#include "../global.h" char *math2_node_value(ui_node_t *node, ui_node_socket_t *socket) { char *val1 = parser_material_parse_value_input(node->inputs->buffer[0], false); char *val2 = parser_material_parse_value_input(node->inputs->buffer[1], false); ui_node_button_t *but = node->buttons->buffer[0]; // operation char *op = to_upper_case(u8_array_string_at(but->data, but->default_value->buffer[0])); op = string_copy(string_replace_all(op, " ", "_")); bool use_clamp = node->buttons->buffer[1]->default_value->buffer[0] > 0; char *out_val = ""; if (string_equals(op, "ADD")) { out_val = string("(%s + %s)", val1, val2); } else if (string_equals(op, "SUBTRACT")) { out_val = string("(%s - %s)", val1, val2); } else if (string_equals(op, "MULTIPLY")) { out_val = string("(%s * %s)", val1, val2); } else if (string_equals(op, "DIVIDE")) { char *store = string("%s_divide", parser_material_store_var_name(node)); parser_material_write(parser_material_kong, string("var %s: float = %s;", store, val2)); parser_material_write(parser_material_kong, string("if (%s == 0.0) { %s = %s; }", store, store, f32_to_string(parser_material_eps))); out_val = string("(%s / %s)", val1, store); } else if (string_equals(op, "POWER")) { out_val = string("pow(%s, %s)", val1, val2); } else if (string_equals(op, "LOGARITHM")) { out_val = string("log(%s)", val1); } else if (string_equals(op, "SQUARE_ROOT")) { out_val = string("sqrt(%s)", val1); } else if (string_equals(op, "INVERSE_SQUARE_ROOT")) { out_val = string("rsqrt(%s)", val1); } else if (string_equals(op, "EXPONENT")) { out_val = string("exp(%s)", val1); } else if (string_equals(op, "ABSOLUTE")) { out_val = string("abs(%s)", val1); } else if (string_equals(op, "MINIMUM")) { out_val = string("min(%s, %s)", val1, val2); } else if (string_equals(op, "MAXIMUM")) { out_val = string("max(%s, %s)", val1, val2); } else if (string_equals(op, "LESS_THAN")) { // out_val = "float(" + val1 + " < " + val2 + ")"; char *store = string("%s_lessthan", parser_material_store_var_name(node)); parser_material_write(parser_material_kong, string("var %s: float = 0.0;", store)); parser_material_write(parser_material_kong, string("if (%s < %s) { %s = 1.0; }", val1, val2, store)); out_val = string_copy(store); } else if (string_equals(op, "GREATER_THAN")) { // out_val = "float(" + val1 + " > " + val2 + ")"; char *store = string("%s_greaterthan", parser_material_store_var_name(node)); parser_material_write(parser_material_kong, string("var %s: float = 0.0;", store)); parser_material_write(parser_material_kong, string("if (%s > %s) { %s = 1.0; }", val1, val2, store)); out_val = string_copy(store); } else if (string_equals(op, "SIGN")) { out_val = string("sign(%s)", val1); } else if (string_equals(op, "ROUND")) { out_val = string("floor(%s + 0.5)", val1); } else if (string_equals(op, "FLOOR")) { out_val = string("floor(%s)", val1); } else if (string_equals(op, "CEIL")) { out_val = string("ceil(%s)", val1); } else if (string_equals(op, "SNAP")) { out_val = string("(floor(%s / %s) * %s)", val1, val2, val2); } else if (string_equals(op, "TRUNCATE")) { out_val = string("trunc(%s)", val1); } else if (string_equals(op, "FRACTION")) { out_val = string("frac(%s)", val1); } else if (string_equals(op, "TRUNCATED_MODULO")) { out_val = string("(%s %% %s)", val1, val2); } else if (string_equals(op, "FLOORED_MODULO")) { char *store = string("%s_flooredmod", parser_material_store_var_name(node)); parser_material_write(parser_material_kong, string("var %s: float = 