#include "../global.h" char *wireframe_node_value(ui_node_t *node, ui_node_socket_t *socket) { node_shader_add_texture(parser_material_kong, "texuvmap", "_texuvmap"); // let use_pixel_size: bool = node.buttons[0].default_value[0] > 0.0; // let pixel_size: f32 = parse_value_input(node.inputs[0]); return "sample_lod(texuvmap, sampler_linear, tex_coord, 0.0).r"; } void wireframe_node_init() { ui_node_t *wireframe_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Wireframe"), .type = "WIREFRAME", .x = 0, .y = 0, .color = 0xffb34f5a, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Size"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.01), .min = 0.0, .max = 0.1, .precision = 100, .display = 0}), }, 1), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Factor"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Pixel Size"), .type = "BOOL", .output = 0, .default_value = f32_array_create_x(0), .data = NULL, .min = 0.0, .max = 1.0, .precision = 100, .height = 0}), }, 1), .width = 0, .flags = 0}); any_array_push(nodes_material_input, wireframe_node_def); any_map_set(parser_material_node_values, "WIREFRAME", wireframe_node_value); }