function checker_texture_node_init() { array_push(nodes_material_texture, checker_texture_node_def); map_set(parser_material_node_vectors, "TEX_CHECKER", checker_texture_node_vector); map_set(parser_material_node_values, "TEX_CHECKER", checker_texture_node_value); } let str_tex_checker: string = "\ fun tex_checker(co: float3, col1: float3, col2: float3, scale: float): float3 { \ /* Prevent precision issues on unit coordinates */ \ var p: float3 = (co + 0.000001 * 0.999999) * scale; \ var xi: float = abs(floor(p.x)); \ var yi: float = abs(floor(p.y)); \ var zi: float = abs(floor(p.z)); \ /* var check: bool = (xi % 2.0 == yi % 2.0) == zi % 2.0;*/ \ var checka: int = 0; \ var checkb: int = 0; \ if (xi % 2.0 == yi % 2.0) { checka = 1; } \ if (zi % 2.0 != 0.0) { checkb = 1; } \ if (checka == checkb) { return col1; } return col2; \ } \ fun tex_checker_f(co: float3, scale: float): float { \ var p: float3 = (co + 0.000001 * 0.999999) * scale; \ var xi: float = abs(floor(p.x)); \ var yi: float = abs(floor(p.y)); \ var zi: float = abs(floor(p.z)); \ /*return float((xi % 2.0 == yi % 2.0) == zi % 2.0);*/ \ var checka: int = 0; \ var checkb: int = 0; \ if (xi % 2.0 == yi % 2.0) { checka = 1; } \ if (zi % 2.0 != 0.0) { checkb = 1; } \ if (checka == checkb) { return 1.0; } return 0.0; \ \ } \ "; function checker_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string { node_shader_add_function(parser_material_kong, str_tex_checker); let co: string = parser_material_get_coord(node); let col1: string = parser_material_parse_vector_input(node.inputs[1]); let col2: string = parser_material_parse_vector_input(node.inputs[2]); let scale: string = parser_material_parse_value_input(node.inputs[3]); let res: string = "tex_checker(" + co + ", " + col1 + ", " + col2 + ", " + scale + ")"; return res; } function checker_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string { node_shader_add_function(parser_material_kong, str_tex_checker); let co: string = parser_material_get_coord(node); let scale: string = parser_material_parse_value_input(node.inputs[3]); let res: string = "tex_checker_f(" + co + ", " + scale + ")"; return res; } let checker_texture_node_def: ui_node_t = { id : 0, name : _tr("Checker Texture"), type : "TEX_CHECKER", x : 0, y : 0, color : 0xff4982a0, inputs : [ { id : 0, node_id : 0, name : _tr("Vector"), type : "VECTOR", color : 0xff6363c7, default_value : f32_array_create_xyz(0.0, 0.0, 0.0), min : 0.0, max : 1.0, precision : 100, display : 0 }, { id : 0, node_id : 0, name : _tr("Color 1"), type : "RGBA", color : 0xffc7c729, default_value : f32_array_create_xyz(0.8, 0.8, 0.8), min : 0.0, max : 1.0, precision : 100, display : 0 }, { id : 0, node_id : 0, name : _tr("Color 2"), type : "RGBA", color : 0xffc7c729, default_value : f32_array_create_xyz(0.2, 0.2, 0.2), min : 0.0, max : 1.0, precision : 100, display : 0 }, { id : 0, node_id : 0, name : _tr("Scale"), type : "VALUE", color : 0xffa1a1a1, default_value : f32_array_create_x(5.0), min : 0.0, max : 10.0, precision : 100, display : 0 } ], outputs : [ { id : 0, node_id : 0, name : _tr("Color"), type : "RGBA", color : 0xffc7c729, default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), min : 0.0, max : 1.0, precision : 100, display : 0 }, { id : 0, node_id : 0, name : _tr("Fac"), type : "VALUE", color : 0xffa1a1a1, default_value : f32_array_create_x(1.0), min : 0.0, max : 1.0, precision : 100, display : 0 } ], buttons : [], width : 0, flags : 0 };