#include "global.h" #include "brush_nodes/boolean_node.c" #include "brush_nodes/brush_output_node.c" #include "brush_nodes/color_node.c" #include "brush_nodes/float_node.c" #include "brush_nodes/input_node.c" #include "brush_nodes/integer_node.c" #include "brush_nodes/math_node.c" #include "brush_nodes/null_node.c" #include "brush_nodes/random_node.c" #include "brush_nodes/separate_vector_node.c" #include "brush_nodes/string_node.c" #include "brush_nodes/tex_image_node.c" #include "brush_nodes/time_node.c" #include "brush_nodes/vector_math_node.c" #include "brush_nodes/vector_node.c" #include "material_nodes/attribute_node.c" #include "material_nodes/bake_texture_node.c" #include "material_nodes/blur_node.c" #include "material_nodes/brick_texture_node.c" #include "material_nodes/brightness_contrast_node.c" #include "material_nodes/bump_node.c" #include "material_nodes/camera_texture_node.c" #include "material_nodes/checker_texture_node.c" #include "material_nodes/clamp_node.c" #include "material_nodes/color_mask_node.c" #include "material_nodes/color_ramp_node.c" #include "material_nodes/combine_color_node.c" #include "material_nodes/combine_xyz_node.c" #include "material_nodes/curvature_bake_node.c" #include "material_nodes/float_curve_node.c" #include "material_nodes/gabor_texture_node.c" #include "material_nodes/gamma_node.c" #include "material_nodes/geometry_node.c" #include "material_nodes/gradient_texture_node.c" #include "material_nodes/group_node.c" #include "material_nodes/hue_saturation_value_node.c" #include "material_nodes/image_texture_node.c" #include "material_nodes/invert_color_node.c" #include "material_nodes/layer_mask_node.c" #include "material_nodes/layer_node.c" #include "material_nodes/magic_texture_node.c" #include "material_nodes/map_range_node.c" #include "material_nodes/mapping_node.c" #include "material_nodes/material_node.c" #include "material_nodes/material_output_node.c" #include "material_nodes/math2_node.c" #include "material_nodes/mix_color_node.c" #include "material_nodes/mix_normal_map_node.c" #include "material_nodes/noise_texture_node.c" #include "material_nodes/normal_map_node.c" #include "material_nodes/normal_node.c" #include "material_nodes/object_info_node.c" #include "material_nodes/picker_node.c" #include "material_nodes/quantize_node.c" #include "material_nodes/replace_color_node.c" #include "material_nodes/rgb_curves_node.c" #include "material_nodes/rgb_node.c" #include "material_nodes/rgb_to_bw_node.c" #include "material_nodes/script_node.c" #include "material_nodes/separate_color_node.c" #include "material_nodes/separate_xyz_node.c" #include "material_nodes/shader_node.c" #include "material_nodes/text_texture_node.c" #include "material_nodes/texture_coordinate_node.c" #include "material_nodes/uv_map_node.c" #include "material_nodes/value_node.c" #include "material_nodes/vector_curves_node.c" #include "material_nodes/vector_math2_node.c" #include "material_nodes/vector_rotate_node.c" #include "material_nodes/vector_transform_node.c" #include "material_nodes/voronoi_texture_node.c" #include "material_nodes/warp_node.c" #include "material_nodes/wave_texture_node.c" #include "material_nodes/wireframe_node.c" #include "neural_nodes/edit_image_node.c" #include "neural_nodes/image_to_3d_mesh_node.c" #include "neural_nodes/image_to_depth_node.c" #include "neural_nodes/image_to_normal_map_node.c" #include "neural_nodes/image_to_pbr_node.c" #include "neural_nodes/inpaint_image_node.c" #include "neural_nodes/neural_node.c" #include "neural_nodes/neural_node_models.c" #include "neural_nodes/outpaint_image_node.c" #include "neural_nodes/text_to_image_node.c" #include "neural_nodes/text_to_text_node.c" #include "neural_nodes/tile_image_node.c" #include "neural_nodes/upscale_image_node.c" #include "neural_nodes/vary_image_node.c" #include "args.c" #include "base.c" #include "box_export.c" #include "box_preferences.c" #include "box_projects.c" #include "camera.c" #include "config.c" #include "console.c" #include "context.c" #include "edit_uvmap.c" #include "export_arm.c" #include "export_exr.c" #include "export_mesh.c" #include "export_obj.c" #include "export_player.c" #include "export_texture.c" #include "geom.c" #include "history.c" #include "import_arm.c" #include "import_asset.c" #include "import_blend_material.c" #include "import_blend_mesh.c" #include "import_envmap.c" #include "import_folder.c" #include "import_font.c" #include "import_keymap.c" #include "import_legacy.c" #include "import_lut.c" #include "import_mesh.c" #include "import_obj.c" #include "import_plugin.c" #include "import_texture.c" #include "import_theme.c" #include "keymap.c" #include "logic_node.c" #include "make_bake.c" #include "make_blur.c" #include "make_brush.c" #include "make_clone.c" #include "make_depth.c" #include "make_discard.c" #include "make_material.c" #include "make_mesh.c" #include "make_mesh_preview.c" #include "make_node_preview.c" #include "make_paint.c" #include "make_particle.c" #include "make_picking.c" #include "make_sculpt.c" #include "make_texcoord.c" #include "node_shader.c" #include "nodes_brush.c" #include "nodes_material.c" #include "operator.c" #include "parser_logic.c" #include "parser_material.c" #include "physics_body.c" #include "physics_sim.c" #include "physics_world.c" #include "pipes.c" #include "player.c" #include "plugin.c" #include "project.c" #include "render_compass.c" #include "render_envsphere.c" #include "render_gizmo.c" #include "render_path_base.c" #include "render_path_deferred.c" #include "render_path_forward.c" #include "render_path_paint.c" #include "render_path_preview.c" #include "render_path_raytrace.c" #include "render_path_raytrace_bake.c" #include "resource.c" #include "slot_brush.c" #include "slot_font.c" #include "slot_layer.c" #include "slot_material.c" #include "strings.c" #include "tab_browser.c" #include "tab_brushes.c" #include "tab_console.c" #include "tab_debug.c" #include "tab_fonts.c" #include "tab_history.c" #include "tab_layers.c" #include "tab_materials.c" #include "tab_meshes.c" #include "tab_plugins.c" #include "tab_scripts.c" #include "tab_swatches.c" #include "tab_textures.c" #include "tab_timeline.c" #include "translator.c" #include "ui_box.c" #include "ui_files.c" #include "ui_header.c" #include "ui_menu.c" #include "ui_menubar.c" #include "ui_nodes.c" #include "ui_sidebar.c" #include "ui_statusbar.c" #include "ui_toolbar.c" #include "ui_view2d.c" #include "uniforms.c" #include "util_clone.c" #include "util_encode.c" #include "util_layer.c" #include "util_mesh.c" #include "util_particle.c" #include "util_render.c" #include "util_texture.c" #include "util_uv.c" #include "viewport.c" #include "kickstart.c"