#[set(everything)] const constants: { empty: float4; }; #[set(everything)] const sampler_linear: sampler; #[set(everything)] const tex0: tex2d; #[set(everything)] const texa: tex2d; struct vert_in { pos: float2; } struct vert_out { pos: float4; tex: float2; } fun inpaint_preview_vert(input: vert_in): vert_out { var output: vert_out; output.tex = input.pos.xy * 0.5 + 0.5; output.tex.y = 1.0 - output.tex.y; output.pos = float4(input.pos.xy, 0.0, 1.0); return output; } fun inpaint_preview_frag(input: vert_out): float4 { var col: float4 = sample_lod(tex0, sampler_linear, input.tex, 0.0); var mask: float = clamp(sample_lod(texa, sampler_linear, input.tex, 0.0).r + 0.5, 0.0, 1.0); return col * mask; } #[pipe] struct pipe { vertex = inpaint_preview_vert; fragment = inpaint_preview_frag; }