context->colorid]), 0xffffffff, -1.0); if (g_ui->is_hovered) { ui_tooltip_image(project_get_image(g_project->_->assets->buffer[g_context->colorid]), 256); } } if (ui_icon_button(tr("Import"), ICON_FOLDER_OPEN, UI_ALIGN_CENTER)) { ui_files_show(string_array_join(path_texture_formats(), ","), false, true, &ui_header_draw_tool_properties_import); } g_ui->enabled = g_context->colorid_picked; if (ui_icon_button(tr("To Mask"), ICON_MASK, UI_ALIGN_CENTER)) { if (slot_layer_is_mask(g_context->layer)) { context_set_layer(g_context->layer->parent); } slot_layer_t *m = layers_new_mask(false, g_context->layer, -1); sys_notify_on_next_frame(&ui_header_draw_tool_properties_to_mask, m); history_new_white_mask(); } g_ui->enabled = true; ui_handle_t *h_viewport_mask = ui_handle(__ID__); h_viewport_mask->b = g_context->colorid_viewport_mask; g_context->colorid_viewport_mask = ui_check(h_viewport_mask, tr("Viewport Mask"), ""); if (h_viewport_mask->changed) { make_material_parse_mesh_material(); } } else if (g_context->tool == TOOL_TYPE_PICKER || g_context->tool == TOOL_TYPE_MATERIAL) { ui_handle_t *h_color = ui_handle(__ID__); h_color->color = g_context->picked_color->base; h_color->color = color_set_ab(h_color->color, 255); ui_state_t state = ui_text("", 0, h_color->color); if (state == UI_STATE_STARTED) { base_drag_off_x = -(mouse_x - g_ui->_x - g_ui->_window_x - 3); base_drag_off_y = -(mouse_y - g_ui->_y - g_ui->_window_y + 1); base_drag_swatch = project_clone_swatch(g_context->picked_color); } if (g_ui->is_hovered) { ui_tooltip(tr("Drag and drop picked color to swatches, materials, layers or to the node editor")); } if (g_ui->is_hovered && g_ui->input_released && g_ui->combo_selected_handle == NULL) { _ui_header_draw_tool_properties_h = h_color; ui_menu_draw(&ui_header_draw_tool_properties_color_picker_base, -1, -1); } if (ui_icon_button(tr("Add Swatch"), ICON_PLUS, UI_ALIGN_CENTER)) { swatch_color_t *new_swatch = project_clone_swatch(g_context->picked_color); new_swatch->base = color_set_ab(new_swatch->base, 255); g_context->swatch = new_swatch; any_array_push(g_project->swatches, new_swatch); history_new_swatch(); ui_base_hwnds->buffer[2]->redraws = 1; } if (g_ui->is_hovered) { ui_tooltip(tr("Add picked color to swatches")); } if (g_config->workflow == WORKFLOW_PBR) { i32 _w = g_ui->_w; g_ui->_w /= 2; ui_handle_t *h_normal = ui_handle(__ID__); h_normal->color = g_context->picked_color->normal; ui_text("", 0, h_normal->color); if (g_ui->is_hovered && g_ui->input_released && g_ui->combo_selected_handle == NULL) { _ui_header_draw_tool_properties_h = h_normal; ui_menu_draw(&ui_header_draw_tool_properties_color_picker_normal, -1, -1); } ui_text(tr("Normal"), UI_ALIGN_LEFT, 0x00000000); g_ui->_w = _w; ui_handle_t *hocc = ui_handle(__ID__); hocc->f = g_context->picked_color->occlusion; g_context->picked_color->occlusion = ui_slider(hocc, tr("Occlusion"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); ui_handle_t *hrough = ui_handle(__ID__); hrough->f = g_context->picked_color->roughness; g_context->picked_color->roughness = ui_slider(hrough, tr("Roughness"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); ui_handle_t *hmet = ui_handle(__ID__); hmet->f = g_context->picked_color->metallic; g_context->picked_color->metallic = ui_slider(hmet, tr("Metallic"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); ui_handle_t *hheight = ui_handle(__ID__); hheight->f = g_context->picked_color->height; g_context->picked_color->height = ui_slider(hheight, tr("Height"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); } ui_handle_t *hopac = ui_handle(__ID__); hopac->f = g_context->picked_color->opacity; g_context->picked_color->opacity = ui_slider(hopac, tr("Opacity"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); ui_handle_t *h_select_mat = ui_handle(__ID__); h_select_mat->b = g_context->picker_select_material; g_context->picker_select_material = ui_check(h_select_mat, tr("Select Material"), ""); ui_handle_t *picker_paint_mask_handle = ui_handle(__ID__); picker_paint_mask_handle->i = g_context->picker_paint_mask; g_context->picker_paint_mask = ui_check(picker_paint_mask_handle, tr("Paint Mask"), ""); if (picker_paint_mask_handle->changed) { make_material_parse_paint_material(false); } ui_handle_t *picker_viewport_mask_handle = ui_handle(__ID__); picker_viewport_mask_handle->b = g_context->picker_viewport_mask; g_context->picker_viewport_mask = ui_check(picker_viewport_mask_handle, tr("Viewport Mask"), ""); if (picker_viewport_mask_handle->changed) { make_material_parse_mesh_material(); } if (ui_icon_button(tr("Clear"), ICON_ERASE, UI_ALIGN_CENTER)) { g_context->picker_viewport_mask = false; g_context->picker_paint_mask = false; make_material_parse_mesh_material(); make_material_parse_paint_material(false); } } else if (g_context->tool == TOOL_TYPE_BRUSH || g_context->tool == TOOL_TYPE_ERASER || g_context->tool == TOOL_TYPE_FILL || g_context->tool == TOOL_TYPE_DECAL || g_context->tool == TOOL_TYPE_TEXT || g_context->tool == TOOL_TYPE_CLONE || g_context->tool == TOOL_TYPE_BLUR || g_context->tool == TOOL_TYPE_PARTICLE) { bool decal_mask = context_is_decal_mask(); if (g_context->tool != TOOL_TYPE_FILL) { if (decal_mask) { ui_handle_t *brush_decal_mask_radius_handle = ui_handle(__ID__); brush_decal_mask_radius_handle->f = g_context->brush_decal_mask_radius; g_context->brush_decal_mask_radius = ui_slider(brush_decal_mask_radius_handle, tr("Radius"), 0.01, 2.0, true, 100.0, true, UI_ALIGN_RIGHT, true); if (g_ui->is_hovered) { any_map_t *vars = any_map_create(); any_map_set(vars, "brush_radius", any_map_get(g_keymap, "brush_radius")); any_map_set(vars, "brush_radius_decrease", any_map_get(g_keymap, "brush_radius_decrease")); any_map_set(vars, "brush_radius_increase", any_map_get(g_keymap, "brush_radius_increase")); ui_tooltip( vtr("Hold {brush_radius} and move mouse to the left or press {brush_radius_decrease} to decrease the radius\nHold {brush_radius} " "and move mouse to the right or press {brush_radius_increase} to increase the radius", vars)); map_free(vars); } } else { ui_handle_t *brush_radius_handle = ui_handle(__ID__); brush_radius_handle->f = g_context->brush_radius; g_context->brush_radius = ui_slider(brush_radius_handle, tr("Radius"), 0.01, 2.0, true, 100.0, true, UI_ALIGN_RIGHT, true); if (g_ui->is_hovered) { any_map_t *vars = any_map_create(); any_map_set(vars, "brush_radius", any_map_get(g_keymap, "brush_radius")); any_map_set(vars, "brush_radius_decrease", any_map_get(g_keymap, "brush_radius_decrease")); any_map_set(vars, "brush_radius_increase", any_map_get(g_keymap, "brush_radius_increase")); ui_tooltip( vtr("Hold {brush_radius} and move mouse to the left or press {brush_radius_decrease} to decrease the radius\nHold {brush_radius} " "and move mouse to the right or press {brush_radius_increase} to increase the radius", vars)); map_free(vars); } } } if (g_context->tool == TOOL_TYPE_DECAL || g_context->tool == TOOL_TYPE_TEXT) { ui_handle_t *brush_scale_x_handle = ui_handle(__ID__); brush_scale_x_handle->f = g_context->brush_scale_x; g_context->brush_scale_x = ui_slider(brush_scale_x_handle, tr("Scale X"), 0.01, 2.0, true, 100.0, true, UI_ALIGN_RIGHT, true); } if (g_context->tool == TOOL_TYPE_BRUSH || g_context->tool == TOOL_TYPE_FILL || g_context->tool == TOOL_TYPE_DECAL || g_context->tool == TOOL_TYPE_TEXT) { ui_handle_t *brush_scale_handle = ui_handle(__ID__); brush_scale_handle->f = g_context->brush_scale; g_context->brush_scale = ui_slider(brush_scale_handle, tr("UV Scale"), 0.01, 5.0, true, 100.0, true, UI_ALIGN_RIGHT, true); if (brush_scale_handle->changed) { if (g_context->tool == TOOL_TYPE_DECAL || g_context->tool == TOOL_TYPE_TEXT) { gpu_texture_t *current = _draw_current; draw_end(); util_render_make_decal_preview(); draw_begin(current, false, 0); } } ui_handle_t *brush_angle_handle = ui_handle(__ID__); brush_angle_handle->f = g_context->brush_angle; g_context->brush_angle = ui_slider(brush_angle_handle, tr("Angle"), 0.0, 360.0, true, 1, true, UI_ALIGN_RIGHT, true); if (g_ui->is_hovered) { any_map_t *vars = any_map_create(); any_map_set(vars, "brush_angle", any_map_get(g_keymap, "brush_angle")); ui_tooltip(vtr( "Hold {brush_angle} and move mouse to the left to decrease the angle\nHold {brush_angle} and move mouse to the right to increase the angle", vars)); map_free(vars); } if (brush_angle_handle->changed) { make_material_parse_paint_material(true); } } ui_handle_t *brush_opacity_handle = ui_handle(__ID__); brush_opacity_handle->f = g_context->brush_opacity; g_context->brush_opacity = ui_slider(brush_opacity_handle, tr("Opacity"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); if (g_ui->is_hovered) { any_map_t *vars = any_map_create(); any_map_set(vars, "brush_opacity", any_map_get(g_keymap, "brush_opacity")); ui_tooltip(vtr("Hold {brush_opacity} and move mouse to the left to decrease the opacity\nHold {brush_opacity} and move mouse to the right to " "increase the opacity", vars)); map_free(vars); } if (g_context->tool == TOOL_TYPE_BRUSH || g_context->tool == TOOL_TYPE_ERASER || g_context->tool == TOOL_TYPE_CLONE || decal_mask || g_context->tool == TOOL_TYPE_PARTICLE) { ui_handle_t *h = ui_handle(__ID__); h->f = g_context->brush_hardness; g_context->brush_hardness = ui_slider(h, tr("Hardness"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_RIGHT, true); } if (g_context->tool != TOOL_TYPE_ERASER && g_config->workflow != WORKFLOW_SCULPT) { ui_handle_t *brush_blending_handle = ui_handle(__ID__); brush_blending_handle->i = g_context->brush_blending; string_array_t *brush_blending_combo = any_array_create_from_raw_tmp( (void *[]){ tr("Mix"), tr("Darken"), tr("Multiply"), tr("Burn"), tr("Lighten"), tr("Screen"), tr("Dodge"), tr("Add"), tr("Overlay"), tr("Soft Light"), tr("Linear