#include "../global.h" char *normal_map_node_vector(ui_node_t *node, ui_node_socket_t *socket) { char *strength = parser_material_parse_value_input(node->inputs->buffer[0], false); char *norm = parser_material_parse_vector_input(node->inputs->buffer[1]); char *store = parser_material_store_var_name(node); parser_material_write(parser_material_kong, string("var %s_texn: float3 = %s * 2.0 - 1.0;", store, norm)); parser_material_write(parser_material_kong, string("%s_texn.xy = %s * %s_texn.xy;", store, strength, store)); parser_material_write(parser_material_kong, string("%s_texn = normalize(%s_texn);", store, store)); return string("(0.5 * %s_texn + 0.5)", store); } void normal_map_node_init() { ui_node_t *normal_map_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Normal Map"), .type = "NORMAL_MAP", .x = 0, .y = 0, .color = 0xff522c99, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Strength"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 2.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Normal Map"), .type = "VECTOR", .color = -10238109, .default_value = f32_array_create_xyz(0.5, 0.5, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 2), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Normal Map"), .type = "VECTOR", .color = -10238109, .default_value = f32_array_create_xyz(0.5, 0.5, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_utilities, normal_map_node_def); any_map_set(parser_material_node_vectors, "NORMAL_MAP", normal_map_node_vector); }