{ "Input": "Eingabe", "Texture": "Textur", "Color": "Farbe", "Vector": "Vektor", "Converter": "Konverter", "Group": "Gruppe", "Attribute": "Attribut", "Fac": "Faktor", "Name": "Name", "Camera Data": "Kameradaten", "View Vector": "Ansichtsvektor", "View Z Depth": "Ansicht Z-Tiefe ", "View Distance": "Ansicht Entfernung", "Fresnel": "Fresnel", "IOR": "IOR", "Normal": "Normale", "Geometry": "Geometrie", "Position": "Position", "Tangent": "Tangente", "True Normal": "Echte Normale", "Incoming": "Einkommend", "Parametric": "Parametrisch", "Backfacing": "Rückseitig", "Pointiness": "Spitzheit", "Random Per Island": "Zufallswert pro Insel", "Layer": "Ebene", "Base Color": "Base Color", "Opacity": "Deckkraft", "Occlusion": "Occlusion", "Roughness": "Roughness", "Metallic": "Metallic", "Normal Map": "Normal Map", "Emission": "Emission", "Height": "Height", "Subsurface": "Subsurface", "Layer Mask": "Ebenenmaske", "Value": "Wert", "Layer Weight": "Ebenengewicht", "Blend": "Mischung", "Facing": "Zugewendet", "Material": "Material", "Object Info": "Objekt Information", "Location": "Position", "Object Index": "Objekt Index", "Material Index": "Material Index", "Random": "Zufall", "Picker": "Pipette", "RGB": "RGB", "default_value": "Standardwert", "Script": "Skript", "Shader": "Shader", "Texture Coordinate": "Texturkoordinate", "Generated": "Generiert", "UV": "UV", "Object": "Objekt", "Camera": "Kamera", "Window": "Fenster", "Reflection": "Reflexion", "UV Map": "UV Map", "Vertex Color": "Vertex Farbe", "Alpha": "Alpha", "Wireframe": "Drahtgitter", "Size": "Größe", "Pixel Size": "Pixelgröße", "Material Output": "Ergebnismaterial", "Brick Texture": "Backstein Textur", "Color 1": "1. Farbe", "Color 2": "2. Farbe", "Mortar": "Mörtelfarbe", "Scale": "Skalierung", "Checker Texture": "Schach Textur", "Curvature Bake": "Krümmung Baken", "Strength": "Stärke", "Radius": "Radius", "Offset": "Offset", "Gradient Texture": "Farbverlauf Textur", "gradient_type": "Farbverlauf Art", "Linear": "Linear", "Diagonal": "Diagonal", "Radial": "Radial", "Spherical": "Sphärisch", "Image Texture": "Bild Textur", "File": "Datei", "Color Space": "Farbraum", "Auto": "Automatisch", "sRGB": "sRGB", "DirectX Normal Map": "DirectX Normal Map", "Magic Texture": "Magie Textur", "Musgrave Texture": "Musgrave Textur", "Noise Texture": "Rausch Textur", "Voronoi Texture": "Voronoi Textur", "coloring": "Farbgebung", "Intensity": "Intensität", "Cells": "Zellen", "Wave Texture": "Wellen Textur", "Blur": "Unschärfe", "Bright/Contrast": "Helligkeit/Kontrast", "Bright": "Helligkeit", "Contrast": "Kontrast", "Gamma": "Gamma", "Hue/Saturation": "Farbton/Sättigung", "Hue": "Farbton", "Saturation": "Sättigung", "Invert": "Invertieren", "MixRGB": "RGB Mischen", "blend_type": "Überblendungsart", "Mix": "Mix", "Darken": "Abdunkeln", "Multiply": "Multiplizieren", "Burn": "Nachbelichten", "Lighten": "Aufhellen", "Screen": "Verdecken", "Dodge": "Abwedeln", "Add": "Hinzufügen", "Overlay": "Überlagern", "Soft Light": "Weiches Licht", "Linear Light": "Lineares Licht", "Difference": "Unterschied", "Subtract": "Subtrahieren", "Divide": "Dividieren", "use_clamp": "Werte begrenzen", "Quantize": "Quantisieren", "Stength": "Stärke", "Warp": "Warp", "Angle": "Winkel", "Mask": "Maske", "Bump": "Bump", "Distance": "Abstand", "Mapping": "Mapping", "Rotation": "Drehung", "Mix Normal Map": "Mix Normal Map", "Normal Map 1": "Normal Map 1", "Normal Map 2": "Normal Map 2", "Partial Derivative": "Partielle Ableitung", "Whiteout": "Whiteout", "Reoriented": "Umorientiert", "Dot": "Skalarprodukt", "Vector