0.0;", store)); parser_material_write(parser_material_kong, string("if (%s != 0.0) { %s = %s - %s * floor(%s / %s); }", val2, store, val1, val2, val1, val2)); out_val = string_copy(store); } else if (string_equals(op, "PING-PONG")) { char *store = string("%s_pingpong", parser_material_store_var_name(node)); parser_material_write(parser_material_kong, string("var %s: float = 0.0;", store)); parser_material_write(parser_material_kong, string("if (%s != 0.0) { %s = abs(frac((%s - %s) / (%s * 2.0)) * %s * 2.0 - %s); }", val2, store, val1, val2, val2, val2, val2)); out_val = string_copy(store); } else if (string_equals(op, "SINE")) { out_val = string("sin(%s)", val1); } else if (string_equals(op, "COSINE")) { out_val = string("cos(%s)", val1); } else if (string_equals(op, "TANGENT")) { out_val = string("tan(%s)", val1); } else if (string_equals(op, "ARCSINE")) { out_val = string("asin(%s)", val1); } else if (string_equals(op, "ARCCOSINE")) { out_val = string("acos(%s)", val1); } else if (string_equals(op, "ARCTANGENT")) { out_val = string("atan(%s)", val1); } else if (string_equals(op, "ARCTAN2")) { out_val = string("atan2(%s, %s)", val1, val2); } else if (string_equals(op, "HYPERBOLIC_SINE")) { out_val = string("sinh(%s)", val1); } else if (string_equals(op, "HYPERBOLIC_COSINE")) { out_val = string("cosh(%s)", val1); } else if (string_equals(op, "HYPERBOLIC_TANGENT")) { out_val = string("tanh(%s)", val1); } else if (string_equals(op, "TO_RADIANS")) { out_val = string("radians(%s)", val1); } else if (string_equals(op, "TO_DEGREES")) { out_val = string("degrees(%s)", val1); } if (use_clamp) { return string("clamp(%s, 0.0, 1.0)", out_val); } else { return out_val; } } void math2_node_init() { char *math_operation_data = string("%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s", _tr("Add"), _tr("Subtract"), _tr("Multiply"), _tr("Divide"), _tr("Power"), _tr("Logarithm"), _tr("Square Root"), _tr("Inverse Square Root"), _tr("Absolute"), _tr("Exponent"), _tr("Minimum"), _tr("Maximum"), _tr("Less Than"), _tr("Greater Than"), _tr("Sign"), _tr("Round"), _tr("Floor"), _tr("Ceil"), _tr("Truncate"), _tr("Fraction"), _tr("Truncated Modulo"), _tr("Floored Modulo"), _tr("Snap"), _tr("Ping-Pong"), _tr("Sine"), _tr("Cosine"), _tr("Tangent"), _tr("Arcsine"), _tr("Arccosine"), _tr("Arctangent"), _tr("Arctan2"), _tr("Hyperbolic Sine"), _tr("Hyperbolic Cosine"), _tr("Hyperbolic Tangent"), _tr("To Radians"), _tr("To Degrees")); ui_node_t *math2_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Math"), .type = "MATH", .x = 0, .y = 0, .color = 0xff62676d, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Value"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.5), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Value"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.5), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 2), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Value"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("operation"), .type = "ENUM", .output = 0, .default_value = f32_array_create_x(0), .data = u8_array_create_from_string(math_operation_data), .min = 0.0, .max = 1.0, .precision = 100, .height = 0}), GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Clamp"), .type = "BOOL", .output = 0, .default_value = f32_array_create_x(0), .data = NULL, .min = 0.0, .max = 1.0, .precision = 100, .height = 0}), }, 2), .width = 0, .flags = 0}); any_array_push(nodes_material_utilities, math2_node_def); any_map_set(parser_material_node_values, "MATH", math2_node_value); }