#include "../global.h" void object_info_node_init() { any_array_push(nodes_material_input, object_info_node_def); any_map_set(parser_material_node_vectors, "OBJECT_INFO", object_info_node_vector); any_map_set(parser_material_node_values, "OBJECT_INFO", object_info_node_value); } char *object_info_node_vector(ui_node_t *node, ui_node_socket_t *socket) { if (socket == node->outputs->buffer[0]) { // Location parser_material_kong->frag_wposition = true; return "input.wposition"; } else { // Color return "float3(0.0, 0.0, 0.0)"; } } char *object_info_node_value(ui_node_t *node, ui_node_socket_t *socket) { if (socket == node->outputs->buffer[2]) { // Alpha return "0.0"; } else if (socket == node->outputs->buffer[3]) { // Object Index node_shader_add_constant(parser_material_kong, "object_info_index: float", "_object_info_index"); return "constants.object_info_index"; } else if (socket == node->outputs->buffer[4]) { // Material Index node_shader_add_constant(parser_material_kong, "object_info_material_index: float", "_object_info_material_index"); return "constants.object_info_material_index"; } else { // Random node_shader_add_constant(parser_material_kong, "object_info_random: float", "_object_info_random"); return "constants.object_info_random"; } }