Curves": "Vektorkurve", "Clamp": "Begrenzen", "Min": "Min", "Max": "Max", "operation": "Operation", "Min Max": "Min Max", "Range": "Bereich", "Color Ramp": "Farbgradient", "Combine HSV": "HSV zusammenführen", "H": "H", "S": "S", "V": "V", "Combine RGB": "RGB zusammenführen", "R": "R", "G": "G", "B": "B", "Combine XYZ": "XYZ zusammenführen", "X": "X", "Y": "Y", "Z": "Z", "Map Range": "Bereich abbilden", "From Min": "Von Min", "From Max": "Von Max", "To Min": "Nach Min", "To Max": "Nach Max", "Math": "Mathematik", "Power": "Potenz", "Logarithm": "Logarithmus", "Square Root": "Quadratwurzel", "Inverse Square Root": "Reziproke Quadratwurzel", "Absolute": "Absolutbetrag", "Exponent": "Exponent", "Minimum": "Minumum", "Maximum": "Maximum", "Less Than": "Kleiner als", "Greater Than": "Größer als", "Sign": "Signum", "Round": "Runden", "Floor": "Abrunden", "Ceil": "Aufrunden", "Truncate": "Abschneiden", "Fraction": "Nachkommastellen", "Modulo": "Modulo", "Snap": "Snap", "Ping-Pong": "Ping-Pong", "Sine": "Sinus", "Cosine": "Kosinus", "Arcsine": "Arkussinus", "Arccosine": "Arkuskosinus", "Arctangent": "Arkustangens", "Arctan2": "Arkustangens 2", "Hyperbolic Sine": "Sinus Hyperbolicus", "Hyperbolic Cosine": "Kosinus Hyperbolicus", "Hyperbolic Tangent": "Tangens Hyperbolicus", "To Radians": "Nach Bogenmaß", "To Degrees": "Nach Gradmaß", "RGB to BW": "RGB zu Graustufen", "Val": "Helligkeit", "Separate HSV": "HSV auftrennen", "Separate RGB": "RGB auftrennen", "Separate XYZ": "XYZ auftrennen", "Vector Math": "Vektor Mathematik", "Average": "Mittelwert", "Cross Product": "Kreuzprodukt", "Project": "Projizieren", "Reflect": "Spiegeln", "Dot Product": "Skalarprodukt", "Length": "Länge", "Normalize": "Normieren", "New Group": "Neue Gruppe", "Constant": "Konstant", "Interpolate": "Interpolieren", "Group Input": "Gruppeneingabe", "Group Output": "Gruppenausgabe", "Nodes": "Nodes", "Socket": "Buchse", "RGBA": "RGBA", "untitled": "unbenannt", "plugin enabled": "Plugin aktiviert", "New Layer": "Neue Ebene", "Delete Layer": "Ebene löschen", "Clear Layer": "Ebene leeren", "Duplicate Layer": "Ebene duplizieren", "Order Layers": "Ebenen umordnen", "Merge Layers": "Ebenen zusammenfassen", "Apply Mask": "Maske anwenden", "To Fill Layer": "Zu Füllebene", "To Paint Layer": "Zu Malebene", "Layer Opacity": "Ebenendeckkraft", "Layer Blending": "Ebenenüberblendung", "Edit Nodes": "Nodes bearbeiten", "New Material": "Neues Material", "Delete Material": "Material Löschen", "Duplicate Material": "Material duplizieren", "Apply Filter": "Filter anwenden", "New": "Neu", "None": "Keins", "Recent Projects": "Zuletzt verwendete Projekte", "New Project": "Neues Projekt", "Template": "Vorlage", "Aspect Ratio": "Seitenverhältnis", "Cancel": "Abbrechen", "OK": "OK", "Import Mesh": "Mesh importieren", "UDIM Tile": "UDIM Kachel", "Split By": "Aufteilen nach", "Split .obj mesh into objects": "Teile .obj Mesh in Objekte auf", "Parse Transforms": "Transformationen mit auslesen", "Load per-object transforms from .fbx": "Lade Transformationen pro Objekt aus der .fbx", "Parse Vertex Colors": "Vertex Farben mit auslesen", "Import vertex color data": "Importiere Vertex Farben", "Import": "Importieren", "Importing mesh": "Mesh wird importiert", "?": "?", "Unwrap Mesh": "Unwrap Mesh", "Plugin": "Plugin", "Unwrap": "Unwrap", "Unwrapping mesh": "Mesh wird unwrapped", "Error: .arm file expected": "Fehler: .arm Datei erwartet", "Error: Unknown asset format": "Fehler: Unbekanntes Asset Format", "Error: Could not locate texture": "Fehler: Textur konnte nicht gefunden werden", "Error: Failed to read mesh