#include "../global.h" void script_set_stage(char *name) { if (g_project->stages == NULL) { return; } for (i32 i = 0; i < g_project->stages->length; ++i) { stage_t *s = g_project->stages->buffer[i]; if (string_equals(s->name, name)) { tab_stages_selected = i; tab_stages_apply(s); return; } } } char *script_get_stage() { stage_t *s = tab_stages_get_stage(); return s != NULL ? s->name : NULL; } void script_set_tilesheet_anim(object_t *o, char *anim) { mesh_object_t *mo = (mesh_object_t *)o->ext; // Locate the material slot i32 slot_index = tab_meshes_get_override(mo); if (slot_index < 0) { for (i32 i = 0; i < g_project->_->materials->length; ++i) { if (g_project->_->materials->buffer[i]->data == mo->material) { slot_index = i; break; } } } slot_material_t *slot = g_project->_->materials->buffer[slot_index]; // Locate the tilesheet animation node for (i32 i = 0; i < slot->canvas->nodes->length; ++i) { ui_node_t *node = slot->canvas->nodes->buffer[i]; if (!string_equals(node->type, "TILESHEET_ANIM")) { continue; } ui_node_button_t *enum_but = node->buttons->buffer[4]; string_array_t *names = string_split(u8_array_to_string(enum_but->data), "\n"); for (i32 j = 0; j < (i32)names->length; ++j) { if (!string_equals(names->buffer[j], anim)) { continue; } enum_but->default_value->buffer[0] = (f32)j; make_material_parse_paint_material(true); // Material override for (i32 k = 0; k < g_project->_->paint_objects->length; ++k) { mesh_object_t *po = g_project->_->paint_objects->buffer[k]; if (tab_meshes_get_override(po) == slot_index) { tab_meshes_set_override(po, slot_index); g_context->ddirty = 2; } } return; } } } static transform_t *_script_tween_transform = NULL; static void script_tween_done(void) { _script_tween_transform = NULL; } static void script_tween_tick(void) { _script_tween_transform->dirty = true; } void script_tween_to(object_t *o, vec4_t to, f32 speed) { if (_script_tween_transform != NULL) { return; } transform_t *t = o->transform; _script_tween_transform = t; f32 duration = vec4_dist(t->loc, to) / speed; ease_t ease = EASE_LINEAR; tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &t->loc.x, .to = to.x, .duration = duration, .ease = ease, .tick = script_tween_tick, .done = script_tween_done})); tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &t->loc.y, .to = to.y, .duration = duration, .ease = ease})); tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &t->loc.z, .to = to.z, .duration = duration, .ease = ease})); } static f32 _script_fade_opacity = 0.0f; static char *_script_fade_stage = NULL; static void script_fade_draw(void *_) { draw_begin(NULL, false, 0); draw_set_color((u32)(_script_fade_opacity * 255.0f) << 24); draw_filled_rect(0, 0, iron_window_width(), iron_window_height()); draw_end(); } static void script_fade_out_done(void *_) { sys_remove_update(script_fade_draw); gc_unroot(_script_fade_stage); _script_fade_stage = NULL; } static void script_fade_in_done(void *_) { script_set_stage(_script_fade_stage); tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &_script_fade_opacity, .to = 0.0f, .duration = 1.0f, .ease = EASE_LINEAR, .done = script_fade_out_done})); } void script_fade_to_stage(char *stage) { if (_script_fade_stage != NULL) { return; // Fade in progress } _script_fade_stage = string_copy(stage); gc_root(_script_fade_stage); _script_fade_opacity = 0.0f; sys_notify_on_update(script_fade_draw, NULL); // Fade to black, set the stage, then fade back in tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &_script_fade_opacity, .to = 1.0f, .duration = 1.0f, .ease = EASE_LINEAR, .done = script_fade_in_done})); }