#pragma once #ifdef IRON_A1 #include #include /*! \file audio.h \brief Audio1 is a high-level audio-API that lets you directly play audio-files. Depending on the target-system it either sits directly on a high-level system audio-API or is implemented based on Audio2. */ struct iron_internal_video_sound_stream; struct iron_a1_channel; typedef struct iron_a1_channel iron_a1_channel_t; struct iron_a1_stream_channel; typedef struct iron_a1_stream_channel iron_a1_stream_channel_t; struct iron_internal_video_channel; typedef struct iron_internal_video_channel iron_internal_video_channel_t; void iron_a1_init(void); iron_a1_channel_t *iron_a1_play_sound(iron_a1_sound_t *sound, bool loop, float pitch, bool unique); void iron_a1_stop_sound(iron_a1_sound_t *sound); void iron_a1_play_sound_stream(iron_a1_sound_stream_t *stream); void iron_a1_stop_sound_stream(iron_a1_sound_stream_t *stream); float iron_a1_channel_get_volume(iron_a1_channel_t *channel); void iron_a1_channel_set_volume(iron_a1_channel_t *channel, float volume); void iron_a1_channel_set_pitch(iron_a1_channel_t *channel, float pitch); void iron_a1_mix(iron_a2_buffer_t *buffer, uint32_t samples); void iron_internal_play_video_sound_stream(struct iron_internal_video_sound_stream *stream); void iron_internal_stop_video_sound_stream(struct iron_internal_video_sound_stream *stream); typedef struct iron_a1_sound { uint8_t channel_count; uint8_t bits_per_sample; uint32_t samples_per_second; int16_t *left; int16_t *right; int size; float sample_rate_pos; float volume; bool in_use; } iron_a1_sound_t; iron_a1_sound_t *iron_a1_sound_create(const char *filename); void iron_a1_sound_destroy(iron_a1_sound_t *sound); float iron_a1_sound_volume(iron_a1_sound_t *sound); void iron_a1_sound_set_volume(iron_a1_sound_t *sound, float value); struct stb_vorbis; typedef struct iron_a1_sound_stream { struct stb_vorbis *vorbis; int chans; int rate; bool myLooping; float myVolume; bool rateDecodedHack; bool end; float samples[2]; uint8_t *buffer; } iron_a1_sound_stream_t; iron_a1_sound_stream_t *iron_a1_sound_stream_create(const char *filename, bool looping); float *iron_a1_sound_stream_next_frame(iron_a1_sound_stream_t *stream); int iron_a1_sound_stream_channels(iron_a1_sound_stream_t *stream); int iron_a1_sound_stream_sample_rate(iron_a1_sound_stream_t *stream); bool iron_a1_sound_stream_looping(iron_a1_sound_stream_t *stream); void iron_a1_sound_stream_set_looping(iron_a1_sound_stream_t *stream, bool loop); bool iron_a1_sound_stream_ended(iron_a1_sound_stream_t *stream); float iron_a1_sound_stream_length(iron_a1_sound_stream_t *stream); float iron_a1_sound_stream_position(iron_a1_sound_stream_t *stream); void iron_a1_sound_stream_reset(iron_a1_sound_stream_t *stream); float iron_a1_sound_stream_volume(iron_a1_sound_stream_t *stream); void iron_a1_sound_stream_set_volume(iron_a1_sound_stream_t *stream, float value); #endif #ifdef IRON_A2 #include #include /*! \file audio.h \brief Audio2 is a low-level audio-API that allows you to directly provide a stream of audio-samples. */ #define IRON_A2_MAX_CHANNELS 8 typedef struct iron_a2_buffer { uint8_t channel_count; float *channels[IRON_A2_MAX_CHANNELS]; uint32_t data_size; uint32_t read_location; uint32_t write_location; } iron_a2_buffer_t; void iron_a2_init(void); void iron_a2_set_callback(void (*iron_a2_audio_callback)(iron_a2_buffer_t *buffer, uint32_t samples, void *userdata), void *userdata); uint32_t iron_a2_samples_per_second(void); void iron_a2_set_sample_rate_callback(void (*iron_a2_sample_rate_callback)(void *userdata), void *userdata); void iron_a2_update(void); void iron_a2_shutdown(void); void iron_a2_internal_init(void); bool iron_a2_internal_callback(iron_a2_buffer_t *buffer, int samples); void iron_a2_internal_sample_rate_callback(void); #ifdef IRON_IMPLEMENTATION_AUDIO2 #define IRON_IMPLEMENTATION #endif #ifdef IRON_IMPLEMENTATION #include #include #include static iron_mutex_t mutex; static void (*a2_callback)(iron_a2_buffer_t *buffer, uint32_t samples, void *userdata) = NULL; static void *a2_userdata = NULL; void iron_a2_set_callback(void (*iron_a2_audio_callback)(iron_a2_buffer_t *buffer, uint32_t samples, void *userdata), void *userdata) { iron_mutex_lock(&mutex); a2_callback = iron_a2_audio_callback; a2_userdata = userdata; iron_mutex_unlock(&mutex); } static void (*a2_sample_rate_callback)(void *userdata) = NULL; static void *a2_sample_rate_userdata = NULL; void iron_a2_set_sample_rate_callback(void (*iron_a2_sample_rate_callback)(void *userdata), void *userdata) { iron_mutex_lock(&mutex); a2_sample_rate_callback = iron_a2_sample_rate_callback; a2_sample_rate_userdata = userdata; iron_mutex_unlock(&mutex); } void iron_a2_internal_init(void) { iron_mutex_init(&mutex); } bool iron_a2_internal_callback(iron_a2_buffer_t *buffer, int samples) { iron_mutex_lock(&mutex); bool has_callback = a2_callback != NULL; if (has_callback) { a2_callback(buffer, samples, a2_userdata); } iron_mutex_unlock(&mutex); return has_callback; } void iron_a2_internal_sample_rate_callback(void) { iron_mutex_lock(&mutex); if (a2_sample_rate_callback != NULL) { a2_sample_rate_callback(a2_sample_rate_userdata); } iron_mutex_unlock(&mutex); } #endif #endif