#include "global.h" i32 camera_redraws = 0; f32 camera_ease = 1.0; bool camera_controls_down = false; vec4_t camera_dir = (vec4_t){0.0, 0.0, 0.0, 1.0}; static bool camera_wrap_mouse() { if (mouse_view_x() < 0 || mouse_view_x() > sys_w() || mouse_view_y() < 0 || mouse_view_y() > sys_h()) { if (!g_config->wrap_mouse || !camera_controls_down) { return false; } if (mouse_view_x() < 0) { mouse_x = mouse_last_x = sys_x() + sys_w(); iron_mouse_set_position(math_floor(mouse_x), math_floor(mouse_y)); } else if (mouse_view_x() > sys_w()) { mouse_x = mouse_last_x = sys_x(); iron_mouse_set_position(math_floor(mouse_x), math_floor(mouse_y)); } else if (mouse_view_y() < 0) { mouse_y = mouse_last_y = sys_y() + sys_h(); iron_mouse_set_position(math_floor(mouse_x), math_floor(mouse_y)); } else if (mouse_view_y() > sys_h()) { mouse_y = mouse_last_y = sys_y(); iron_mouse_set_position(math_floor(mouse_x), math_floor(mouse_y)); } } return true; } static void camera_orbit_action(bool modif, bool default_keymap) { camera_object_t *camera = scene_camera; camera_redraws = 2; if (g_context->camera_pivot == CAMERA_PIVOT_CURSOR) { static f32 pivot_x = 0; static f32 pivot_y = 0; static f32 pivot_z = 0; static bool pivot_valid = false; bool rotate_started = operator_shortcut(any_map_get(config_keymap, "action_rotate"), SHORTCUT_TYPE_STARTED) || (mouse_started("right") && !modif && default_keymap); if (rotate_started) { util_render_pick_pos_nor_tex(); pivot_valid = math_abs(g_context->posx_picked) < 50 && math_abs(g_context->posy_picked) < 50 && math_abs(g_context->posz_picked) < 50; if (pivot_valid) { pivot_x = g_context->posx_picked; pivot_y = g_context->posy_picked; pivot_z = g_context->posz_picked; } } if (pivot_valid) { f32 angle_x = -mouse_movement_x / 100.0 * g_config->camera_rotation_speed; f32 angle_y = -mouse_movement_y / 100.0 * g_config->camera_rotation_speed; transform_rotate(camera->base->transform, vec4_z_axis(), angle_x); vec4_t right = camera_object_right_world(camera); transform_rotate(camera->base->transform, right, angle_y); vec4_t up_world = camera_object_up_world(camera); if (up_world.z < 0 && !g_config->camera_upside_down) { transform_rotate(camera->base->transform, right, -angle_y); angle_y = 0.0; } vec4_t offset = (vec4_t){camera->base->transform->loc.x - pivot_x, camera->base->transform->loc.y - pivot_y, camera->base->transform->loc.z - pivot_z, 0.0}; quat_t q_x = quat_from_axis_angle(vec4_z_axis(), angle_x); quat_t q_y = quat_from_axis_angle(right, angle_y); offset = vec4_apply_quat(offset, q_x); offset = vec4_apply_quat(offset, q_y); camera->base->transform->loc.x = pivot_x + offset.x; camera->base->transform->loc.y = pivot_y + offset.y; camera->base->transform->loc.z = pivot_z + offset.z; camera_object_build_mat(camera); } return; } f32 dist = camera_distance(); transform_move(camera->base->transform, camera_object_look_world(camera), dist); transform_rotate(camera->base->transform, vec4_z_axis(), -mouse_movement_x / 100.0 * g_config->camera_rotation_speed); transform_rotate(camera->base->transform, camera_object_right_world(camera), -mouse_movement_y / 100.0 * g_config->camera_rotation_speed); vec4_t up_world = camera_object_up_world(camera); if (up_world.z < 0 && !g_config->camera_upside_down) { transform_rotate(camera->base->transform, camera_object_right_world(camera), mouse_movement_y / 100.0 * g_config->camera_rotation_speed); } transform_move(camera->base->transform, camera_object_look_world(camera), -dist); } static void camera_rotate_action(bool modif, bool default_keymap) { camera_object_t *camera = scene_camera; camera_redraws = 2; transform_t *t = context_main_object()->base->transform; vec4_t up = transform_up(t); if (g_context->camera_pivot == CAMERA_PIVOT_CURSOR) { static f32 pivot_x = 0; static f32 pivot_y = 0; static f32 pivot_z = 0; static bool pivot_valid = false; bool rotate_started = operator_shortcut(any_map_get(config_keymap, "action_rotate"), SHORTCUT_TYPE_STARTED) || (mouse_started("right") && !modif && default_keymap); if (rotate_started) { util_render_pick_pos_nor_tex(); pivot_valid = math_abs(g_context->posx_picked) < 50 && math_abs(g_context->posy_picked) < 50 && math_abs(g_context->posz_picked) < 50; if (pivot_valid) { pivot_x = g_context->posx_picked; pivot_y = g_context->posy_picked; pivot_z = g_context->posz_picked; } } if (pivot_valid) { f32 angle_x = (mouse_movement_x / 120.0) * g_config->camera_rotation_speed; f32 angle_y = (mouse_movement_y / 120.0) * g_config->camera_rotation_speed; vec4_t right = camera_object_right_world(camera); transform_rotate(t, up, angle_x); transform_rotate(t, right, angle_y); transform_build_matrix(t); vec4_t tup = transform_up(t); if (tup.z < 0 && !g_config->camera_upside_down) { transform_rotate(t, right, -angle_y); angle_y = 0.0; } vec4_t offset = (vec4_t){t->loc.x - pivot_x, t->loc.y - pivot_y, t->loc.z - pivot_z, 0.0}; quat_t q_x = quat_from_axis_angle(up, angle_x); quat_t q_y = quat_from_axis_angle(right, angle_y); offset = vec4_apply_quat(offset, q_x); offset = vec4_apply_quat(offset, q_y); t->loc.x = pivot_x + offset.x; t->loc.y = pivot_y + offset.y; t->loc.z = pivot_z + offset.z; transform_build_matrix(t); } return; } transform_rotate(t, up, (mouse_movement_x / 120.0) * g_config->camera_rotation_speed); vec4_t right = camera_object_right_world(camera); transform_rotate(t, right, (mouse_movement_y / 120.0) * g_config->camera_rotation_speed); transform_build_matrix(t); vec4_t tup = transform_up(t); if (tup.z < 0 && !g_config->camera_upside_down) { transform_rotate(t, right, -(mouse_movement_y / 120.0) * g_config->camera_rotation_speed); } } f32 camera_get_zoom_speed() { i32 sign = g_config->zoom_direction == ZOOM_DIRECTION_VERTICAL_INVERTED || g_config->zoom_direction == ZOOM_DIRECTION_HORIZONTAL_INVERTED || g_config->zoom_direction == ZOOM_DIRECTION_VERTICAL_HORIZONTAL_INVERTED ? -1 : 1; camera_object_t *camera = scene_camera; f32 fov_adjust = camera->data->fov; return (g_config->camera_zoom_speed * sign) / (float)fov_adjust; } f32 camera_get_zoom_delta() { return g_config->zoom_direction == ZOOM_DIRECTION_VERTICAL ? -mouse_movement_y : g_config->zoom_direction == ZOOM_DIRECTION_VERTICAL_INVERTED ? -mouse_movement_y : g_config->zoom_direction == ZOOM_DIRECTION_HORIZONTAL ? mouse_movement_x : g_config->zoom_direction == ZOOM_DIRECTION_HORIZONTAL_INVERTED ? mouse_movement_x : -(mouse_movement_y - mouse_movement_x); } static void camera_zoom_action(bool modif_key) { camera_object_t *camera = scene_camera; if (operator_shortcut(any_map_get(config_keymap, "action_zoom"), SHORTCUT_TYPE_DOWN)) { camera_redraws = 2; f32 f = camera_get_zoom_delta() / (float)(150.0 * (1.0 / (camera_distance() / 2.0))); f *= camera_get_zoom_speed(); transform_move(camera->base->transform, camera_object_look(camera), f); } if (mouse_wheel_delta != 0 && !modif_key) { camera_redraws = 2; f32 f = mouse_wheel_delta * (-0.2) * ((camera_distance() / 4.0)); f *= camera_get_zoom_speed(); transform_move(camera->base->transform, camera_object_look(camera), f); } } static void camera_fly_action(bool modif_key) { camera_object_t *camera = scene_camera; bool move_forward = keyboard_down("w") || keyboard_down("up") || mouse_wheel_delta < 0; bool move_backward = keyboard_down("s") || keyboard_down("down") || mouse_wheel_delta > 0; bool strafe_left = keyboard_down("a") || keyboard_down("left"); bool strafe_right = keyboard_down("d") || keyboard_down("right"); bool strafe_up = keyboard_down("e"); bool strafe_down = keyboard_down("q"); f32 fast = keyboard_down("shift") ? 