#include "../global.h" char *geometry_node_vector(ui_node_t *node, ui_node_socket_t *socket) { if (socket == node->outputs->buffer[0]) { // Position parser_material_kong->frag_wposition = true; return "input.wposition"; } else if (socket == node->outputs->buffer[1]) { // Normal parser_material_kong->frag_n = true; return "n"; } else if (socket == node->outputs->buffer[2]) { // Tangent parser_material_kong->frag_wtangent = true; return "input.wtangent"; } else if (socket == node->outputs->buffer[3]) { // Incoming parser_material_kong->frag_vvec = true; return "vvec"; } else { // Parametric parser_material_kong->frag_mposition = true; return "input.mposition"; } } char *geometry_node_value(ui_node_t *node, ui_node_socket_t *socket) { if (socket == node->outputs->buffer[5]) { // Pointiness f32 strength = 1.0; f32 radius = 1.0; f32 offset = 0.0; char *store = parser_material_store_var_name(node); parser_material_kong->frag_n = true; parser_material_write(parser_material_kong, string_tmp("var %s_dx: float3 = ddx3(n);", store)); parser_material_write(parser_material_kong, string_tmp("var %s_dy: float3 = ddy3(n);", store)); parser_material_write(parser_material_kong, string_tmp("var %s_curvature: float = max(dot(%s_dx, %s_dx), dot(%s_dy, %s_dy));", store, store, store, store, store)); parser_material_write(parser_material_kong, string_tmp("%s_curvature = clamp(pow(%s_curvature, (1.0 / %s) * 0.25) * %s * 2.0 + %s / 10.0, 0.0, 1.0);", store, store, f32_to_string(radius), f32_to_string(strength), f32_to_string(offset))); return string_tmp("%s_curvature", store); } return ""; } void geometry_node_init() { ui_node_t *geometry_node_def = ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Geometry"), .type = "NEW_GEOMETRY", .x = 0, .y = 0, .color = 0xffb34f5a, .inputs = any_array_create_from_raw((void *[]){}, 0), .outputs = any_array_create_from_raw( (void *[]){ ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Position"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Normal"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Tangent"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Incoming"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Parametric"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Pointiness"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 6), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_input, geometry_node_def); any_map_set(parser_material_node_vectors, "NEW_GEOMETRY", geometry_node_vector); any_map_set(parser_material_node_values, "NEW_GEOMETRY", geometry_node_value); }