#[set(everything)] const constants: { screen_size_inv: float2; }; #[set(everything)] const sampler_linear: sampler; #[set(everything)] const tex: tex2d; struct vert_in { pos: float2; } struct vert_out { pos: float4; tex: float2; } fun supersample_resolve_vert(input: vert_in): vert_out { var output: vert_out; output.tex = input.pos.xy * 0.5 + 0.5; output.tex.y = 1.0 - output.tex.y; output.pos = float4(input.pos.xy, 0.0, 1.0); return output; } fun supersample_resolve_frag(input: vert_out): float4 { // 4X resolve var tex_step: float2 = constants.screen_size_inv / 4.0; var col: float4 = sample(tex, sampler_linear, input.tex); col += sample(tex, sampler_linear, input.tex + float2(1.5, 0.0) * tex_step); col += sample(tex, sampler_linear, input.tex + float2(-1.5, 0.0) * tex_step); col += sample(tex, sampler_linear, input.tex + float2(0.0, 1.5) * tex_step); col += sample(tex, sampler_linear, input.tex + float2(0.0, -1.5) * tex_step); col += sample(tex, sampler_linear, input.tex + float2(1.5, 1.5) * tex_step); col += sample(tex, sampler_linear, input.tex + float2(-1.5, -1.5) * tex_step); col += sample(tex, sampler_linear, input.tex + float2(1.5, -1.5) * tex_step); col += sample(tex, sampler_linear, input.tex + float2(-1.5, 1.5) * tex_step); return col / 9.0; } #[pipe] struct pipe { vertex = supersample_resolve_vert; fragment = supersample_resolve_frag; }