#include "../global.h" char *picker_node_vector(ui_node_t *node, ui_node_socket_t *socket) { if (socket == node->outputs->buffer[0]) { // Base node_shader_add_constant(parser_material_kong, "picker_base: float3", "_picker_base"); return "constants.picker_base"; } else { // Normal node_shader_add_constant(parser_material_kong, "picker_normal: float3", "_picker_normal"); return "constants.picker_normal"; } } char *picker_node_value(ui_node_t *node, ui_node_socket_t *socket) { if (socket == node->outputs->buffer[1]) { node_shader_add_constant(parser_material_kong, "picker_opacity: float", "_picker_opacity"); return "constants.picker_opacity"; } else if (socket == node->outputs->buffer[2]) { node_shader_add_constant(parser_material_kong, "picker_occlusion: float", "_picker_occlusion"); return "constants.picker_occlusion"; } else if (socket == node->outputs->buffer[3]) { node_shader_add_constant(parser_material_kong, "picker_roughness: float", "_picker_roughness"); return "constants.picker_roughness"; } else if (socket == node->outputs->buffer[4]) { node_shader_add_constant(parser_material_kong, "picker_metallic: float", "_picker_metallic"); return "constants.picker_metallic"; } else if (socket == node->outputs->buffer[6]) { return "0.0"; } // Emission else if (socket == node->outputs->buffer[7]) { node_shader_add_constant(parser_material_kong, "picker_height: float", "_picker_height"); return "constants.picker_height"; } else { return "0.0"; } // Subsurface } void picker_node_init() { ui_node_t *picker_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Picker"), .type = "PICKER", // extension .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw((void *[]){}, 0), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Base Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Opacity"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Occlusion"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Roughness"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Metallic"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Normal Map"), .type = "VECTOR", .color = -10238109, .default_value = f32_array_create_xyz(0.5, 0.5, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Emission"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Height"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Subsurface"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 9), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_input, picker_node_def); any_map_set(parser_material_node_vectors, "PICKER", picker_node_vector); any_map_set(parser_material_node_values, "PICKER", picker_node_value); }