void normal_map_node_init() { any_array_push(nodes_material_utilities, normal_map_node_def); any_map_set(parser_material_node_vectors, "NORMAL_MAP", normal_map_node_vector); } string_t *normal_map_node_vector(ui_node_t *node, ui_node_socket_t *socket) { string_t *strength = parser_material_parse_value_input(node->inputs->buffer[0], false); string_t *norm = parser_material_parse_vector_input(node->inputs->buffer[1]); string_t *store = parser_material_store_var_name(node); parser_material_write(parser_material_kong, string_join(string_join(string_join(string_join("var ", store), "_texn: float3 = "), norm), " * 2.0 - 1.0;")); parser_material_write(parser_material_kong, string_join(string_join(string_join(string_join(string_join(string_join("", store), "_texn.xy = "), strength), " * "), store), "_texn.xy;")); parser_material_write(parser_material_kong, string_join(string_join(string_join(string_join("", store), "_texn = normalize("), store), "_texn);")); return string_join(string_join("(0.5 * ", store), "_texn + 0.5)"); }