///if (is_paint || is_sculpt) function tab_particles_draw(htab: ui_handle_t) { if (ui_tab(htab, tr("Particles"))) { ui_begin_sticky(); let row: f32[] = [1 / 4, 1 / 4, 1 / 4]; ui_row(row); if (ui_button(tr("New"))) { } if (ui_button(tr("Import"))) { } if (ui_button(tr("Nodes"))) { } ui_end_sticky(); } } ///end