#include "../global.h" char *hue_saturation_value_node_vector(ui_node_t *node, ui_node_socket_t *socket) { node_shader_add_function(parser_material_kong, str_hue_sat); char *hue = parser_material_parse_value_input(node->inputs->buffer[0], false); char *sat = parser_material_parse_value_input(node->inputs->buffer[1], false); char *val = parser_material_parse_value_input(node->inputs->buffer[2], false); char *fac = parser_material_parse_value_input(node->inputs->buffer[3], false); char *col = parser_material_parse_vector_input(node->inputs->buffer[4]); return string("hue_sat(%s, float4(%s - 0.5, %s, %s, 1.0 - %s))", col, hue, sat, val, fac); } void hue_saturation_value_node_init() { ui_node_t *hue_saturation_value_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Hue/Saturation/Value"), .type = "HUE_SAT", .x = 0, .y = 0, .color = 0xff448c6d, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Hue"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.5), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Saturation"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Value"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Factor"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 5), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_color, hue_saturation_value_node_def); any_map_set(parser_material_node_vectors, "HUE_SAT", hue_saturation_value_node_vector); }