function make_paint_is_raytraced_bake(): bool { return context_raw.bake_type == bake_type_t.INIT; } function make_paint_color_attachments(): string[] { if (context_raw.tool == tool_type_t.COLORID) { let res: string[] = [ "RGBA32" ]; return res; } if (context_raw.tool == tool_type_t.PICKER && context_raw.pick_pos_nor_tex) { let res: string[] = [ "RGBA128", "RGBA128" ]; return res; } if (context_raw.tool == tool_type_t.PICKER || context_raw.tool == tool_type_t.MATERIAL) { let res: string[] = [ "RGBA32", "RGBA32", "RGBA32", "RGBA32" ]; return res; } if (context_raw.tool == tool_type_t.BAKE && make_paint_is_raytraced_bake()) { let res: string[] = [ "RGBA64", "RGBA64" ]; return res; } let format: tex_format_t = base_bits_handle.i == texture_bits_t.BITS8 ? tex_format_t.RGBA32 : base_bits_handle.i == texture_bits_t.BITS16 ? tex_format_t.RGBA64 : tex_format_t.RGBA128; if (format == tex_format_t.RGBA64) { let res: string[] = [ "RGBA64", "RGBA64", "RGBA64", "R8" ]; return res; } if (format == tex_format_t.RGBA128) { let res: string[] = [ "RGBA128", "RGBA128", "RGBA128", "R8" ]; return res; } let res: string[] = [ "RGBA32", "RGBA32", "RGBA32", "R8" ]; return res; } function make_paint_run(data: material_t, matcon: material_context_t): node_shader_context_t { if (context_raw.layer.texpaint_sculpt != null) { return sculpt_make_sculpt_run(data, matcon); } let context_id: string = "paint"; let props: shader_context_t = { name : context_id, depth_write : false, compare_mode : "always", cull_mode : "none", vertex_elements : [ {name : "pos", data : "short4norm"}, {name : "nor", data : "short2norm"}, {name : "tex", data : "short2norm"} ], color_attachments : make_paint_color_attachments() }; let con_paint: node_shader_context_t = node_shader_context_create(data, props); con_paint.data.color_writes_red = [ true, true, true, true ]; con_paint.data.color_writes_green = [ true, true, true, true ]; con_paint.data.color_writes_blue = [ true, true, true, true ]; con_paint.data.color_writes_alpha = [ true, true, true, true ]; con_paint.allow_vcols = mesh_data_get_vertex_array(context_raw.paint_object.data, "col") != null; let kong: node_shader_t = node_shader_context_make_kong(con_paint); if (context_raw.tool == tool_type_t.BAKE && context_raw.bake_type == bake_type_t.INIT) { // Init raytraced bake make_bake_position_normal(kong); con_paint.data.shader_from_source = true; gpu_create_shaders_from_kong(node_shader_get(kong), ADDRESS(con_paint.data.vertex_shader), ADDRESS(con_paint.data.fragment_shader), ADDRESS(con_paint.data._.vertex_shader_size), ADDRESS(con_paint.data._.fragment_shader_size)); return con_paint; } if (context_raw.tool == tool_type_t.BAKE) { make_bake_set_color_writes(con_paint); } if (context_raw.tool == tool_type_t.COLORID || context_raw.tool == tool_type_t.PICKER || context_raw.tool == tool_type_t.MATERIAL) { make_colorid_picker_run(kong); con_paint.data.shader_from_source = true; gpu_create_shaders_from_kong(node_shader_get(kong), ADDRESS(con_paint.data.vertex_shader), ADDRESS(con_paint.data.fragment_shader), ADDRESS(con_paint.data._.vertex_shader_size), ADDRESS(con_paint.data._.fragment_shader_size)); return con_paint; } let face_fill: bool = context_raw.tool == tool_type_t.FILL && context_raw.fill_type_handle.i == fill_type_t.FACE; let uv_island_fill: bool = context_raw.tool == tool_type_t.FILL && context_raw.fill_type_handle.i == fill_type_t.UV_ISLAND; let decal: bool = context_is_decal(); node_shader_write_vert(kong, "var tpos: float2 = float2(input.tex.x * 2.0 - 1.0, (1.0 - input.tex.y) * 2.0 - 1.0);"); node_shader_write_vert(kong, "output.pos = float4(tpos, 0.0, 1.0);"); let decal_layer: bool = context_raw.layer.fill_layer != null && context_raw.layer.uv_type == uv_type_t.PROJECT; if (decal_layer) { node_shader_add_constant(kong, "WVP: float4x4", "_decal_layer_matrix"); } else { node_shader_add_constant(kong, "WVP: float4x4", "_world_view_proj_matrix"); } node_shader_add_out(kong, "ndc: float4"); node_shader_write_attrib_vert(kong, "output.ndc = constants.WVP * float4(input.pos.xyz, 1.0);"); node_shader_write_attrib_frag(kong, "var sp: float3 = (input.ndc.xyz / input.ndc.w);"); node_shader_write_attrib_frag(kong, "sp.x = sp.x * 0.5 + 0.5;"); node_shader_write_attrib_frag(kong, "sp.y = sp.y * 0.5 + 0.5;"); node_shader_write_attrib_frag(kong, "sp.y = 1.0 - sp.y;"); node_shader_write_attrib_frag(kong, "sp.z -= 0.0001;"); // small bias let uv_type: uv_type_t = context_raw.layer.fill_layer != null ? context_raw.layer.uv_type : context_raw.brush_paint; if (uv_type == uv_type_t.PROJECT) { kong.frag_ndcpos = true; } node_shader_add_constant(kong, "inp: float4", "_input_brush"); node_shader_add_constant(kong, "inplast: float4", "_input_brush_last"); node_shader_add_constant(kong, "aspect_ratio: float", "_aspect_ratio_window"); node_shader_write_frag(kong, "var bsp: float2 = sp.xy * 2.0 - 1.0;"); node_shader_write_frag(kong, "bsp.x *= constants.aspect_ratio;"); node_shader_write_frag(kong, "bsp = bsp * 0.5 + 0.5;"); node_shader_add_texture(kong, "gbufferD"); kong.frag_out = "float4[4]"; node_shader_add_constant(kong, "brush_radius: float", "_brush_radius"); node_shader_add_constant(kong, "brush_opacity: float", "_brush_opacity"); node_shader_add_constant(kong, "brush_hardness: float", "_brush_hardness"); if (context_raw.tool == tool_type_t.BRUSH || context_raw.tool == tool_type_t.ERASER || context_raw.tool == tool_type_t.CLONE || context_raw.tool == tool_type_t.BLUR || context_raw.tool == tool_type_t.SMUDGE || context_raw.tool == tool_type_t.PARTICLE || decal) { let depth_reject: bool = !context_raw.xray; if (!config_raw.brush_depth_reject) { depth_reject = false; } // TODO: sp.z needs to take height channel into account let particle: bool = context_raw.tool == tool_type_t.PARTICLE; if (!decal && !particle) { if (make_material_height_used || context_raw.sym_x || context_raw.sym_y || context_raw.sym_z) { depth_reject = false; } } if (depth_reject) { node_shader_write_frag(kong, "if (sp.z > sample_lod(gbufferD, sampler_linear, sp.xy, 0.0).r - 0.00008) { discard; }"); } make_brush_run(kong); } else { // Fill, Bake node_shader_write_frag(kong, "var dist: float = 0.0;"); let angle_fill: bool = context_raw.tool == tool_type_t.FILL && context_raw.fill_type_handle.i == fill_type_t.ANGLE; if (angle_fill) { node_shader_add_function(kong, str_octahedron_wrap); node_shader_add_texture(kong, "gbuffer0"); node_shader_write_frag(kong, "var g0: float2 = sample_lod(gbuffer0, sampler_linear, constants.inp.xy, 0.0).rg;"); node_shader_write_frag(kong, "var wn: float3;"); node_shader_write_frag(kong, "wn.z = 1.0 - abs(g0.x) - abs(g0.y);"); // node_shader_write_frag(kong, "wn.xy = wn.z >= 0.0 ? g0.xy : octahedron_wrap(g0.xy);"); node_shader_write_frag( kong, "if (wn.z >= 0.0) { wn.x = g0.x; wn.y = g0.y; } else { var f2: float2 = octahedron_wrap(g0.xy); wn.x = f2.x; wn.y = f2.y; }"); node_shader_write_frag(kong, "wn = normalize(wn);"); kong.frag_n = true; let angle: f32 = context_raw.brush_angle_reject_dot; node_shader_write_frag(kong, "if (dot(wn, n) < " + angle + ") { discard; }"); } let stencil_fill: bool = context_raw.tool == tool_type_t.FILL && context_raw.brush_stencil_image != null; if (stencil_fill) { node_shader_write_frag(kong, "if (sp.z > sample_lod(gbufferD, sampler_linear, sp.xy, 0.0).r - 0.00005) { discard; }"); } } if (context_raw.colorid_picked || face_fill || uv_island_fill) { node_shader_add_out(kong, "tex_coord_pick: float2"); node_shader_write_vert(kong, "output.tex_coord_pick = input.tex;"); if (context_raw.colorid_picked) { make_discard_color_id(kong); } if (face_fill) { make_discard_face(kong); } else if (uv_island_fill) { make_discard_uv_island(kong); } } if (context_raw.picker_mask_handle.i == picker_mask_t.MATERIAL) { make_discard_material_id(kong); } make_texcoord_run(kong); if (context_raw.tool == tool_type_t.CLONE || context_raw.tool == tool_type_t.BLUR || context_raw.tool == tool_type_t.SMUDGE) { node_shader_add_texture(kong, "gbuffer2"); node_shader_add_constant(kong, "gbuffer_size: float2", "_gbuffer_size"); node_shader_add_texture(kong, "texpaint_undo", "_texpaint_undo"); node_shader_add_texture(kong, "texpaint_nor_undo", "_texpaint_nor_undo"); node_shader_add_texture(kong, "texpaint_pack_undo", "_texpaint_pack_undo"); if (context_raw.tool == tool_type_t.CLONE) { make_clone_run(kong); } else { // Blur, Smudge make_blur_run(kong); } } else { parser_material_parse_emission = context_raw.material.paint_emis; parser_material_parse_subsurface = context_raw.material.paint_subs; parser_material_parse_height = context_raw.material.paint_height; parser_material_parse_height_as_channel = true; let uv_type: uv_type_t = context_raw.layer.fill_layer != null ? context_raw.layer.uv_type : context_raw.brush_paint; parser_material_triplanar = uv_type == uv_type_t.TRIPLANAR && !decal; parser_material_sample_keep_aspect = decal; parser_material_sample_uv_scale = "constants.brush_scale"; let sout: shader_out_t = parser_material_parse(context_raw.material.canvas, con_paint, kong, matcon); parser_material_parse_emission = false; parser_material_parse_subsurface = false; parser_material_parse_height_as_channel = false; parser_material_parse_height = false; let base: string = sout.out_basecol; let rough: string = sout.out_roughness; let met: string = sout.out_metallic; let occ: string = sout.out_occlusion; let nortan: string = parser_material_out_normaltan; let height: string = sout.out_height; let opac: string = sout.out_opacity; let emis: string = sout.out_emission; let subs: string = sout.out_subsurface; node_shader_write_frag(kong, "var basecol: float3 = " + base + ";"); node_shader_write_frag(kong, "var roughness: float = " + rough + ";"); node_shader_write_frag(kong, "var metallic: float = " + met + ";"); node_shader_write_frag(kong, "var occlusion: float = " + occ + ";"); node_shader_write_frag(kong, "var nortan: float3 = " + nortan + ";"); node_shader_write_frag(kong, "var height: float = " + height + ";"); node_shader_write_frag(kong, "var mat_opacity: float = " + opac + ";"); node_shader_write_frag(kong, "var opacity: float = mat_opacity;"); if (context_raw.tool == tool_type_t.GIZMO) { node_shader_write_frag(kong, "opacity = 1.0;"); } else { if (context_raw.layer.fill_layer == null) { node_shader_write_frag(kong, "opacity *= constants.brush_opacity;"); } } if (context_raw.material.paint_emis) { node_shader_write_frag(kong, "var emis: float = " + emis + ";"); } if (context_raw.material.paint_subs) { node_shader_write_frag(kong, "var subs: float = " + subs + ";"); } if (!make_material_height_used && parse_float(height) != 0.0) { make_material_height_used = true; // Height used for the first time, also rebuild vertex shader return make_paint_run(data, matcon); } make_material_emis_used = parse_float(emis) != 0.0; make_material_subs_used = parse_float(subs) != 0.0; } if (context_raw.brush_mask_image != null && context_raw.tool == tool_type_t.DECAL) { node_shader_add_texture(kong, "texbrushmask", "_texbrushmask"); node_shader_write_frag(kong, "var mask_sample: float4 = sample_lod(texbrushmask, sampler_linear, uvsp, 0.0);"); if (context_raw.brush_mask_image_is_alpha) { node_shader_write_frag(kong, "opacity *= mask_sample.a;"); } else { node_shader_write_frag(kong, "opacity *= mask_sample.r * mask_sample.a;"); } } else if (context_raw.tool == tool_type_t.TEXT) { node_shader_add_texture(kong, "textexttool", "_textexttool"); node_shader_write_frag(kong, "opacity *= sample_lod(textexttool, sampler_linear, uvsp, 0.0).r;"); } if (context_raw.brush_stencil_image != null && (context_raw.tool == tool_type_t.BRUSH || context_raw.tool == tool_type_t.ERASER || context_raw.tool == tool_type_t.FILL || context_raw.tool == tool_type_t.CLONE || context_raw.tool == tool_type_t.BLUR || context_raw.tool == tool_type_t.SMUDGE || context_raw.tool == tool_type_t.PARTICLE || decal)) { node_shader_add_texture(kong, "texbrushstencil", "_texbrushstencil"); node_shader_add_constant(kong, "texbrushstencil_size: float2", "_size(_texbrushstencil)"); node_shader_add_constant(kong, "stencil_transform: float4", "_stencil_transform"); node_shader_write_frag( kong, "var stencil_uv: float2 = (sp.xy - constants.stencil_transform.xy) / constants.stencil_transform.z * float2(constants.aspect_ratio, 1.0);"); node_shader_write_frag(kong, "var stencil_size: float2 = constants.texbrushstencil_size;"); node_shader_write_frag(kong, "var stencil_ratio: float = stencil_size.y / stencil_size.x;"); node_shader_write_frag(kong, "stencil_uv -= float2(0.5 / stencil_ratio, 0.5);"); node_shader_write_frag(kong, "stencil_uv = float2(stencil_uv.x * cos(constants.stencil_transform.w) - stencil_uv.y * sin(constants.stencil_transform.w),\ stencil_uv.x * sin(constants.stencil_transform.w) + stencil_uv.y * cos(constants.stencil_transform.w));"); node_shader_write_frag(kong, "stencil_uv += float2(0.5 / stencil_ratio, 0.5);"); node_shader_write_frag(kong, "stencil_uv.x *= stencil_ratio;"); node_shader_write_frag(kong, "if (stencil_uv.x < 0.0 || stencil_uv.x > 1.0 || stencil_uv.y < 0.0 || stencil_uv.y > 1.0) { discard; }"); node_shader_write_frag(kong, "var texbrushstencil_sample: float4 = sample_lod(texbrushstencil, sampler_linear, stencil_uv, 0.0);"); if (context_raw.brush_stencil_image_is_alpha) { node_shader_write_frag(kong, "opacity *= texbrushstencil_sample.a;"); } else { node_shader_write_frag(kong, "opacity *= texbrushstencil_sample.r * texbrushstencil_sample.a;"); } } if (context_raw.brush_mask_image != null && (context_raw.tool == tool_type_t.BRUSH || context_raw.tool == tool_type_t.ERASER)) { node_shader_add_texture(kong, "texbrushmask", "_texbrushmask"); node_shader_write_frag(kong, "var binp_mask: float2 = constants.inp.xy * 2.0 - 1.0;"); node_shader_write_frag(kong, "binp_mask.x *= constants.aspect_ratio;"); node_shader_write_frag(kong, "binp_mask = binp_mask * 0.5 + 0.5;"); node_shader_write_frag(kong, "var pa_mask: float2 = bsp.xy - binp_mask.xy;"); if (context_raw.brush_directional) { node_shader_add_constant(kong, "brush_direction: float3", "_brush_direction"); node_shader_write_frag(kong, "if (constants.brush_direction.z == 0.0) { discard; }"); node_shader_write_frag( kong, "pa_mask = float2(pa_mask.x * constants.brush_direction.x - pa_mask.y * constants.brush_direction.y, pa_mask.x * constants.brush_direction.y + pa_mask.y * constants.brush_direction.x);"); } let angle: f32 = context_raw.brush_angle + context_raw.brush_nodes_angle; if (angle != 0.0) { node_shader_add_constant(kong, "brush_angle: float2", "_brush_angle"); node_shader_write_frag( kong, "pa_mask.xy = float2(pa_mask.x * constants.brush_angle.x - pa_mask.y * constants.brush_angle.y, pa_mask.x * constants.brush_angle.y + pa_mask.y * constants.brush_angle.x);"); } node_shader_write_frag(kong, "pa_mask = pa_mask / constants.brush_radius;"); node_shader_add_constant(kong, "eye: float3", "_camera_pos"); node_shader_write_frag(kong, "pa_mask = pa_mask * (distance(constants.eye, winp.xyz) / 1.5);"); node_shader_write_frag(kong, "pa_mask = pa_mask.xy * 0.5 + 0.5;"); node_shader_write_frag(kong, "var mask_sample: float4 = sample_lod(texbrushmask, sampler_linear, pa_mask, 0.0);"); if (context_raw.brush_mask_image_is_alpha) { node_shader_write_frag(kong, "opacity *= mask_sample.a;"); } else { node_shader_write_frag(kong, "opacity *= mask_sample.r * mask_sample.a;"); } } node_shader_write_frag(kong, "if (opacity == 0.0) { discard; }"); if (context_raw.tool == tool_type_t.PARTICLE) { // Particle mask make_particle_mask(kong); } else { // Brush cursor mask node_shader_write_frag(kong, "var str: float = clamp((constants.brush_radius - dist) * constants.brush_hardness * 400.0, 0.0, 1.0) * opacity;"); // node_shader_write_frag(kong, "var str: float = pow(clamp(1.0 - (dist / constants.brush_radius), 0.0, 1.0), 1.0 - constants.brush_hardness) * // opacity;"); node_shader_write_frag(kong, "var t: float = clamp(dist / constants.brush_radius, 0.0, 1.0); var falloff: float = 1.0 - // smoothstep(0.0, 1.0, t); var str: float = pow(falloff, 1.0 / max(constants.brush_hardness, 0.01)) * opacity;"); } // Manual blending to preserve memory kong.frag_wvpposition = true; node_shader_write_frag(kong, "var sample_tc: float2 = float2(input.wvpposition.x / input.wvpposition.w, input.wvpposition.y / input.wvpposition.w) * 0.5 + 0.5;"); node_shader_write_frag(kong, "sample_tc.y = 1.0 - sample_tc.y;"); node_shader_add_texture(kong, "paintmask"); node_shader_write_frag(kong, "var sample_mask: float = sample_lod(paintmask, sampler_linear, sample_tc, 0.0).r;"); node_shader_write_frag(kong, "str = max(str, sample_mask);"); // write(frag, "str = clamp(str + sample_mask, 0.0, 