#include "../global.h" char *object_info_node_vector(ui_node_t *node, ui_node_socket_t *socket) { if (socket == node->outputs->buffer[0]) { // Location parser_material_kong->frag_wposition = true; return "input.wposition"; } return ""; } char *object_info_node_value(ui_node_t *node, ui_node_socket_t *socket) { if (socket == node->outputs->buffer[1]) { // Object Index node_shader_add_constant(parser_material_kong, "object_info_index: float", "_object_info_index"); return "constants.object_info_index"; } else if (socket == node->outputs->buffer[2]) { // Material Index node_shader_add_constant(parser_material_kong, "object_info_material_index: float", "_object_info_material_index"); return "constants.object_info_material_index"; } else { // Random node_shader_add_constant(parser_material_kong, "object_info_random: float", "_object_info_random"); return "constants.object_info_random"; } } void object_info_node_init() { ui_node_t *object_info_node_def = ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Object Info"), .type = "OBJECT_INFO", .x = 0, .y = 0, .color = 0xffb34f5a, .inputs = any_array_create_from_raw((void *[]){}, 0), .outputs = any_array_create_from_raw( (void *[]){ ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Location"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Object Index"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Material Index"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Random"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 4), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_input, object_info_node_def); any_map_set(parser_material_node_vectors, "OBJECT_INFO", object_info_node_vector); any_map_set(parser_material_node_values, "OBJECT_INFO", object_info_node_value); }