#include "../global.h" char *material_node_vector(ui_node_t *node, ui_node_socket_t *socket) { char *result = "float3(0.0, 0.0, 0.0)"; i32 mi = node->buttons->buffer[0]->default_value->buffer[0]; if (mi >= g_project->_->materials->length) { return result; } slot_material_t *m = g_project->_->materials->buffer[mi]; ui_node_t_array_t *_nodes = parser_material_nodes; ui_node_link_t_array_t *_links = parser_material_links; gc_unroot(parser_material_nodes); parser_material_nodes = m->canvas->nodes; gc_root(parser_material_nodes); gc_unroot(parser_material_links); parser_material_links = m->canvas->links; gc_root(parser_material_links); any_array_push(parser_material_parents, node); ui_node_t *output_node = parser_material_node_by_type(parser_material_nodes, "OUTPUT_MATERIAL_PBR"); if (socket == node->outputs->buffer[0]) { // Base result = string_copy(parser_material_parse_vector_input(output_node->inputs->buffer[0])); } else if (socket == node->outputs->buffer[5]) { // Normal result = string_copy(parser_material_parse_vector_input(output_node->inputs->buffer[5])); } gc_unroot(parser_material_nodes); parser_material_nodes = _nodes; gc_root(parser_material_nodes); gc_unroot(parser_material_links); parser_material_links = _links; gc_root(parser_material_links); array_pop(parser_material_parents); return result; } char *material_node_value(ui_node_t *node, ui_node_socket_t *socket) { char *result = "0.0"; i32 mi = node->buttons->buffer[0]->default_value->buffer[0]; if (mi >= g_project->_->materials->length) return result; slot_material_t *m = g_project->_->materials->buffer[mi]; ui_node_t_array_t *_nodes = parser_material_nodes; ui_node_link_t_array_t *_links = parser_material_links; gc_unroot(parser_material_nodes); parser_material_nodes = m->canvas->nodes; gc_root(parser_material_nodes); gc_unroot(parser_material_links); parser_material_links = m->canvas->links; gc_root(parser_material_links); any_array_push(parser_material_parents, node); ui_node_t *output_node = parser_material_node_by_type(parser_material_nodes, "OUTPUT_MATERIAL_PBR"); if (socket == node->outputs->buffer[1]) { // Opac result = string_copy(parser_material_parse_value_input(output_node->inputs->buffer[1], false)); } else if (socket == node->outputs->buffer[2]) { // Occ result = string_copy(parser_material_parse_value_input(output_node->inputs->buffer[2], false)); } else if (socket == node->outputs->buffer[3]) { // Rough result = string_copy(parser_material_parse_value_input(output_node->inputs->buffer[3], false)); } else if (socket == node->outputs->buffer[4]) { // Metal result = string_copy(parser_material_parse_value_input(output_node->inputs->buffer[4], false)); } else if (socket == node->outputs->buffer[7]) { // Height result = string_copy(parser_material_parse_value_input(output_node->inputs->buffer[7], false)); } gc_unroot(parser_material_nodes); parser_material_nodes = _nodes; gc_root(parser_material_nodes); gc_unroot(parser_material_links); parser_material_links = _links; gc_root(parser_material_links); array_pop(parser_material_parents); return result; } void material_node_init() { ui_node_t *material_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Material"), .type = "MATERIAL", // extension .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw((void *[]){}, 0), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Base Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Opacity"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Occlusion"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Roughness"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Metallic"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Normal Map"), .type = "VECTOR", .color = -10238109, .default_value = f32_array_create_xyz(0.5, 0.5, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Emission"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Height"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Subsurface"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 9), .buttons = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Material"), .type = "ENUM", .output = -1, .default_value = f32_array_create_x(0), .data = u8_array_create_from_string(""), .min = 0.0, .max = 1.0, .precision = 100, .height = 0}), }, 1), .width = 0, .flags = 0}); any_array_push(nodes_material_input, material_node_def); any_map_set(parser_material_node_vectors, "MATERIAL", material_node_vector); any_map_set(parser_material_node_values, "MATERIAL", material_node_value); }