void camera_data_node_init() { any_array_push(nodes_material_input, camera_data_node_def); any_map_set(parser_material_node_vectors, "CAMERA", camera_data_node_vector); any_map_set(parser_material_node_values, "CAMERA", camera_data_node_value); } string_t *camera_data_node_vector(ui_node_t *node, ui_node_socket_t *socket) { parser_material_kong->frag_vvec_cam = true; return "vvec_cam"; } string_t *camera_data_node_value(ui_node_t *node, ui_node_socket_t *socket) { if (socket == node->outputs->buffer[1]) { // View Z Depth node_shader_add_constant(parser_material_kong, "camera_proj: float2", "_camera_plane_proj"); parser_material_kong->frag_wvpposition = true; return "(constants.camera_proj.y / ((input.wvpposition.z / input.wvpposition.w) - constants.camera_proj.x))"; } else { // View Distance node_shader_add_constant(parser_material_kong, "eye: float3", "_camera_pos"); parser_material_kong->frag_wposition = true; return "distance(constants.eye, input.wposition)"; } }