#include "../global.h" void layer_node_init() { any_array_push(nodes_material_input, layer_node_def); any_map_set(parser_material_node_vectors, "LAYER", layer_node_vector); any_map_set(parser_material_node_values, "LAYER", layer_node_value); } char *layer_node_vector(ui_node_t *node, ui_node_socket_t *socket) { i32 l = node->buttons->buffer[0]->default_value->buffer[0]; if (socket == node->outputs->buffer[0]) { // Base node_shader_add_texture(parser_material_kong, string_join("texpaint", i32_to_string(l)), string_join("_texpaint", i32_to_string(l))); return string_join(string_join("sample(texpaint", i32_to_string(l)), ", sampler_linear, tex_coord).rgb"); } else { // Normal node_shader_add_texture(parser_material_kong, string_join("texpaint_nor", i32_to_string(l)), string_join("_texpaint_nor", i32_to_string(l))); return string_join(string_join("sample(texpaint_nor", i32_to_string(l)), ", sampler_linear, tex_coord).rgb"); } } char *layer_node_value(ui_node_t *node, ui_node_socket_t *socket) { i32 l = node->buttons->buffer[0]->default_value->buffer[0]; if (socket == node->outputs->buffer[1]) { // Opac node_shader_add_texture(parser_material_kong, string_join("texpaint", i32_to_string(l)), string_join("_texpaint", i32_to_string(l))); return string_join(string_join("sample(texpaint", i32_to_string(l)), ", sampler_linear, tex_coord).a"); } else if (socket == node->outputs->buffer[2]) { // Occ node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l))); return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).r"); } else if (socket == node->outputs->buffer[3]) { // Rough node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l))); return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).g"); } else if (socket == node->outputs->buffer[4]) { // Metal node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l))); return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).b"); } else if (socket == node->outputs->buffer[6]) { return "0.0"; } // Emission else if (socket == node->outputs->buffer[7]) { // Height node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l))); return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).a"); } else { return "0.0"; } // Subsurface }