1.0);"); node_shader_add_texture(kong, "texpaint_undo", "_texpaint_undo"); node_shader_write_frag(kong, "var sample_undo: float4 = sample_lod(texpaint_undo, sampler_linear, sample_tc, 0.0);"); let matid: f32 = context_raw.material.id / 255; if (context_raw.picker_mask_handle.i == picker_mask_t.MATERIAL) { matid = context_raw.materialid_picked / 255; // Keep existing material id in place when mask is set } let matid_string: string = parser_material_vec1(matid * 3.0); node_shader_write_frag(kong, "var matid: float = " + matid_string + ";"); // matid % 3 == 0 - normal, 1 - emission, 2 - subsurface if (context_raw.material.paint_emis && make_material_emis_used) { node_shader_write_frag(kong, "if (emis > 0.0) {"); node_shader_write_frag(kong, " matid += 1.0 / 255.0;"); node_shader_write_frag(kong, " if (str == 0.0) { discard; }"); node_shader_write_frag(kong, "}"); } else if (context_raw.material.paint_subs && make_material_subs_used) { node_shader_write_frag(kong, "if (subs > 0.0) {"); node_shader_write_frag(kong, " matid += 2.0 / 255.0;"); node_shader_write_frag(kong, " if (str == 0.0) { discard; }"); node_shader_write_frag(kong, "}"); } let is_mask: bool = slot_layer_is_mask(context_raw.layer); let layered: bool = context_raw.layer != project_layers[0]; if (layered && !is_mask) { if (context_raw.tool == tool_type_t.ERASER) { node_shader_write_frag(kong, "output[0] = float4(lerp3(sample_undo.rgb, float3(0.0, 0.0, 0.0), str), sample_undo.a - str);"); node_shader_write_frag(kong, "nortan = float3(0.5, 0.5, 1.0);"); node_shader_write_frag(kong, "occlusion = 1.0;"); node_shader_write_frag(kong, "roughness = 0.0;"); node_shader_write_frag(kong, "metallic = 0.0;"); node_shader_write_frag(kong, "matid = 0.0;"); } else if (context_raw.tool == tool_type_t.PARTICLE || decal || context_raw.brush_mask_image != null) { node_shader_write_frag(kong, "output[0] = float4(" + make_material_blend_mode(kong, context_raw.brush_blending, "sample_undo.rgb", "basecol", "str") + ", max(str, sample_undo.a));"); } else { if (context_raw.layer.fill_layer != null) { node_shader_write_frag(kong, "output[0] = float4(" + make_material_blend_mode(kong, context_raw.brush_blending, "sample_undo.rgb", "basecol", "opacity") + ", mat_opacity);"); } else { node_shader_write_frag(kong, "output[0] = float4(" + make_material_blend_mode(kong, context_raw.brush_blending, "sample_undo.rgb", "basecol", "opacity") + ", max(str, sample_undo.a));"); } } node_shader_write_frag(kong, "output[1] = float4(nortan, matid);"); let height: string = "0.0"; if (context_raw.material.paint_height && make_material_height_used) { height = "height"; } if (decal) { node_shader_add_texture(kong, "texpaint_pack_undo", "_texpaint_pack_undo"); node_shader_write_frag(kong, "var sample_pack_undo: float4 = sample_lod(texpaint_pack_undo, sampler_linear, sample_tc, 0.0);"); node_shader_write_frag(kong, "output[2] = lerp4(sample_pack_undo, float4(occlusion, roughness, metallic, " + height + "), str);"); } else { node_shader_write_frag(kong, "output[2] = float4(occlusion, roughness, metallic, " + height + ");"); } } else { if (context_raw.tool == tool_type_t.ERASER) { node_shader_write_frag(kong, "output[0] = float4(lerp3(sample_undo.rgb, float3(0.0, 0.0, 0.0), str), sample_undo.a - str);"); node_shader_write_frag(kong, "output[1] = float4(0.5, 0.5, 