package arm.plugin; import iron.system.Input; import arm.ui.UITrait; import arm.util.ViewportUtil; class RotateCamera extends iron.Trait { public static var inst:RotateCamera; var redraws = 0; public function new() { super(); inst = this; var mouse = Input.getMouse(); var kb = Input.getKeyboard(); notifyOnUpdate(function() { if (Input.occupied || !arm.App.uienabled || arm.App.isDragging || UITrait.inst.isScrolling || UITrait.inst.cameraControls != 0 || mouse.x < 0 || mouse.x > iron.App.w()) return; var camera = iron.Scene.active.camera; if (mouse.wheelDelta != 0) { redraws = 2; camera.transform.move(camera.look(), mouse.wheelDelta * (-0.1)); } if (mouse.down("middle") || (mouse.down("right") && kb.down("space"))) { redraws = 2; if (kb.down("control")) { camera.transform.move(camera.look(), mouse.movementX / 75); } else { var look = camera.transform.look().normalize().mult(mouse.movementY / 150); var right = camera.transform.right().normalize().mult(-mouse.movementX / 150); camera.transform.loc.add(look); camera.transform.loc.add(right); camera.buildMatrix(); } } if ((mouse.down("right") && !kb.down("space")) || (mouse.down("left") && kb.down("control"))) { redraws = 2; var t = UITrait.inst.selectedObject.transform; // Rotate X var up = t.up().normalize(); t.rotate(up, mouse.movementX / 100); // Rotate Y if (!kb.down("shift")) { var right = camera.rightWorld().normalize(); t.rotate(right, mouse.movementY / 100); t.buildMatrix(); if (t.up().z < 0) { t.rotate(right, -mouse.movementY / 100); } } } if (redraws > 0) { redraws--; UITrait.inst.ddirty = 2; if (UITrait.inst.cameraType == 1) { ViewportUtil.updateCameraType(UITrait.inst.cameraType); } } }); } }