Light"), tr("Difference"), tr("Subtract"), tr("Divide"), tr("Hue"), tr("Saturation"), tr("Color"), tr("Value"), }, 18); g_context->brush_blending = ui_combo(brush_blending_handle, brush_blending_combo, tr("Blending"), false, UI_ALIGN_LEFT, true); if (brush_blending_handle->changed) { make_material_parse_paint_material(true); } } if ((g_context->tool == TOOL_TYPE_BRUSH || g_context->tool == TOOL_TYPE_FILL) && g_config->workflow != WORKFLOW_SCULPT) { ui_handle_t *paint_handle = ui_handle(__ID__); string_array_t *texcoord_combo = any_array_create_from_raw_tmp( (void *[]){ tr("UV Map"), tr("Triplanar"), tr("Project"), }, 3); g_context->brush_paint = ui_combo(paint_handle, texcoord_combo, tr("TexCoord"), false, UI_ALIGN_LEFT, true); if (paint_handle->changed) { make_material_parse_paint_material(true); } } if (g_context->tool == TOOL_TYPE_BRUSH && g_config->workflow == WORKFLOW_SCULPT) { ui_handle_t *sculpt_handle = ui_handle(__ID__); string_array_t *mode_combo = any_array_create_from_raw_tmp( (void *[]){ tr("Draw"), tr("Grab"), }, 2); g_context->brush_sculpt = ui_combo(sculpt_handle, mode_combo, tr("Mode"), false, UI_ALIGN_LEFT, true); if (sculpt_handle->changed) { make_material_parse_paint_material(true); } } if (g_context->tool == TOOL_TYPE_TEXT) { ui_handle_t *h = ui_handle(__ID__); char *cur = g_context->text_tool_text != NULL ? g_context->text_tool_text : ""; if (h->text == NULL || !string_equals(h->text, cur)) { h->text = string_copy(cur); } i32 w = g_ui->_w; if (g_ui->text_selected_handle == h || g_ui->submit_text_handle == h) { g_ui->_w *= 3; } char *input = ui_text_input(h, "", UI_ALIGN_LEFT, true, true); if (g_context->text_tool_text == NULL || !string_equals(g_context->text_tool_text, input)) { g_context->text_tool_text = string_copy(input); } g_ui->_w = w; if (h->changed) { gpu_texture_t *current = _draw_current; draw_end(); util_render_make_text_preview(); util_render_make_decal_preview(); draw_begin(current, false, 0); } } if (g_context->tool == TOOL_TYPE_PARTICLE) { if (ui_button(tr("Particle"), UI_ALIGN_CENTER, "")) { ui_menu_draw(&ui_header_particle_menu_draw, -1, -1); } } if (g_context->tool == TOOL_TYPE_CLONE) { if (ui_button(g_context->clone_set_source ? tr("Setting Source") : tr("Set Source"), UI_ALIGN_CENTER, "")) { g_context->clone_set_source = !g_context->clone_set_source; } } if (g_context->tool == TOOL_TYPE_BLUR) { string_array_t *blur_type_combo = any_array_create_from_raw_tmp( (void *[]){ tr("Blur"), tr("Smudge"), }, 2); ui_handle_t *blur_type_handle = ui_handle(__ID__); blur_type_handle->i = g_context->blur_type; g_context->blur_type = ui_combo(blur_type_handle, blur_type_combo, tr("Blur Type"), false, UI_ALIGN_LEFT, true); if (blur_type_handle->changed) { make_material_parse_paint_material(true); } } if (g_context->tool == TOOL_TYPE_FILL) { string_array_t *fill_mode_combo = any_array_create_from_raw_tmp( (void *[]){ tr("Object"), tr("Face"), tr("Angle"), tr("UV Island"), }, 4); ui_handle_t *fill_type_handle = ui_handle(__ID__); fill_type_handle->i = g_context->fill_type; g_context->fill_type = ui_combo(fill_type_handle, fill_mode_combo, tr("Fill Mode"), false, UI_ALIGN_LEFT, true); if (fill_type_handle->changed) { if (g_context->fill_type == FILL_TYPE_FACE) { gpu_texture_t *current = _draw_current; draw_end(); // cache_uv_map(); util_uv_cache_triangle_map(); draw_begin(current, false, 0); // draw_wireframe = true; } make_material_parse_paint_material(true); make_material_parse_mesh_material(); } } else { i32 _w = g_ui->_w; f32 sc = UI_SCALE(); bool touch_header = (g_config->touch_ui && g_config->layout->buffer[LAYOUT_SIZE_HEADER] == 1); if (touch_header) { g_ui->_x -= 4 * sc; } g_ui->_w = math_floor((touch_header ? 