data": "Fehler: Meshdaten konnten nicht gelesen werden", "Error: Mesh has no UVs, generating defaults": "Fehler: Mesh hat keine UVs, sodass Vorgabewerte erzeugt werden", "Error: Check internet connection to access the cloud": "Fehler: Internetverbindung für den Cloudzugriff prüfen", "Info: Asset already imported": "Info: Asset bereits importiert", "Textures exported.": "Texturen exportiert.", "Keymap imported:": "Tastenbelegung importiert:", "Plugin imported:": "Plugin importiert:", "Texture imported:": "Textur importiert:", "Theme imported:": "Theme importiert:", "Brush Output": "Pinselausgabe", "Hardness": "Härte", "Stencil": "Schablone", "Directional": "Gerichtet", "file": "Datei", "color_space": "Farbraum", "Lazy Radius": "Träger Radius", "Lazy Step": "Träger Schritt", "Separate Vector": "Vektor aufteilen", "Time": "Zeit", "Delta": "Delta", "Brush": "Pinsel", "Export Textures": "Texturen exportieren", "Bake to Textures": "Auf Textur backen", "Resolution": "Auflösung", "Format": "Format", "Quality": "Qualität", "Visible": "Sichtbar", "Selected": "Ausgewählt", "Per Object": "Pro Objekt", "Per Udim Tile": "Pro Udim Tile", "Layers": "Ebenen", "Preset": "Vorlage", "Disk": "Festplatte", "Packed": "Gepackt", "Destination": "Ziel", "Export": "Exportieren", "Exporting textures": "Texturen werden exportiert", "Export texture files": "Texturdateien exportieren", "Presets": "Vorlagen", "New Preset": "Neue Vorlage", "Preset imported:": "Vorlage importiert:", "A": "A", "Delete": "Löschen", "Atlases": "Atlanten", "Atlas": "Atlas", "Export Mesh": "Mesh exportieren", "All": "Alle", "Meshes": "Meshes", "Apply Displacement": "Displacement anwenden", "triangles": "Dreiecke", "Exporting mesh": "Mesh wird exportiert", "Export Material": "Material exportieren", "Pack Assets": "Assets zusammenpacken", "Export Icon": "Icon exportieren", "Export Brush": "Pinsel exportieren", "Interface": "Oberfläche", "Language": "Sprache", "UI Scale": "Skalierung der Oberfläche", "Camera Speed": "Kamerageschwindigkeit", "Vertical": "Vertikal", "Vertical Inverted": "Umgekehrt vertikal", "Horizontal": "Horizontal", "Horizontal Inverted": "Umgekehrt horizontal", "Vertical and Horizontal": "Vertikal und horizontal", "Vertical and Horizontal Inverted": "Umgekehrt vertikal und horizontal", "Direction to Zoom": "Zoomrichtung", "Wrap Mouse": "Maus herumführen", "Wrap mouse around view boundaries during camera control": "Bei der Steuerung der Kamera die Maus um die Ansichtsgrenzen herumführen.", "Show Node Preview": "Knotenvorschau zeigen", "Cache UI Draws": "Zeichnen des Interfaces zwischenspeichern", "Enabling may reduce GPU usage": "Das Aktivieren kann die GPU-Leistung verringern.", "Show Asset Names": "Namen der Assets anzeigen", "Restore": "Wiederherstellen", "Restore defaults?": "Standards wiederherstellen?", "Confirm": "Bestätigen", "Import...": "Importieren...", "Reset Layout": "Layout zurücksetzen", "Reset layout?": "Layout zurücksetzen?", "Theme": "Theme", "New Theme": "Neues Theme", "Straight": "Gerade", "Curved": "Gebogen", "Usage": "Verwendung", "Undo Steps": "Schritte rückgängig", "Dilate Radius": "Radius erweitern", "Dilate painted textures to prevent seams": "Gemalte Texturen ausweiten, um Seams zu vermeiden", "Instant": "Sofort", "Delayed": "Verzögert", "Dilate": "Ausweiten", "Paint": "Malen", "Bake": "Baken", "Default Workspace": "Standard Workspace", "Default Layer Resolution": "Standard Layerauflösung", "Cloud Server": "Cloud Server", "Live Material Preview": "Echtzeit Materialvorschau", "Instantly update material preview on node change": "Aktualisiere