#version 450 uniform sampler2D tex; in vec2 tex_coord; out vec4 frag_color; void main() { const float auto_exposure_speed = 1.0; frag_color.a = 0.01 * auto_exposure_speed; frag_color.rgb = textureLod(tex, vec2(0.5, 0.5), 0.0).rgb + textureLod(tex, vec2(0.2, 0.2), 0.0).rgb + textureLod(tex, vec2(0.8, 0.2), 0.0).rgb + textureLod(tex, vec2(0.2, 0.8), 0.0).rgb + textureLod(tex, vec2(0.8, 0.8), 0.0).rgb; frag_color.rgb /= 5.0; }