package arm.node; import arm.shader.NodeShader; class MakeClone { public static function run(vert: NodeShader, frag: NodeShader) { frag.add_uniform('vec2 cloneDelta', '_cloneDelta'); frag.write('vec2 cloneDeltaLocal = cloneDelta;'); // TODO: spirv workaround frag.write('vec2 gbufferSizeLocal = gbufferSize;'); // TODO: spirv workaround #if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan) frag.write('vec2 texCoordInp = texelFetch(gbuffer2, ivec2((sp + cloneDeltaLocal) * gbufferSizeLocal), 0).ba;'); #else frag.write('vec2 texCoordInp = texelFetch(gbuffer2, ivec2((sp.x + cloneDeltaLocal.x) * gbufferSizeLocal.x, (1.0 - (sp.y + cloneDeltaLocal.y)) * gbufferSizeLocal.y), 0).ba;'); #end frag.write('vec3 texpaint_pack_sample = textureLod(texpaint_pack_undo, texCoordInp, 0.0).rgb;'); var base = 'textureLod(texpaint_undo, texCoordInp, 0.0).rgb'; var rough = 'texpaint_pack_sample.g'; var met = 'texpaint_pack_sample.b'; var occ = 'texpaint_pack_sample.r'; var nortan = 'textureLod(texpaint_nor_undo, texCoordInp, 0.0).rgb'; var height = '0.0'; var opac = '1.0'; frag.write('vec3 basecol = $base;'); frag.write('float roughness = $rough;'); frag.write('float metallic = $met;'); frag.write('float occlusion = $occ;'); frag.write('vec3 nortan = $nortan;'); frag.write('float height = $height;'); frag.write('float mat_opacity = $opac;'); frag.write('float opacity = mat_opacity * brushOpacity;'); if (Context.material.paintEmis) { frag.write('float emis = 0.0;'); } if (Context.material.paintSubs) { frag.write('float subs = 0.0;'); } } }