#include "../global.h" void magic_texture_node_init() { any_array_push(nodes_material_texture, magic_texture_node_def); any_map_set(parser_material_node_vectors, "TEX_MAGIC", magic_texture_node_vector); any_map_set(parser_material_node_values, "TEX_MAGIC", magic_texture_node_value); } char *magic_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) { node_shader_add_function(parser_material_kong, str_tex_magic); char *co = parser_material_get_coord(node); char *scale = parser_material_parse_value_input(node->inputs->buffer[1], false); char *res = string_join(string_join(string_join(string_join("tex_magic(", co), " * "), scale), " * 4.0)"); return res; } char *magic_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) { node_shader_add_function(parser_material_kong, str_tex_magic); char *co = parser_material_get_coord(node); char *scale = parser_material_parse_value_input(node->inputs->buffer[1], false); char *res = string_join(string_join(string_join(string_join("tex_magic_f(", co), " * "), scale), " * 4.0)"); return res; }