#include "../global.h" void wave_texture_node_init() { any_array_push(nodes_material_texture, wave_texture_node_def); any_map_set(parser_material_node_vectors, "TEX_WAVE", wave_texture_node_vector); any_map_set(parser_material_node_values, "TEX_WAVE", wave_texture_node_value); } char *wave_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) { node_shader_add_function(parser_material_kong, str_tex_wave); char *co = parser_material_get_coord(node); char *scale = parser_material_parse_value_input(node->inputs->buffer[1], false); char *res = parser_material_to_vec3(string_join(string_join(string_join(string_join("tex_wave_f(", co), " * "), scale), ")")); return res; } char *wave_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) { node_shader_add_function(parser_material_kong, str_tex_wave); char *co = parser_material_get_coord(node); char *scale = parser_material_parse_value_input(node->inputs->buffer[1], false); char *res = string_join(string_join(string_join(string_join("tex_wave_f(", co), " * "), scale), ")"); return res; }