#version 450 /* Swish/SiLU: out = x * sigmoid(x). In-place safe (binding 0 and 1 may alias). */ layout(local_size_x = 256) in; layout(std430, binding = 0) readonly buffer In { float x[]; }; layout(std430, binding = 1) writeonly buffer Out { float outp[]; }; layout(push_constant) uniform PC { uint n; } pc; void main() { uint stride_g = gl_NumWorkGroups.x * 256u; for (uint i = gl_GlobalInvocationID.x; i < pc.n; i += stride_g) { float v = x[i]; outp[i] = v / (1.0 + exp(-v)); } }