#[set(everything)] const constants: { pos: float4; // xywh col: float4; }; struct vert_in { pos: float2; } struct vert_out { pos: float4; col: float4; } fun draw_rect_vert(input: vert_in): vert_out { var output: vert_out; var cpos: float4 = constants.pos; output.pos = float4(input.pos, 0.0, 1.0); output.pos.xy = output.pos.xy * cpos.zw + cpos.xy; output.pos.xy = output.pos.xy * 2.0 - 1.0; output.pos.y = -output.pos.y; output.col = constants.col; return output; } fun draw_rect_frag(input: vert_out): float4 { return input.col; } #[pipe] struct pipe { vertex = draw_rect_vert; fragment = draw_rect_frag; }