![](https://armorpaint.org/img/git.jpg) armorpaint ============== [![Build Status](https://dev.azure.com/luboslenco/armory/_apis/build/status/armory3d.armorpaint?branchName=master)](https://dev.azure.com/luboslenco/armory/_build/latest?definitionId=2&branchName=master) [ArmorPaint](https://armorpaint.org) is a software for 3D PBR texture painting - check out the [manual](https://armorpaint.org/manual/). *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are currently [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!* *Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [clang](https://clang.llvm.org/get_started.html) + [deps](https://github.com/Kode/Kha/wiki/Linux) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS), [nodejs](https://nodejs.org/en/download/) and [git](https://git-scm.com/downloads) installed. Learn more about [Kha](https://github.com/Kode/Kha/wiki), [Kinc](https://github.com/Kode/Kinc/wiki) and [Krom](https://github.com/Kode/Krom/blob/master/readme.md).* ```bash git clone --recursive https://github.com/armory3d/armorpaint cd armorpaint ``` ```bash # Windows node Kromx/make -g direct3d11 cd Kromx # Unpack `V8\Libraries\win32\release\v8_monolith.7z` using 7-Zip (exceeds 100MB) node Kinc/make -g direct3d11 # Open generated Visual Studio project # Set command-line arguments to `..\..\build\krom` # Build for x64 & release ``` ```bash # Linux node Kromx/make -g opengl cd Kromx node Kinc/make -g opengl --compiler clang --compile cd Deployment strip Krom ./Krom ../../build/krom ``` ```bash # macOS node Kromx/make -g opengl cd Kromx node Kinc/make -g opengl # Open generated Xcode project # Set command-line arguments to `armorpaint_repo/build/krom` # Add `path/to/Kromx/V8/Libraries/macos/release` into Library Search Paths # Build ```