let str_tex_gabor: string = "\ fun gabor_hash3(p: float3): float3 { \ var q: float3 = float3(dot(p, float3(127.1, 311.7, 74.7)), \ dot(p, float3(269.5, 183.3, 246.1)), \ dot(p, float3(113.5, 271.9, 124.6))); \ return frac3(float3(sin(q.x) * 43758.5453, sin(q.y) * 43758.5453, sin(q.z) * 43758.5453)); \ } \ fun gabor_hash1(p: float3): float { \ return frac(sin(dot(p, float3(12.9898, 78.233, 53.539))) * 43758.5453); \ } \ fun gabor_random_unit_vector(p: float3): float3 { \ var h1: float = gabor_hash1(p); \ var h2: float = gabor_hash1(p + float3(1.1, 1.1, 1.1)); \ var theta: float = acos(2.0 * h1 - 1.0); \ var phi: float = 2.0 * 3.14159 * h2; \ var sin_theta: float = sin(theta); \ return float3(sin_theta * cos(phi), sin_theta * sin(phi), cos(theta)); \ } \ fun tex_gabor(co: float3, scale: float, frequency: float, anisotropy: float, orientation: float3): float3 { \ var p: float3 = co * scale; \ var ip: float3 = floor3(p); \ var fp: float3 = frac3(p); \ var value: float = 0.0; \ var intensity: float = 0.0; \ var phase_sin: float = 0.0; \ var phase_cos: float = 0.0; \ var pi: float = 3.14159; \ var a: float = 1.0; \ for (var k: int = 0; k <= 2; k += 1) { \ for (var j: int = 0; j <= 2; j += 1) { \ for (var i: int = 0; i <= 2; i += 1) { \ var b: float3 = float3(float(i - 1), float(j - 1), float(k - 1)); \ var h: float3 = gabor_hash3(ip + b); \ var r: float3 = b - fp + h; \ var dir: float3 = normalize(orientation); \ if (anisotropy < 1.0) { \ var hr_p: float3 = ip + b + float3(2.2, 2.2, 2.2);\ var hr: float = gabor_hash1(hr_p); \ if (hr > anisotropy) { \ var dir_p: float3 = ip + b + float3(3.3, 3.3, 3.3);\ dir = gabor_random_unit_vector(dir_p); \ } \ } \ var dot_rd: float = dot(r, dir); \ var r_parallel: float3 = dot_rd * dir; \ var r_perp: float3 = r - r_parallel; \ var a_parallel: float = a * (1.0 - anisotropy) + 0.001; \ var a_perp: float = a; \ var d_eff: float = a_parallel * a_parallel * dot(r_parallel, r_parallel) + a_perp * a_perp * dot(r_perp, r_perp); \ var g: float = exp(-pi * d_eff); \ var random_phase: float = 2.0 * pi * gabor_hash1(ip + b + float3(1.1, 1.1, 1.1)); \ var theta: float = 2.0 * pi * frequency * dot_rd + random_phase; \ value += g * sin(theta); \ intensity += g; \ phase_sin += sin(theta); \ phase_cos += cos(theta); \ } \ } \ } \ value = value * 0.5 + 0.5; \ intensity = intensity * 0.5 + 0.5; \ var phase: float = atan2(phase_sin, phase_cos) / (2.0 * pi) + 0.5; \ return float3(value, phase, intensity); \ } \ "; function gabor_texture_node_init() { array_push(nodes_material_texture, gabor_texture_node_def); map_set(parser_material_node_values, "TEX_GABOR", gabor_texture_node_value); } function gabor_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string { node_shader_add_function(parser_material_kong, str_tex_gabor); let co: string = parser_material_get_coord(node); let scale: string = parser_material_parse_value_input(node.inputs[1]); let frequency: string = parser_material_parse_value_input(node.inputs[2]); let anisotropy: string = parser_material_parse_value_input(node.inputs[3]); let orientation: string = parser_material_parse_vector_input(node.inputs[4]); let res: string = "tex_gabor(" + co + ", " + scale + ", " + frequency + ", " + anisotropy + ", " + orientation + ")"; if (socket == node.outputs[0]) { // Value return res + ".x"; } else if (socket == node.outputs[1]) { // Phase return res + ".y"; } else { // Intensity return res + ".z"; } } let gabor_texture_node_def: ui_node_t = { id: 0, name: _tr("Gabor Texture"), type: "TEX_GABOR", x: 0, y: 0, color: 0xff4982a0, inputs: [ { id: 0, node_id: 0, name: _tr("Vector"), type: "VECTOR", color: 0xff6363c7, default_value: f32_array_create_xyz(0.0, 0.0, 0.0), min: 0.0, max: 1.0, precision: 100, display: 0 }, { id: 0, node_id: 0, name: _tr("Scale"), type: "VALUE", color: 0xffa1a1a1, default_value: f32_array_create_x(5.0), min: 0.0, max: 10.0, precision: 100, display: 0 }, { id: 0, node_id: 0, name: _tr("Frequency"), type: "VALUE", color: 0xffa1a1a1, default_value: f32_array_create_x(1.0), min: 0.0, max: 10.0, precision: 100, display: 0 }, { id: 0, node_id: 0, name: _tr("Anisotropy"), type: "VALUE", color: 0xffa1a1a1, default_value: f32_array_create_x(0.0), min: 0.0, max: 1.0, precision: 100, display: 0 }, { id: 0, node_id: 0, name: _tr("Orientation"), type: "VECTOR", color: 0xff6363c7, default_value: f32_array_create_xyz(1.0, 0.0, 0.0), min: 0.0, max: 1.0, precision: 100, display: 0 } ], outputs: [ { id: 0, node_id: 0, name: _tr("Value"), type: "VALUE", color: 0xffa1a1a1, default_value: f32_array_create_x(0.5), min: 0.0, max: 1.0, precision: 100, display: 0 }, { id: 0, node_id: 0, name: _tr("Phase"), type: "VALUE", color: 0xffa1a1a1, default_value: f32_array_create_x(0.5), min: 0.0, max: 1.0, precision: 100, display: 0 }, { id: 0, node_id: 0, name: _tr("Intensity"), type: "VALUE", color: 0xffa1a1a1, default_value: f32_array_create_x(0.5), min: 0.0, max: 1.0, precision: 100, display: 0 } ], buttons: [ { name: _tr("Dimensions"), type: "ENUM", output: -1, default_value: f32_array_create_x(1), data: u8_array_create_from_string(_tr("2D") + "\n" + _tr("3D")), min: 0.0, max: 1.0, precision: 100, height: 0 } ], width: 0, flags: 0 };