das Material bei Node-Änderung sofort", "Live Brush Preview": "Echtzeit Pinselvorschau", "Draw live brush preview in viewport": "Zeichne Echtzeit-Pinselvorschau im Ansichtsfenster", "3D Cursor": "3D Cursor", "Depth Reject": "Tiefe verwerfen", "Angle Reject": "Winkel verwerfen", "Pencil": "Bleistift", "Pen": "Stift", "Pressure controls": "Kontrolle für Anpressdruck", "Brush Radius": "Pinselradius", "Brush Hardness": "Pinselhärte", "Brush Opacity": "Pinseldeckkraft", "Brush Angle": "Pinselwinkel", "Sensitivity": "Sensibilität", "Help": "Hilfe", "Viewport": "Ansichtsfenster", "Core": "Kern", "Full": "Vollständig", "Path Tracer": "Pfadverfolger", "Mobile": "Mobil", "Renderer": "Renderer", "Super Sample": "Supersampling", "VSync": "VSync", "Voxel AO": "Voxel AO", "Cone-traced AO and shadows": "Cone-traced AO und Schatten", "Cone Offset": "Kegelversatz", "Aperture": "Blende", "SSAO": "SSAO", "SSR": "SSR", "Bloom": "Bloom", "Vignette": "Vignette", "Clip Start": "Clip Start", "Clip End": "Clip Ende", "Displacement Strength": "Displacement Stärke", "Keymap": "Tastenbelegung", "Plugins": "Plugins", "New Plugin": "Neues Plugin", "Edit in Text Editor": "Im Texteditor bearbeiten", "Edit in Script Tab": "Im Script Tab bearbeiten", "Projects": "Projekte", "Opening project": "Projekt wird geöffnet", "Duplicate": "Duplizieren", "Browser": "Browser", "Path": "Pfad", "Refresh": "Aktualisieren", "Search": "Suchen", "Cloud": "Cloud", "Brushes": "Pinsel", "Console": "Konsole", "Clear": "Leeren", "Copy": "Kopieren", "Fonts": "Schriftarten", "Import font file": "Schriftart importieren", "2D View": "2D Ansicht", "History": "Verlauf", "Paint Layer": "Malebene", "Fill Layer": "Füllebene", "Decal Layer": "Aufkleberebene", "Black Mask": "Schwarze Maske", "White Mask": "Weiße Maske", "Fill Mask": "Füllmaske", "Show 2D View": "2D Ansicht anzeigen", "Filter": "Filter", "Blending": "Vermischen", "Shared": "Geteilt", "To Fill Mask": "Zu Füllmaske", "To Paint Mask": "Zu Zeichenmaske", "Apply": "Anwenden", "Merge Group": "Gruppe vereinigen", "Merge Down": "Nach unten vereinen", "Res": "Aufl.", "UV Scale": "UV Skalierung", "Triplanar": "Triplanar", "TexCoord": "Texturkoordinaten", "Normal Blending": "Normalen-Überblendung", "Height Blending": "Höhen-Überblendung", "Materials": "Materialien", "Show Node Editor": "Node Editor anzeigen", "Replace Existing": "Bestehende ersetzen", "Append": "Hinzufügen", "Import mesh file": "Mesh importieren", "Flip Normals": "Normalen invertieren", "Calculate Normals": "Normalen berechnen", "Geometry to Origin": "Geometrie in den Ursprung", "Rotate X": "X Achse rotieren", "Rotate Y": "Y Achse rotieren", "Rotate Z": "Z Achse rotieren", "Particles": "Partikel", "Manager": "Verwaltung", "Run": "Ausführen", "Swatches": "Farbfelder", "Add new swatch": "Neues Farbfeld hinzufügen", "Import swatches": "Farbfelder importieren", "Export swatches": "Farbfelder exportieren", "Restore default swatches": "Standardfarbfelder wiederherstellen", "Swatch": "Farbfeld", "Textures": "Texturen", "Import texture file": "Textur importieren", "(packed)": "(gepackt)", "Reimport": "Erneut importieren", "To Mask": "Zu Maske", "Open Containing Directory...": "Beinhaltenden Ordner öffnen...", "Drag and drop files here": "Hier Dateien per Drag & Drop ablegen", "File Browser": "Dateibrowser", "Save": "Speichern", "Open": "Öffnen", "Picked Color": "Gewählte Farbe", "Color ID Map": "Color ID Map", "Color ID": "Farb ID", "Base": "Basis", "Select Material": "Material wählen", "Stop": "Stoppen", "AO": "AO", "Curvature": "Krümmung", "Object Normal": "Objekt