#[set(everything)] const constants: { pos: float4; // xywh tex: float4; // xywh col: float4; }; #[set(everything)] const sampler_linear: sampler; #[set(everything)] const tex: tex2d; struct vert_in { pos: float2; } struct vert_out { pos: float4; tex: float2; col: float4; } fun layer_copy_bgra_vert(input: vert_in): vert_out { var output: vert_out; var cpos: float4 = constants.pos; var ctex: float4 = constants.tex; output.pos = float4(input.pos, 0.0, 1.0); output.pos.xy = output.pos.xy * cpos.zw + cpos.xy; output.pos.xy = output.pos.xy * 2.0 - 1.0; output.pos.y = -output.pos.y; output.tex = input.pos * ctex.zw + ctex.xy; output.col = constants.col; return output; } fun layer_copy_bgra_frag(input: vert_out): float4 { return sample_lod(tex, sampler_linear, input.tex, 0.0).bgra * input.col; } #[pipe] struct pipe { vertex = layer_copy_bgra_vert; fragment = layer_copy_bgra_frag; }