#include "../global.h" char *curvature_bake_node_value(ui_node_t *node, ui_node_socket_t *socket) { if (parser_material_bake_passthrough) { gc_unroot(parser_material_bake_passthrough_strength); parser_material_bake_passthrough_strength = string_copy(parser_material_parse_value_input(node->inputs->buffer[0], false)); gc_root(parser_material_bake_passthrough_strength); gc_unroot(parser_material_bake_passthrough_radius); parser_material_bake_passthrough_radius = string_copy(parser_material_parse_value_input(node->inputs->buffer[1], false)); gc_root(parser_material_bake_passthrough_radius); gc_unroot(parser_material_bake_passthrough_offset); parser_material_bake_passthrough_offset = string_copy(parser_material_parse_value_input(node->inputs->buffer[2], false)); gc_root(parser_material_bake_passthrough_offset); return "0.0"; } char *tex_name = string("texbake_%s", parser_material_node_name(node, NULL)); node_shader_add_texture(parser_material_kong, tex_name, string("_%s", tex_name)); char *store = parser_material_store_var_name(node); parser_material_write(parser_material_kong, string("var %s_res: float = sample(%s, sampler_linear, tex_coord).r;", store, tex_name)); return string("%s_res", store); } void curvature_bake_node_init() { ui_node_t *curvature_bake_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Curvature Texture"), .type = "BAKE_CURVATURE", // extension .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Strength"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 2.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Radius"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 2.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Offset"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = -2.0, .max = 2.0, .precision = 100, .display = 0}), }, 3), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Value"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_texture, curvature_bake_node_def); any_map_set(parser_material_node_values, "BAKE_CURVATURE", curvature_bake_node_value); }