Normale", "Derivative": "Ableitung", "Material ID": "Material ID", "Object ID": "Objekt ID", "Lightmap": "Lightmap", "Bent Normal": "Gekrümmte Normalen", "Thickness": "Dicke", "Samples": "Samples", "Up Axis": "Vertikale Achse", "XYZ": "XYZ", "-X": "-X", "-Y": "-Y", "-Z": "-Z", "Axis": "Achse", "Rays/pix:": "Ray/pixel :", "Rays/sec:": "Ray/sec :", "Smooth": "Glättung", "High Poly": "High Poly", "Scale X": "X skalieren", "Face": "Face", "UV Island": "UV Insel", "Fill Mode": "Füllmodus", "X-Ray": "X-Ray", "Symmetry": "Symmetrie", "New Project...": "Neues Projekt...", "Open...": "Öffnen...", "Open Recent...": "Zuletzt verwendetes...", "Save As...": "Speichern unter...", "Import Texture...": "Textur importieren...", "Import Envmap...": "Hintergrundbild importieren...", "Import Font...": "Schriftart importieren...", "Import Material...": "Material importieren...", "Import Brush...": "Pinsel importieren...", "Import Swatches...": "Farbfelder importieren...", "Import Mesh...": "Mesh importieren...", "Reimport Mesh": "Mesh neu importieren", "Reimport Textures": "Texturen neu importieren", "Export Textures...": "Texturen exportieren...", "Export Swatches...": "Farbfelder exportieren...", "Export Mesh...": "Mesh exportieren...", "Bake Material...": "Material baken...", "Exit": "Beenden", "Undo {step}": "Rückgängig {step}", "Redo {step}": "Wiederherstellen {step}", "Preferences...": "Einstellungen...", "Distract Free": "Interface ein-/ausblenden", "Toggle Fullscreen": "In Vollbild umschalten", "Environment": "Umgebung", "Environment Angle": "Umgebungswinkel", "Light": "Licht", "Light Angle": "Lichtwinkel", "Light Size": "Größe des Lichts", "Split View": "Geteilte Ansicht", "Cull Backfaces": "Rückseiten ausblenden", "Filter Textures": "Texturen filtern", "Texels": "Texels", "Compass": "Kompass", "Envmap": "Hintergrundbild", "Blur Envmap": "Hintergrundbild weichzeichnen", "Lit": "Beleuchtet (Lit)", "Path Traced": "Pfadverfolgung", "Reset": "Zurücksetzen", "Front": "Vorn", "Back": "Hinten", "Right": "Rechts", "Left": "Links", "Top": "Oben", "Bottom": "Unten", "Orbit Left": "Links umkreisen", "Orbit Right": "Rechts umkreisen", "Orbit Up": "Aufwärts umkreisen", "Orbit Down": "Abwärts umkreisen", "Orbit Opposite": "Umkreisen umkehren", "Zoom In": "Vergrößern", "Zoom Out": "Verkleinern", "FoV": "Sichtfeld", "Orbit": "Umkreisen", "Rotate": "Drehen", "Fly": "Fliegen", "Perspective": "Perspektivisch", "Orthographic": "Orthografisch", "Camera Type": "Kameraart", "Manual": "Handbuch", "What's New": "Neuigkeiten", "Issue Tracker": "Fehler verfolgen", "Report Bug": "Fehler melden", "Request Feature": "Funktion vorschlagen", "Check for Updates...": "Auf Updates prüfen...", "Update": "Update", "Update is available!\nPlease visit armorpaint.org to download.": "Ein Update ist verfügbar!\nBitte armorpaint.org aufrufen um die neuste Version herunterzuladen.", "You are up to date!": "ArmorPaint ist auf dem neuesten Stand!", "Unable to check for updates.\nPlease visit armorpaint.org.": "Derzeit kann nicht auf Updates überprüft werden.\nBitte direkt armorpaint.org aufrufen.", "About...": "Über...", "About": "Über", "Saving project": "Projekt wird gespeichert", "Edit": "Bearbeiten", "Mode": "Modus", "Type": "Typ", "Cut": "Ausschneiden", "Paste": "Einfügen", "Close": "Schließen", "Search for nodes": "Nach Nodes suchen", "Text": "Text", "Eraser": "Radiergummi", "Fill": "Füllen", "Decal": "Aufkleber", "Clone": "Klonen", "Particle": "Partikel", "ColorID": "FarbID", "Gizmo": "Gizmo", "Hold {key} to set source": "{key} gedrückt halten um die Quelle zu setzen", "Tiled": "Tiled" }