#include "iron_math.h" #include #include #include #include float iron_cot(float x) { return cosf(x) / sinf(x); } float iron_round(float value) { return floorf(value + 0.5f); } float iron_abs(float value) { return value < 0 ? -value : value; } float iron_min(float a, float b) { return a > b ? b : a; } float iron_max(float a, float b) { return a > b ? a : b; } int iron_mini(int a, int b) { return a > b ? b : a; } int iron_maxi(int a, int b) { return a > b ? a : b; } float iron_clamp(float value, float minValue, float maxValue) { return iron_max(minValue, iron_min(maxValue, value)); } float iron_matrix3x3_get(iron_matrix3x3_t *matrix, int x, int y) { return matrix->m[x * 3 + y]; } void iron_matrix3x3_set(iron_matrix3x3_t *matrix, int x, int y, float value) { matrix->m[x * 3 + y] = value; } void iron_matrix3x3_transpose(iron_matrix3x3_t *matrix) { iron_matrix3x3_t transposed; for (int y = 0; y < 3; ++y) { for (int x = 0; x < 3; ++x) { iron_matrix3x3_set(&transposed, x, y, iron_matrix3x3_get(matrix, y, x)); } } memcpy(matrix->m, transposed.m, sizeof(transposed.m)); } iron_matrix3x3_t iron_matrix3x3_identity(void) { iron_matrix3x3_t m; memset(m.m, 0, sizeof(m.m)); for (unsigned x = 0; x < 3; ++x) { iron_matrix3x3_set(&m, x, x, 1.0f); } return m; } iron_matrix3x3_t iron_matrix3x3_rotation_x(float alpha) { iron_matrix3x3_t m = iron_matrix3x3_identity(); float ca = cosf(alpha); float sa = sinf(alpha); iron_matrix3x3_set(&m, 1, 1, ca); iron_matrix3x3_set(&m, 2, 1, -sa); iron_matrix3x3_set(&m, 1, 2, sa); iron_matrix3x3_set(&m, 2, 2, ca); return m; } iron_matrix3x3_t iron_matrix3x3_rotation_y(float alpha) { iron_matrix3x3_t m = iron_matrix3x3_identity(); float ca = cosf(alpha); float sa = sinf(alpha); iron_matrix3x3_set(&m, 0, 0, ca); iron_matrix3x3_set(&m, 2, 0, sa); iron_matrix3x3_set(&m, 0, 2, -sa); iron_matrix3x3_set(&m, 2, 2, ca); return m; } iron_matrix3x3_t iron_matrix3x3_rotation_z(float alpha) { iron_matrix3x3_t m = iron_matrix3x3_identity(); float ca = cosf(alpha); float sa = sinf(alpha); iron_matrix3x3_set(&m, 0, 0, ca); iron_matrix3x3_set(&m, 1, 0, -sa); iron_matrix3x3_set(&m, 0, 1, sa); iron_matrix3x3_set(&m, 1, 1, ca); return m; } iron_matrix3x3_t iron_matrix3x3_translation(float x, float y) { iron_matrix3x3_t m = iron_matrix3x3_identity(); iron_matrix3x3_set(&m, 2, 0, x); iron_matrix3x3_set(&m, 2, 1, y); return m; } #ifdef __clang__ #pragma clang diagnostic ignored "-Wconditional-uninitialized" #endif iron_matrix3x3_t iron_matrix3x3_multiply(iron_matrix3x3_t *a, iron_matrix3x3_t *b) { iron_matrix3x3_t result; for (unsigned x = 0; x < 3; ++x) { for (unsigned y = 0; y < 3; ++y) { float t = iron_matrix3x3_get(a, 0, y) * iron_matrix3x3_get(b, x, 0); for (unsigned i = 1; i < 3; ++i) { t += iron_matrix3x3_get(a, i, y) * iron_matrix3x3_get(b, x, i); } iron_matrix3x3_set(&result, x, y, t); } } return result; } static float vector3_get(iron_vector3_t vec, int index) { float *values = (float *)&vec; return values[index]; } static void vector3_set(iron_vector3_t *vec, int index, float value) { float *values = (float *)vec; values[index] = value; } iron_vector3_t iron_matrix3x3_multiply_vector(iron_matrix3x3_t *a, iron_vector3_t b) { iron_vector3_t product; for (unsigned y = 0; y < 3; ++y) { float t = 0; for (unsigned x = 0; x < 3; ++x) { t += iron_matrix3x3_get(a, x, y) * vector3_get(b, x); } vector3_set(&product, y, t); } return product; } float iron_matrix4x4_get(iron_matrix4x4_t *matrix, int x, int y) { return matrix->m[x * 4 + y]; } void iron_matrix4x4_set(iron_matrix4x4_t *matrix, int x, int y, float value) { matrix->m[x * 4 + y] = value; } void iron_matrix4x4_transpose(iron_matrix4x4_t *matrix) { iron_matrix4x4_t transposed; for (int y = 0; y < 4; ++y) { for (int x = 0; x < 4; ++x) { iron_matrix4x4_set(&transposed, x, y, iron_matrix4x4_get(matrix, y, x)); } } memcpy(matrix->m, transposed.m, sizeof(transposed.m)); } iron_matrix4x4_t iron_matrix4x4_multiply(iron_matrix4x4_t *a, iron_matrix4x4_t *b) { iron_matrix4x4_t result; for (unsigned x = 0; x < 4; ++x) for (unsigned y = 0; y < 4; ++y) { float t = iron_matrix4x4_get(a, 0, y) * iron_matrix4x4_get(b, x, 0); for (unsigned i = 1; i < 4; ++i) { t += iron_matrix4x4_get(a, i, y) * iron_matrix4x4_get(b, x, i); } iron_matrix4x4_set(&result, x, y, t); } return result; } void iron_color_components(uint32_t color, float *red, float *green, float *blue, float *alpha) { *alpha = ((color & 0xff000000) >> 24) / 255.0f; *red = ((color & 0x00ff0000) >> 16) / 255.0f; *green = ((color & 0x0000ff00) >> 8) / 255.0f; *blue = (color & 0x000000ff) / 255.0f; } // xoshiro256** 1.0 static inline uint64_t rotl(const uint64_t x, int k) { return (x << k) | (x >> (64 - k)); } static uint64_t s[4] = {1, 2, 3, 4}; uint64_t next(void) { const uint64_t result = rotl(s[1] * 5, 7) * 9; const uint64_t t = s[1] << 17; s[2] ^= s[0]; s[3] ^= s[1]; s[1] ^= s[2]; s[0] ^= s[3]; s[2] ^= t; s[3] = rotl(s[3], 45); return result; } void iron_random_init(int64_t seed) { s[0] = (uint64_t)seed; s[1] = 2; s[2] = 3; s[3] = 4; s[1] = next(); s[2] = next(); s[3] = next(); } int64_t iron_random_get(void) { return (int64_t)next(); } int64_t iron_random_get_max(int64_t max) { return iron_random_get() % (max + 1); } int64_t iron_random_get_in(int64_t min, int64_t max) { int64_t value = iron_random_get(); return (value < -LLONG_MAX ? LLONG_MAX : llabs(value)) % (max + 1 - min) + min; } uint32_t iron_hash_djb2(unsigned char *str) { unsigned long hash = 5381; int c; while ((c = *str++)) { hash = hash * 33 ^ c; } return hash; }