package arm.render; import iron.RenderPath; import iron.Scene; class RenderPathRaytrace { static var ready = false; static var frame = 0.0; static var f32 = new kha.arrays.Float32Array(21); static var helpMat = iron.math.Mat4.identity(); public static function init() { iron.data.Data.getBlob("raytrace.cso", function(shader:kha.Blob) { var md = Context.paintObject.data; var geom = md.geom; var count = Std.int(geom.positions.length / 4); var vb = new kha.arrays.Float32Array(count * 8); for (i in 0...count) { vb[i * 8 ] = (geom.positions[i * 4 ] / 32767) * md.scalePos; vb[i * 8 + 1] = (geom.positions[i * 4 + 1] / 32767) * md.scalePos; vb[i * 8 + 2] = (geom.positions[i * 4 + 2] / 32767) * md.scalePos; vb[i * 8 + 3] = geom.normals [i * 2 ] / 32767; vb[i * 8 + 4] = geom.normals [i * 2 + 1] / 32767; vb[i * 8 + 5] = geom.positions[i * 4 + 3] / 32767; vb[i * 8 + 6] = (geom.uvs[i * 2 ] / 32767) * md.scaleTex; vb[i * 8 + 7] = (geom.uvs[i * 2 + 1] / 32767) * md.scaleTex; } var ib = geom.indices[0]; untyped Krom.raytraceInit(shader.bytes.getData(), vb.buffer, ib.buffer, iron.App.w(), iron.App.h()); }); } public static function commands() { if (!ready) { ready = true; init(); } var cam = Scene.active.camera; var ct = cam.transform; helpMat.setFrom(cam.V); helpMat.multmat(cam.P); helpMat.getInverse(helpMat); f32[0] = ct.worldx(); f32[1] = ct.worldy(); f32[2] = ct.worldz(); f32[3] = 1; f32[4] = helpMat._00; f32[5] = helpMat._01; f32[6] = helpMat._02; f32[7] = helpMat._03; f32[8] = helpMat._10; f32[9] = helpMat._11; f32[10] = helpMat._12; f32[11] = helpMat._13; f32[12] = helpMat._20; f32[13] = helpMat._21; f32[14] = helpMat._22; f32[15] = helpMat._23; f32[16] = helpMat._30; f32[17] = helpMat._31; f32[18] = helpMat._32; f32[19] = helpMat._33; f32[20] = frame; frame += 1.0; if (iron.system.Input.getMouse().down()) frame = 1.0; var path = RenderPathDeferred.path; var framebuffer = path.renderTargets.get("taa").image; untyped Krom.raytraceDispatchRays(framebuffer.renderTarget_, f32.buffer); Context.ddirty = 1; } }