#include "../global.h" shader_context_t *make_material_default_scon = NULL; material_context_t *make_material_default_mcon = NULL; static shader_context_t *make_material_saved_scon = NULL; static material_context_t *make_material_saved_mcon = NULL; bool make_material_get_mout() { for (i32 i = 0; i < g_context->material->canvas->nodes->length; ++i) { ui_node_t *n = g_context->material->canvas->nodes->buffer[i]; if (string_equals(n->type, "OUTPUT_MATERIAL_PBR")) { return true; } } return false; } void make_material_delete_context_on_next_frame(shader_context_t *c) { shader_context_delete(c); } void make_material_delete_context(shader_context_t *c) { // Ensure pipeline is no longer in use sys_notify_on_next_frame(&make_material_delete_context_on_next_frame, c); } void make_material_parse_mesh_material() { material_data_t *m = g_project->_->materials->buffer[0]->data; for (i32 i = 0; i < m->_->shader->contexts->length; ++i) { shader_context_t *c = m->_->shader->contexts->buffer[i]; if (string_equals(c->name, "mesh")) { array_remove(m->_->shader->contexts, c); make_material_delete_context(c); break; } } if (make_mesh_layer_pass_count > 1) { i32 i = 0; while (i < m->_->shader->contexts->length) { shader_context_t *c = m->_->shader->contexts->buffer[i]; for (i32 j = 1; j < make_mesh_layer_pass_count; ++j) { char *name = string("mesh%s", i32_to_string(j)); if (string_equals(c->name, name)) { array_remove(m->_->shader->contexts, c); make_material_delete_context(c); i--; break; } } i++; } i = 0; while (i < m->contexts->length) { material_context_t *c = m->contexts->buffer[i]; for (i32 j = 1; j < make_mesh_layer_pass_count; ++j) { char *name = string("mesh%s", i32_to_string(j)); if (string_equals(c->name, name)) { array_remove(m->contexts, c); i--; break; } } i++; } } material_t *mm = GC_ALLOC_INIT(material_t, {.name = "Material", .canvas = NULL}); node_shader_context_t *con = make_mesh_run(mm, 0); shader_context_load(con->data); any_array_push(m->_->shader->contexts, con->data); for (i32 i = 1; i < make_mesh_layer_pass_count; ++i) { material_t *mm = GC_ALLOC_INIT(material_t, {.name = "Material", .canvas = NULL}); node_shader_context_t *con = make_mesh_run(mm, i); shader_context_load(con->data); any_array_push(m->_->shader->contexts, con->data); material_context_t *mcon = GC_ALLOC_INIT(material_context_t, {.name = string("mesh%s", i32_to_string(i)), .bind_textures = any_array_create_from_raw((void *[]){}, 0)}); material_context_load(mcon); any_array_push(m->contexts, mcon); } g_context->ddirty = 2; g_context->rtdirty = 1; if (make_material_transluc_used) { make_material_parse_depth_material(); } } void make_material_parse_mesh_preview_material() { if (!make_material_get_mout()) { return; } material_data_t *m = g_project->_->materials->buffer[0]->data; shader_context_t *scon = NULL; for (i32 i = 0; i < m->_->shader->contexts->length; ++i) { shader_context_t *c = m->_->shader->contexts->buffer[i]; if (string_equals(c->name, "mesh")) { scon = c; break; } } array_remove(m->_->shader->contexts, scon); material_context_t *mcon = GC_ALLOC_INIT(material_context_t, {.name = "mesh", .bind_textures = any_array_create_from_raw((void *[]){}, 0)}); material_t *sd = GC_ALLOC_INIT(material_t, {.name = "Material", .canvas = NULL}); node_shader_context_t *con = make_mesh_preview_run(sd, mcon, false); for (i32 i = 0; i < m->contexts->length; ++i) { if (string_equals(m->contexts->buffer[i]->name, "mesh")) { material_context_load(mcon); m->contexts->buffer[i] = mcon; break; } } if (scon != NULL) { make_material_delete_context(scon); } bool compile_error = false; shader_context_load(con->data); if (con->data == NULL) { compile_error = true; } scon = con->data; if (compile_error) { return; } any_array_push(m->_->shader->contexts, scon); } void make_material_bake_node_preview(ui_node_t *node, ui_node_canvas_t *group, ui_node_t_array_t *parents) { if (string_equals(node->type, "BLUR")) { char *id = parser_material_node_name(node, parents); gpu_texture_t *image = any_map_get(g_context->node_previews, id); any_array_push(g_context->node_previews_used, id); i32 res_x = math_floor(config_get_texture_res_x() / 4.0); i32 res_y = math_floor(config_get_texture_res_y() / 4.0); if (image == NULL || image->width != res_x || image->height != res_y) { if (image != NULL) { gpu_delete_texture(image); } image = gpu_create_render_target(res_x, res_y, GPU_TEXTURE_FORMAT_RGBA32); any_map_set(g_context->node_previews, id, image); } parser_material_blur_passthrough = true; util_render_make_node_preview(g_context->material->canvas, node, image, group, parents); parser_material_blur_passthrough = false; } else if (string_equals(node->type, "DIRECT_WARP")) { char *id = parser_material_node_name(node, parents); gpu_texture_t *image = any_map_get(g_context->node_previews, id); any_array_push(g_context->node_previews_used, id); i32 res_x = math_floor(config_get_texture_res_x()); i32 res_y = math_floor(config_get_texture_res_y()); if (image == NULL || image->width != res_x || image->height != res_y) { if (image != NULL) { gpu_delete_texture(image); } image = gpu_create_render_target(res_x, res_y, GPU_TEXTURE_FORMAT_RGBA32); any_map_set(g_context->node_previews, id, image); } parser_material_warp_passthrough = true; util_render_make_node_preview(g_context->material->canvas, node, image, group, parents); parser_material_warp_passthrough = false; } else if (string_equals(node->type, "BAKE_CURVATURE")) { char *id = parser_material_node_name(node, parents); gpu_texture_t *image = any_map_get(g_context->node_previews, id); any_array_push(g_context->node_previews_used, id); i32 res_x = math_floor(config_get_texture_res_x()); i32 res_y = math_floor(config_get_texture_res_y()); if (image == NULL || image->width != res_x || image->height != res_y) { if (image != NULL) { gpu_delete_texture(image); } image = gpu_create_render_target(res_x, res_y, GPU_TEXTURE_FORMAT_R8); any_map_set(g_context->node_previews, id, image); } if (render_path_paint_live_layer == NULL) { gc_unroot(render_path_paint_live_layer); render_path_paint_live_layer = slot_layer_create("_live", LAYER_SLOT_TYPE_LAYER, NULL); gc_root(render_path_paint_live_layer); } tool_type_t _tool = g_context->tool; bake_type_t _bake_type = g_context->bake_type; g_context->tool = TOOL_TYPE_BAKE; g_context->bake_type = BAKE_TYPE_CURVATURE; parser_material_bake_passthrough = true; gc_unroot(parser_material_start_node); parser_material_start_node = node; gc_root(parser_material_start_node); gc_unroot(parser_material_start_group); parser_material_start_group = group; gc_root(parser_material_start_group); gc_unroot(parser_material_start_parents); parser_material_start_parents = parents; gc_root(parser_material_start_parents); make_material_parse_paint_material(false); parser_material_bake_passthrough = false; gc_unroot(parser_material_start_node); parser_material_start_node = NULL; gc_unroot(parser_material_start_group); parser_material_start_group = NULL; gc_unroot(parser_material_start_parents); parser_material_start_parents = NULL; g_context->pdirty = 1; render_path_paint_use_live_layer(true); render_path_paint_commands_paint(false); render_path_paint_dilate(true, false); render_path_paint_use_live_layer(false); g_context->pdirty = 0; g_context->tool = _tool; g_context->bake_type = _bake_type; any_map_t *rts = render_path_render_targets; render_target_t *texpaint_live = any_map_get(rts, "texpaint_live"); draw_begin(image, false, 0); draw_image(texpaint_live->_image, 0, 0); draw_end(); } } void make_material_traverse_nodes(ui_node_t_array_t *nodes, ui_node_canvas_t *group, ui_node_t_array_t *parents) { for (i32 i = 0; i < nodes->length; ++i) { ui_node_t *node = nodes->buffer[i]; make_material_bake_node_preview(node, group, parents); if (string_equals(node->type, "GROUP")) { for (i32 j = 0; j < g_project->_->material_groups->length; ++j) { node_group_t *g = g_project->_->material_groups->buffer[j]; char *cname = g->canvas->name; if (string_equals(cname, node->name)) { any_array_push(parents, node); make_material_traverse_nodes(g->canvas->nodes, g->canvas, parents); array_pop(parents); break; } } } } } void make_material_bake_node_previews() { g_context->node_previews_used = any_array_create_from_raw((void *[]){}, 0); if (g_context->node_previews == NULL) { g_context->node_previews = any_map_create(); } ui_node_t_array_t *empty = any_array_create_from_raw((void *[]){}, 0); make_material_traverse_nodes(g_context->material->canvas->nodes, NULL, empty); string_array_t *keys = map_keys(g_context->node_previews); for (i32 i = 0; i < keys->length; ++i) { char *key = keys->buffer[i]; if (string_array_index_of(g_context->node_previews_used, key) == -1) { gpu_texture_t *image = any_map_get(g_context->node_previews, key); gpu_delete_texture(image); map_delete(g_context->node_previews, key); } } } void make_material_parse_paint_material(bool bake_previews) { if (!make_material_get_mout()) { return; } if (bake_previews) { gpu_texture_t *current = _draw_current; bool in_use = gpu_in_use; if (in_use) draw_end(); make_material_bake_node_previews(); if (in_use) draw_begin(current, false, 0); } material_data_t *m = g_project->_->materials->buffer[0]->data; for (i32 i = 0; i < m->_->shader->contexts->length; ++i) { shader_context_t *c = m->_->shader->contexts->buffer[i]; if (string_equals(c->name, "paint")) { array_remove(m->_->shader->contexts, c); if (c != make_material_default_scon && c != make_material_saved_scon) { make_material_delete_context(c); } break; } } for (i32 i = 0; i < m->contexts->length; ++i) { material_context_t *c = m->contexts->buffer[i]; if (string_equals(c->name, "paint")) { array_remove(m->contexts, c); break; } } material_t *sdata = GC_ALLOC_INIT(material_t, {.name = "Material", .canvas = g_context->material->canvas}); material_context_t *tmcon = GC_ALLOC_INIT(material_context_t, {.name = "paint", .bind_textures = any_array_create_from_raw((void *[]){}, 0)}); node_shader_context_t *con = make_paint_run(sdata, tmcon); bool compile_error = false; shader_context_t *scon; shader_context_load(con->data); if (con->data == NULL) { compile_error = true; } scon = con->data; if (compile_error) { return; } material_context_load(tmcon); material_context_t *mcon = tmcon; any_array_push(m->_->shader->contexts, scon); any_array_push(m->contexts, mcon); if (make_material_default_scon == NULL) { gc_unroot(make_material_default_scon); make_material_default_scon = scon; gc_root(make_material_default_scon); } if (make_material_default_mcon == NULL) { gc_unroot(make_material_default_mcon); make_material_default_mcon = mcon; gc_root(make_material_default_mcon); } } void make_material_save_paint_material() { material_data_t *m = g_project->_->materials->buffer[0]->data; for (i32 i = 0; i < m->_->shader->contexts->length; ++i) { shader_context_t *c = m->_->shader->contexts->buffer[i]; if (string_equals(c->name, "paint")) { gc_unroot(make_material_saved_scon); make_material_saved_scon = c; gc_root(make_material_saved_scon); break; } } for (i32 i = 0; i < m->contexts->length; ++i) { material_context_t *c = m->contexts->buffer[i]; if (string_equals(c->name, "paint")) { gc_unroot(make_material_saved_mcon); make_material_saved_mcon = c; gc_root(make_material_saved_mcon); break; } } } void make_material_restore_paint_material() { if (make_material_saved_scon == NULL) { return; } material_data_t *m = g_project->_->materials->buffer[0]->data; for (i32 i = 0; i < m->_->shader->contexts->length; ++i) { shader_context_t *c = m->_->shader->contexts->buffer[i]; if (string_equals(c->name, "paint")) { array_remove(m->_->shader->contexts, c); if (c != make_material_default_scon && c != make_material_saved_scon) { make_material_delete_context(c); } break; } } for (i32 i = 0; i < m->contexts->length; ++i) { material_context_t *c = m->contexts->buffer[i]; if (string_equals(c->name, "paint")) { array_remove(m->contexts, c); break; } } any_array_push(m->_->shader->contexts, make_material_saved_scon); any_array_push(m->contexts, make_material_saved_mcon); gc_unroot(make_material_saved_scon); gc_unroot(make_material_saved_mcon); make_material_saved_scon = NULL; make_material_saved_mcon = NULL; } parse_node_preview_result_t *make_material_parse_node_preview_material(ui_node_t *node, ui_node_canvas_t *group, ui_node_t_array_t *parents) { if (node->outputs->length == 0) { return NULL; } material_t *sdata = GC_ALLOC_INIT(material_t, {.name = "Material", .canvas = g_context->material->canvas}); material_context_t *mcon_raw = GC_ALLOC_INIT(material_context_t, {.name = "mesh", .bind_textures = any_array_create_from_raw((void *[]){}, 0)}); node_shader_context_t *con = make_node_preview_run(sdata, mcon_raw, node, group, parents); bool compile_error = false; shader_context_t *scon; shader_context_load(con->data); if (con->data == NULL) { compile_error = true; } scon = con->data; if (compile_error) { return NULL; } material_context_load(mcon_raw); material_context_t *mcon = mcon_raw; parse_node_preview_result_t *result = GC_ALLOC_INIT(parse_node_preview_result_t, {.scon = scon, .mcon = mcon}); return result; } void make_material_parse_brush() { parser_logic_parse(g_context->brush->canvas); } char *make_material_blend_mode(node_shader_t *kong, i32 blending, char *cola, char *colb, char *opac) { if (blending == BLEND_TYPE_MIX) { return string("lerp3(%s, %s, %s)", cola, colb, opac); } else if (blending == BLEND_TYPE_DARKEN) { return string("lerp3(%s, min3(%s, %s), %s)", cola, cola, colb, opac); } else if (blending == BLEND_TYPE_MULTIPLY) { return string("lerp3(%s, %s * %s, %s)", cola, cola, colb, opac); } else if (blending == BLEND_TYPE_BURN) { return string("lerp3(%s, float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - %s) / %s, %s)", cola, cola, colb, opac); } else if (blending == BLEND_TYPE_LIGHTEN) { return string("max3(%s, %s * %s)", cola, colb, opac); } else if (blending == BLEND_TYPE_SCREEN) { return string("(float3(1.0, 1.0, 1.0) - (float3(1.0 - %s, 1.0 - %s, 1.0 - %s) + %s * (float3(1.0, 1.0, 1.0) - %s)) * (float3(1.0, 1.0, 1.0) - %s))", opac, opac, opac, opac, colb, cola); } else if (blending == BLEND_TYPE_DODGE) { return string("lerp3(%s, %s / (float3(1.0, 1.0, 1.0) - %s), %s)", cola, cola, colb, opac); } else if (blending == BLEND_TYPE_ADD) { return string("lerp3(%s, %s + %s, %s)", cola, cola, colb, opac); } else if (blending == BLEND_TYPE_OVERLAY) { // return "lerp3(" + cola + ", float3( \ // " + cola + ".r < 0.5 ? 2.0 * " + cola + ".r * " + colb + ".r : 1.0 - 2.0 * (1.0 - " + cola + ".r) * (1.0 - " + colb + ".r), \ // " + cola + ".g < 0.5 ? 2.0 * " + cola + ".g * " + colb + ".g : 1.0 - 2.0 * (1.0 - " + cola + ".g) * (1.0 - " + colb + ".g), \ // " + cola + ".b < 0.5 ? 2.0 * " + cola + ".b * " + colb + ".b : 1.0 - 2.0 * (1.0 - " + cola + ".b) * (1.0 - " + colb + ".b) \ // ), " + opac + ")"; char *cola_rgb = string("%s_rgb", string_replace_all(cola, ".", "_")); char *colb_rgb = string("%s_rgb", string_replace_all(colb, ".", "_")); char *res_r = string("%s_res_r", string_replace_all(cola, ".", "_")); char *res_g = string("%s_res_g", string_replace_all(cola, ".", "_")); char *res_b = string("%s_res_b", string_replace_all(cola, ".", "_")); node_shader_write_frag(kong, string("var %s: float;", res_r)); node_shader_write_frag(kong, string("var %s: float;", res_g)); node_shader_write_frag(kong, string("var %s: float;", res_b)); node_shader_write_frag(kong, string("var %s: float3 = %s;", cola_rgb, cola)); // cola_rgb = cola.rgb node_shader_write_frag(kong, string("var %s: float3 = %s;", colb_rgb, colb)); node_shader_write_frag(kong, string("if (%s.r < 0.5) { %s = 2.0 * %s.r * %s.r; } else { %s = 1.0 - 2.0 * (1.0 - %s.r) * (1.0 - %s.r); }", cola_rgb, res_r, cola_rgb, colb_rgb, res_r, cola_rgb, colb_rgb)); node_shader_write_frag(kong, string("if (%s.g < 0.5) { %s = 2.0 * %s.g * %s.g; } else { %s = 1.0 - 2.0 * (1.0 - %s.g) * (1.0 - %s.g); }", cola_rgb, res_g, cola_rgb, colb_rgb, res_g, cola_rgb, colb_rgb)); node_shader_write_frag(kong, string("if (%s.b < 0.5) { %s = 2.0 * %s.b * %s.b; } else { %s = 1.0 - 2.0 * (1.0 - %s.b) * (1.0 - %s.b); }", cola_rgb, res_b, cola_rgb, colb_rgb, res_b, cola_rgb, colb_rgb)); return string("lerp3(%s, float3(%s, %s, %s), %s)", cola, res_r, res_g, res_b, opac); } else if (blending == BLEND_TYPE_SOFT_LIGHT) { return string("((1.0 - %s) * %s + %s * ((float3(1.0, 1.0, 1.0) - %s) * %s * %s + %s * (float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - %s) * " "(float3(1.0, 1.0, 1.0) - %s))))", opac, cola, opac, cola, colb, cola, cola, colb, cola); } else if (blending == BLEND_TYPE_LINEAR_LIGHT) { return string("(%s + %s * (float3(2.0, 2.0, 2.0) * (%s - float3(0.5, 0.5, 0.5))))", cola, opac, colb); } else if (blending == BLEND_TYPE_DIFFERENCE) { return string("lerp3(%s, abs3(%s - %s), %s)", cola, cola, colb, opac); } else if (blending == BLEND_TYPE_SUBTRACT) { return string("lerp3(%s, %s - %s, %s)", cola, cola, colb, opac); } else if (blending == BLEND_TYPE_DIVIDE) { return string("float3(1.0 - %s, 1.0 - %s, 1.0 - %s) * %s + float3(%s, %s, %s) * %s / %s", opac, opac, opac, cola, opac, opac, opac, cola, colb); } else if (blending == BLEND_TYPE_HUE) { node_shader_add_function(kong, str_hue_sat); return string("lerp3(%s, hsv_to_rgb(float3(rgb_to_hsv(%s).r, rgb_to_hsv(%s).g, rgb_to_hsv(%s).b)), %s)", cola, colb, cola, cola, opac); } else if (blending == BLEND_TYPE_SATURATION) { node_shader_add_function(kong, str_hue_sat); return string("lerp3(%s, hsv_to_rgb(float3(rgb_to_hsv(%s).r, rgb_to_hsv(%s).g, rgb_to_hsv(%s).b)), %s)", cola, cola, colb, cola, opac); } else if (blending == BLEND_TYPE_COLOR) { node_shader_add_function(kong, str_hue_sat); return string("lerp3(%s, hsv_to_rgb(float3(rgb_to_hsv(%s).r, rgb_to_hsv(%s).g, rgb_to_hsv(%s).b)), %s)", cola, colb, colb, cola, opac); } else { // BlendValue node_shader_add_function(kong, str_hue_sat); return string("lerp3(%s, hsv_to_rgb(float3(rgb_to_hsv(%s).r, rgb_to_hsv(%s).g, rgb_to_hsv(%s).b)), %s)", cola, cola, cola, colb, opac); } } void make_material_parse_depth_material() { material_data_t *m = g_project->_->materials->buffer[0]->data; for (i32 i = 0; i < m->_->shader->contexts->length; ++i) { shader_context_t *c = m->_->shader->contexts->buffer[i]; if (string_equals(c->name, "depth")) { array_remove(m->_->shader->contexts, c); make_material_delete_context(c); break; } } for (i32 i = 0; i < m->contexts->length; ++i) { material_context_t *c = m->contexts->buffer[i]; if (string_equals(c->name, "depth")) { array_remove(m->contexts, c); break; } } material_t *sdata = GC_ALLOC_INIT(material_t, {.name = "Material", .canvas = g_context->material->canvas}); material_context_t *tmcon = GC_ALLOC_INIT(material_context_t, {.name = "depth", .bind_textures = any_array_create_from_raw((void *[]){}, 0)}); node_shader_context_t *con = make_depth_run(sdata, tmcon); bool compile_error = false; shader_context_t *scon; shader_context_load(con->data); if (con->data == NULL) { compile_error = true; } scon = con->data; if (compile_error) { return; } material_context_load(tmcon); material_context_t *mcon = tmcon; any_array_push(m->_->shader->contexts, scon); any_array_push(m->contexts, mcon); }