2.0 : (keyboard_down("alt") ? 0.5 : 1.0); if (mouse_wheel_delta != 0) { fast *= math_abs(mouse_wheel_delta) * 4.0; } if (move_forward || move_backward || strafe_right || strafe_left || strafe_up || strafe_down) { camera_ease += sys_delta() * 15; if (camera_ease > 1.0) { camera_ease = 1.0; } camera_dir = (vec4_t){0, 0, 0, 1.0}; vec4_t look = camera_object_look(camera); vec4_t right = camera_object_right(camera); if (move_forward) { camera_dir = vec4_fadd(camera_dir, look.x, look.y, look.z, 0.0); } if (move_backward) { camera_dir = vec4_fadd(camera_dir, -look.x, -look.y, -look.z, 0.0); } if (strafe_right) { camera_dir = vec4_fadd(camera_dir, right.x, right.y, right.z, 0.0); } if (strafe_left) { camera_dir = vec4_fadd(camera_dir, -right.x, -right.y, -right.z, 0.0); } if (strafe_up) { camera_dir = vec4_fadd(camera_dir, 0, 0, 1, 0.0); } if (strafe_down) { camera_dir = vec4_fadd(camera_dir, 0, 0, -1, 0.0); } } else { camera_ease -= sys_delta() * 20.0 * camera_ease; if (camera_ease < 0.0) { camera_ease = 0.0; } } f32 d = sys_delta() * fast * camera_ease * 2.0 * ((move_forward || move_backward) ? g_config->camera_zoom_speed : g_config->camera_pan_speed); if (d > 0.0) { transform_move(camera->base->transform, camera_dir, d); if (g_context->camera_type == CAMERA_TYPE_ORTHOGRAPHIC) { viewport_update_camera_type(g_context->camera_type); } } camera_redraws = 2; transform_rotate(camera->base->transform, vec4_z_axis(), -mouse_movement_x / 200.0 * g_config->camera_rotation_speed); transform_rotate(camera->base->transform, camera_object_right(camera), -mouse_movement_y / 200.0 * g_config->camera_rotation_speed); } void camera_init() { camera_reset(-1); } i32 camera_index() { return g_context->view_index_last > 0 ? 1 : 0; } void camera_pan_action(bool modif, bool default_keymap) { camera_object_t *camera = scene_camera; if (operator_shortcut(any_map_get(config_keymap, "action_pan"), SHORTCUT_TYPE_DOWN) || (mouse_down("middle") && !modif && default_keymap)) { camera_redraws = 2; f32 f = 150 * (1.0 / (float)(camera_distance() / 4.0)); vec4_t look = vec4_mult(transform_look(camera->base->transform), mouse_movement_y / (float)f * g_config->camera_pan_speed); vec4_t right = vec4_mult(transform_right(camera->base->transform), -mouse_movement_x / (float)f * g_config->camera_pan_speed); camera->base->transform->loc = vec4_add(camera->base->transform->loc, look); camera->base->transform->loc = vec4_add(camera->base->transform->loc, right); camera_origins[camera_index()] = vec4_add(camera_origins[camera_index()], look); camera_origins[camera_index()] = vec4_add(camera_origins[camera_index()], right); camera_object_build_mat(camera); } } void camera_set_pivot_center_to_mouse() { util_render_pick_pos_nor_tex(); bool is_mesh = math_abs(g_context->posx_picked) < 50 && math_abs(g_context->posy_picked) < 50 && math_abs(g_context->posz_picked) < 50; if (!is_mesh) { return; } camera_origins[camera_index()].x = g_context->posx_picked; camera_origins[camera_index()].y = g_context->posy_picked; camera_origins[camera_index()].z = g_context->posz_picked; camera_redraws = 2; camera_object_t *camera = scene_camera; vec4_t up = vec4_mult(transform_up(camera->base->transform), camera_distance()); camera->base->transform->loc.x = g_context->posx_picked; camera->base->transform->loc.y = g_context->posy_picked; camera->base->transform->loc.z = g_context->posz_picked; camera->base->transform->loc = vec4_add(camera->base->transform->loc, up); camera_object_build_mat(camera); } void camera_update(void *_) { if (!camera_wrap_mouse() || g_context->camera_controls == CAMERA_CONTROLS_NONE) { return; } bool modif_key = keyboard_down("alt") || keyboard_down("shift") || keyboard_down("control"); bool modif = modif_key || string_equals(any_map_get(config_keymap, "action_rotate"), "middle"); bool default_keymap = string_equals(g_config->keymap, "default.json"); if (operator_shortcut(any_map_get(config_keymap, "action_rotate"), SHORTCUT_TYPE_STARTED) || operator_shortcut(any_map_get(config_keymap, "action_zoom"), SHORTCUT_TYPE_STARTED) || operator_shortcut(any_map_get(config_keymap, "action_pan"), SHORTCUT_TYPE_STARTED) || operator_shortcut(any_map_get(config_keymap, "rotate_envmap"), SHORTCUT_TYPE_STARTED) || (mouse_started("right") && !modif) || (mouse_started("middle") && !modif) || (mouse_wheel_delta != 0 && !modif_key)) { camera_controls_down = true; } else if (!operator_shortcut(any_map_get(config_keymap, "action_rotate"), SHORTCUT_TYPE_DOWN) && !operator_shortcut(any_map_get(config_keymap, "action_zoom"), SHORTCUT_TYPE_DOWN) && !operator_shortcut(any_map_get(config_keymap, "action_pan"), SHORTCUT_TYPE_DOWN) && !operator_shortcut(any_map_get(config_keymap, "rotate_envmap"), SHORTCUT_TYPE_DOWN) && !(mouse_down("right") && !modif) && !(mouse_down("middle") && !modif) && (mouse_wheel_delta == 0 && !modif_key)) { camera_controls_down = false; } if (_input_occupied || !base_ui_enabled || base_is_dragging || ui->is_scrolling || ui->combo_selected_handle != NULL || !camera_controls_down) { return; } camera_controls_t controls = g_context->camera_controls; if (controls == CAMERA_CONTROLS_ORBIT && (operator_shortcut(any_map_get(config_keymap, "action_rotate"), SHORTCUT_TYPE_DOWN) || (mouse_down("right") && !modif && default_keymap))) { camera_orbit_action(modif, default_keymap); } else if (controls == CAMERA_CONTROLS_ROTATE && (operator_shortcut(any_map_get(config_keymap, "action_rotate"), SHORTCUT_TYPE_DOWN) || (mouse_down("right") && !modif && default_keymap))) { camera_rotate_action(modif, default_keymap); } if (controls == CAMERA_CONTROLS_ROTATE || controls == CAMERA_CONTROLS_ORBIT) { camera_pan_action(modif, default_keymap); camera_zoom_action(modif_key); } else if (controls == CAMERA_CONTROLS_FLY && mouse_down("right")) { camera_fly_action(modif_key); } if (operator_shortcut(any_map_get(config_keymap, "view_pivot_center"), SHORTCUT_TYPE_STARTED)) { camera_set_pivot_center_to_mouse(); } if (operator_shortcut(any_map_get(config_keymap, "rotate_envmap"), SHORTCUT_TYPE_DOWN)) { camera_redraws = 2; g_context->envmap_angle -= mouse_movement_x / 100.0; } if (camera_redraws > 0) { camera_redraws--; if (!ui_menu_show) { g_context->ddirty = 2; } if (g_context->camera_type == CAMERA_TYPE_ORTHOGRAPHIC) { viewport_update_camera_type(g_context->camera_type); } } } f32 camera_distance() { camera_object_t *camera = scene_camera; return vec4_dist(camera_origins[camera_index()], camera->base->transform->loc); } void camera_reset(i32 view_index) { camera_object_t *camera = scene_camera; if (view_index == -1) { camera_origins[0] = (vec4_t){0, 0, 0, 1}; camera_origins[1] = (vec4_t){0, 0, 0, 1}; camera_views[0] = camera->base->transform->local; camera_views[1] = camera->base->transform->local; } else { camera_origins[view_index] = (vec4_t){0, 0, 0, 1.0}; camera_views[view_index] = camera->base->transform->local; } #ifdef IRON_IOS if (config_is_iphone()) { viewport_zoom(-2.8); vec4_t right = vec4_mult(transform_right(camera->base->transform), -0.135); camera->base->transform->loc = vec4_add(camera->base->transform->loc, right); camera_origins[camera_index()] = vec4_add(camera_origins[camera_index()], right); camera_object_build_mat(camera); } #endif }