#include "../global.h" char *separate_xyz_node_value(ui_node_t *node, ui_node_socket_t *socket) { char *vec = parser_material_parse_vector_input(node->inputs->buffer[0]); if (socket == node->outputs->buffer[0]) { return string("%s.x", vec); } else if (socket == node->outputs->buffer[1]) { return string("%s.y", vec); } else { return string("%s.z", vec); } } void separate_xyz_node_init() { ui_node_t *separate_xyz_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Separate XYZ"), .type = "SEPXYZ", .x = 0, .y = 0, .color = 0xff62676d, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Vector"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("X"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Y"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Z"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 3), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_utilities, separate_xyz_node_def); any_map_set(parser_material_node_values, "SEPXYZ", separate_xyz_node_value); }