function make_texcoord_run(kong: node_shader_t) { let fill_layer: bool = context_raw.layer.fill_layer != null; let uv_type: uv_type_t = fill_layer ? context_raw.layer.uv_type : context_raw.brush_paint; let decal: bool = context_is_decal(); let angle: f32 = context_raw.brush_angle + context_raw.brush_nodes_angle; let uv_angle: f32 = fill_layer ? context_raw.layer.angle : angle; if (uv_type == uv_type_t.PROJECT || decal) { // TexCoords - project node_shader_add_constant(kong, "brush_scale: float", "_brush_scale"); node_shader_write_attrib_frag(kong, "var uvsp: float2 = sp.xy;"); if (fill_layer) { // Decal layer node_shader_write_attrib_frag(kong, "if (uvsp.x < 0.0 || uvsp.y < 0.0 || uvsp.x > 1.0 || uvsp.y > 1.0) { discard; }"); if (uv_angle != 0.0) { node_shader_add_constant(kong, "brush_angle: float2", "_brush_angle"); node_shader_write_attrib_frag(kong, "uvsp = float2(uvsp.x * constants.brush_angle.x - uvsp.y * constants.brush_angle.y, uvsp.x * constants.brush_angle.y + uvsp.y * constants.brush_angle.x);"); } kong.frag_n = true; node_shader_add_constant(kong, "decal_layer_nor: float3", "_decal_layer_nor"); let dot_angle: f32 = context_raw.brush_angle_reject_dot; node_shader_write_frag(kong, "if (abs(dot(n, constants.decal_layer_nor) - 1.0) > " + dot_angle + ") { discard; }"); kong.frag_wposition = true; node_shader_add_constant(kong, "decal_layer_loc: float3", "_decal_layer_loc"); node_shader_add_constant(kong, "decal_layer_dim: float", "_decal_layer_dim"); node_shader_write_attrib_frag(kong, "if (abs(dot(constants.decal_layer_nor, constants.decal_layer_loc - input.wposition)) > constants.decal_layer_dim) { discard; }"); } else if (decal) { node_shader_add_constant(kong, "decal_mask: float4", "_decal_mask"); node_shader_write_attrib_frag(kong, "uvsp = uvsp - constants.decal_mask.xy;"); node_shader_write_attrib_frag(kong, "uvsp.x *= constants.aspect_ratio;"); node_shader_write_attrib_frag(kong, "uvsp = uvsp * (0.21 / (constants.decal_mask.w * 0.9));"); // Decal radius if (context_raw.brush_directional) { node_shader_add_constant(kong, "brush_direction: float3", "_brush_direction"); node_shader_write_attrib_frag(kong, "if (constants.brush_direction.z == 0.0) { discard; }"); node_shader_write_attrib_frag(kong, "uvsp = float2(uvsp.x * constants.brush_direction.x - uvsp.y * constants.brush_direction.y, uvsp.x * constants.brush_direction.y + uvsp.y * constants.brush_direction.x);"); } if (uv_angle != 0.0) { node_shader_add_constant(kong, "brush_angle: float2", "_brush_angle"); node_shader_write_attrib_frag(kong, "uvsp = float2(uvsp.x * constants.brush_angle.x - uvsp.y * constants.brush_angle.y, uvsp.x * constants.brush_angle.y + uvsp.y * constants.brush_angle.x);"); } node_shader_add_constant(kong, "brush_scale_x: float", "_brush_scale_x"); node_shader_write_attrib_frag(kong, "uvsp.x *= constants.brush_scale_x;"); node_shader_write_attrib_frag(kong, "uvsp += float2(0.5, 0.5);"); node_shader_write_attrib_frag(kong, "if (uvsp.x < 0.0 || uvsp.y < 0.0 || uvsp.x > 1.0 || uvsp.y > 1.0) { discard; }"); } else { node_shader_write_attrib_frag(kong, "uvsp.x *= constants.aspect_ratio;"); if (uv_angle != 0.0) { node_shader_add_constant(kong, "brush_angle: float2", "_brush_angle"); node_shader_write_attrib_frag(kong, "uvsp = float2(uvsp.x * constants.brush_angle.x - uvsp.y * constants.brush_angle.y, uvsp.x * constants.brush_angle.y + uvsp.y * constants.brush_angle.x);"); } } node_shader_write_attrib_frag(kong, "var tex_coord: float2 = uvsp * constants.brush_scale;"); } else if (uv_type == uv_type_t.UVMAP) { // TexCoords - uvmap node_shader_add_constant(kong, "brush_scale: float", "_brush_scale"); node_shader_add_out(kong, "tex_coord: float2"); node_shader_write_vert(kong, "output.tex_coord = input.tex * constants.brush_scale;"); if (uv_angle > 0.0) { node_shader_add_constant(kong, "brush_angle: float2", "_brush_angle"); node_shader_write_vert(kong, "output.tex_coord = float2(output.tex_coord.x * constants.brush_angle.x - output.tex_coord.y * constants.brush_angle.y, output.tex_coord.x * constants.brush_angle.y + output.tex_coord.y * constants.brush_angle.x);"); } node_shader_write_attrib_frag(kong, "var tex_coord: float2 = input.tex_coord;"); } else { // TexCoords - triplanar kong.frag_wposition = true; kong.frag_n = true; node_shader_add_constant(kong, "brush_scale: float", "_brush_scale"); node_shader_write_attrib_frag(kong, "var tri_weight: float3 = input.wnormal * input.wnormal;"); // n * n node_shader_write_attrib_frag(kong, "var tri_max: float = max(tri_weight.x, max(tri_weight.y, tri_weight.z));"); node_shader_write_attrib_frag(kong, "tri_weight = max3(tri_weight - tri_max * 0.75, 0.0);"); node_shader_write_attrib_frag(kong, "var tex_coord_blend: float3 = tri_weight * (1.0 / (tri_weight.x + tri_weight.y + tri_weight.z));"); node_shader_write_attrib_frag(kong, "var tex_coord: float2 = input.wposition.yz * constants.brush_scale * 0.5;"); node_shader_write_attrib_frag(kong, "var tex_coord1: float2 = input.wposition.xz * constants.brush_scale * 0.5;"); node_shader_write_attrib_frag(kong, "var tex_coord2: float2 = input.wposition.xy * constants.brush_scale * 0.5;"); if (uv_angle != 0.0) { node_shader_add_constant(kong, "brush_angle: float2", "_brush_angle"); node_shader_write_attrib_frag(kong, "tex_coord = float2(tex_coord.x * constants.brush_angle.x - tex_coord.y * constants.brush_angle.y, tex_coord.x * constants.brush_angle.y + tex_coord.y * constants.brush_angle.x);"); node_shader_write_attrib_frag(kong, "tex_coord1 = float2(tex_coord1.x * constants.brush_angle.x - tex_coord1.y * constants.brush_angle.y, tex_coord1.x * constants.brush_angle.y + tex_coord1.y * constants.brush_angle.x);"); node_shader_write_attrib_frag(kong, "tex_coord2 = float2(tex_coord2.x * constants.brush_angle.x - tex_coord2.y * constants.brush_angle.y, tex_coord2.x * constants.brush_angle.y + tex_coord2.y * constants.brush_angle.x);"); } } }