54 : 60) * sc); ui_handle_t *xray_handle = ui_handle(__ID__); xray_handle->b = g_context->xray; g_context->xray = ui_check(xray_handle, tr("X-Ray"), ""); if (xray_handle->changed) { make_material_parse_paint_material(true); } ui_handle_t *sym_x_handle = ui_handle(__ID__); ui_handle_t *sym_y_handle = ui_handle(__ID__); ui_handle_t *sym_z_handle = ui_handle(__ID__); if (g_config->layout->buffer[LAYOUT_SIZE_HEADER] == 1) { if (g_config->touch_ui) { g_ui->_w = math_floor(19 * sc); g_context->sym_x = ui_check(sym_x_handle, "", ""); g_ui->_x -= 4 * sc; g_context->sym_y = ui_check(sym_y_handle, "", ""); g_ui->_x -= 4 * sc; g_context->sym_z = ui_check(sym_z_handle, "", ""); g_ui->_x -= 4 * sc; g_ui->_w = math_floor(40 * sc); char *x = tr("X"); char *y = tr("Y"); char *z = tr("Z"); ui_text(string_tmp("%s%s%s", x, y, z), UI_ALIGN_LEFT, 0x00000000); } else { g_ui->_w = math_floor(56 * sc); ui_text(tr("Symmetry"), UI_ALIGN_LEFT, 0x00000000); g_ui->_w = math_floor(25 * sc); g_context->sym_x = ui_check(sym_x_handle, tr("X"), ""); g_context->sym_y = ui_check(sym_y_handle, tr("Y"), ""); g_context->sym_z = ui_check(sym_z_handle, tr("Z"), ""); } g_ui->_w = _w; } else { // Popup g_ui->_w = _w; g_context->sym_x = ui_check(sym_x_handle, string_tmp("%s %s", tr("Symmetry"), tr("X")), ""); g_context->sym_y = ui_check(sym_y_handle, string_tmp("%s %s", tr("Symmetry"), tr("Y")), ""); g_context->sym_z = ui_check(sym_z_handle, string_tmp("%s %s", tr("Symmetry"), tr("Z")), ""); } if (sym_x_handle->changed || sym_y_handle->changed || sym_z_handle->changed) { make_material_parse_paint_material(true); } } } else if (g_context->tool == TOOL_TYPE_SELECT) { g_ui->enabled = g_context->select_active; if (ui_icon_button(tr("Clear"), ICON_ERASE, UI_ALIGN_CENTER)) { g_context->select_active = false; make_material_parse_paint_material(false); } g_ui->enabled = true; } if (g_context->tool == TOOL_TYPE_CURSOR) { string_array_t *cursor_mode_combo = any_array_create_from_raw_tmp( (void *[]){ tr("Object"), }, 1); ui_handle_t *cursor_mode_handle = ui_handle(__ID__); cursor_mode_handle->i = 0; ui_combo(cursor_mode_handle, cursor_mode_combo, tr("Mode"), false, UI_ALIGN_LEFT, true); mesh_object_t *o = g_context->paint_object != NULL ? g_context->paint_object : context_main_object(); if (o != NULL && o->base != NULL && o->base->transform != NULL) { i32 _w = g_ui->_w; f32 sc = UI_SCALE(); g_ui->_w = math_floor(34 * sc); ui_text("Loc", UI_ALIGN_LEFT, 0x00000000); g_ui->_w = math_floor(48 * sc); tab_meshes_draw_transform_loc(o, "header"); g_ui->_w = math_floor(34 * sc); ui_text("Rot", UI_ALIGN_LEFT, 0x00000000); g_ui->_w = math_floor(48 * sc); tab_meshes_draw_transform_rot(o, "header"); g_ui->_w = math_floor(40 * sc); ui_text("Scale", UI_ALIGN_LEFT, 0x00000000); g_ui->_w = math_floor(48 * sc); tab_meshes_draw_transform_scale(o, "header"); g_ui->_w = _w; } } }