1.0, 0.0);"); node_shader_write_frag(kong, "output[2] = float4(1.0, 0.0, 0.0, 0.0);"); } else { node_shader_add_texture(kong, "texpaint_nor_undo", "_texpaint_nor_undo"); node_shader_add_texture(kong, "texpaint_pack_undo", "_texpaint_pack_undo"); node_shader_write_frag(kong, "var sample_nor_undo: float4 = sample_lod(texpaint_nor_undo, sampler_linear, sample_tc, 0.0);"); node_shader_write_frag(kong, "var sample_pack_undo: float4 = sample_lod(texpaint_pack_undo, sampler_linear, sample_tc, 0.0);"); if (context_raw.tool == tool_type_t.GIZMO) { node_shader_write_frag(kong, "output[0] = float4(" + make_material_blend_mode(kong, context_raw.brush_blending, "sample_undo.rgb", "basecol", "str") + ", mat_opacity);"); } else { node_shader_write_frag(kong, "output[0] = float4(" + make_material_blend_mode(kong, context_raw.brush_blending, "sample_undo.rgb", "basecol", "str") + ", max(str, sample_undo.a));"); } node_shader_write_frag(kong, "output[1] = float4(lerp3(sample_nor_undo.rgb, nortan, str), matid);"); if (context_raw.material.paint_height && make_material_height_used) { node_shader_write_frag(kong, "output[2] = lerp4(sample_pack_undo, float4(occlusion, roughness, metallic, height), str);"); } else { node_shader_write_frag(kong, "output[2] = float4(lerp3(sample_pack_undo.rgb, float3(occlusion, roughness, metallic), str), 0.0);"); } } } node_shader_write_frag(kong, "output[3] = float4(str, 0.0, 0.0, 1.0);"); if (!context_raw.material.paint_base) { con_paint.data.color_writes_red[0] = false; con_paint.data.color_writes_green[0] = false; con_paint.data.color_writes_blue[0] = false; } if (!context_raw.material.paint_opac) { con_paint.data.color_writes_alpha[0] = false; } if (!context_raw.material.paint_nor) { con_paint.data.color_writes_red[1] = false; con_paint.data.color_writes_green[1] = false; con_paint.data.color_writes_blue[1] = false; } if (!context_raw.material.paint_occ) { con_paint.data.color_writes_red[2] = false; } if (!context_raw.material.paint_rough) { con_paint.data.color_writes_green[2] = false; } if (!context_raw.material.paint_met) { con_paint.data.color_writes_blue[2] = false; } if (!context_raw.material.paint_height) { con_paint.data.color_writes_alpha[2] = false; } // Base color only as mask if (is_mask) { // TODO: Apply opacity into base // write(frag, "frag_color[0].rgb *= frag_color[0].a;"); con_paint.data.color_writes_green[0] = false; con_paint.data.color_writes_blue[0] = false; con_paint.data.color_writes_alpha[0] = false; con_paint.data.color_writes_red[1] = false; con_paint.data.color_writes_green[1] = false; con_paint.data.color_writes_blue[1] = false; con_paint.data.color_writes_alpha[1] = false; con_paint.data.color_writes_red[2] = false; con_paint.data.color_writes_green[2] = false; con_paint.data.color_writes_blue[2] = false; con_paint.data.color_writes_alpha[2] = false; } if (context_raw.tool == tool_type_t.BAKE) { make_bake_run(con_paint, kong); } parser_material_finalize(con_paint); parser_material_triplanar = false; parser_material_sample_keep_aspect = false; con_paint.data.shader_from_source = true; gpu_create_shaders_from_kong(node_shader_get(kong), ADDRESS(con_paint.data.vertex_shader), ADDRESS(con_paint.data.fragment_shader), ADDRESS(con_paint.data._.vertex_shader_size), ADDRESS(con_paint.data._.fragment_shader_size)); return con_paint; }