class Viewport { static scale_to_bounds = () => { let po: mesh_object_t = Context.raw.merged_object == null ? Context.main_object() : Context.raw.merged_object; let md: mesh_data_t = po.data; let aabb: vec4_t = mesh_data_calculate_aabb(md); let r: f32 = Math.sqrt(aabb.x * aabb.x + aabb.y * aabb.y + aabb.z * aabb.z); po = Context.main_object(); po.base.transform.dim.x = aabb.x; po.base.transform.dim.y = aabb.y; po.base.transform.dim.z = aabb.z; vec4_set(po.base.transform.scale, 2 / r, 2 / r, 2 / r); vec4_set(po.base.transform.loc, 0, 0, 0); transform_build_matrix(po.base.transform); for (let c of po.base.children) { vec4_set(c.transform.loc, 0, 0, 0); transform_build_matrix(c.transform); } } static reset = () => { let cam: camera_object_t = scene_camera; for (let o of _scene_raw.objects) { if (o.type == "camera_object") { mat4_set_from_f32_array(cam.base.transform.local, o.transform); transform_decompose(cam.base.transform); if (Context.raw.fov_handle != null) Context.raw.fov_handle.value = cam.data.fov = Base.default_fov; Context.raw.cam_handle.position = 0; cam.data.ortho = null; camera_object_build_proj(cam); Context.raw.ddirty = 2; Camera.reset(); transform_reset(Context.main_object().base.transform); break; } } } static set_view = (x: f32, y: f32, z: f32, rx: f32, ry: f32, rz: f32) => { quat_set(Context.raw.paint_object.base.transform.rot, 0, 0, 0, 1); Context.raw.paint_object.base.transform.dirty = true; let cam: camera_object_t = scene_camera; let dist: f32 = vec4_len(cam.base.transform.loc); vec4_set(cam.base.transform.loc, x * dist, y * dist, z * dist); quat_from_euler(cam.base.transform.rot, rx, ry, rz); transform_build_matrix(cam.base.transform); camera_object_build_proj(cam); Context.raw.ddirty = 2; Camera.reset(Context.raw.view_index_last); } static orbit = (x: f32, y: f32) => { let cam: camera_object_t = scene_camera; let dist: f32 = Camera.distance(); transform_move(cam.base.transform, camera_object_look_world(cam), dist); transform_rotate(cam.base.transform, vec4_create(0, 0, 1), x); transform_rotate(cam.base.transform, camera_object_right_world(cam), y); transform_move(cam.base.transform, camera_object_look_world(cam), -dist); Context.raw.ddirty = 2; } static orbit_opposite = () => { let cam: camera_object_t = scene_camera; let z: f32 = Math.abs(camera_object_look(cam).z) - 1.0; (z < 0.0001 && z > -0.0001) ? Viewport.orbit(0, Math.PI) : Viewport.orbit(Math.PI, 0); } static zoom = (f: f32) => { let cam: camera_object_t = scene_camera; transform_move(cam.base.transform, camera_object_look(cam), f); Context.raw.ddirty = 2; } static update_camera_type = (cameraType: i32) => { let cam: camera_object_t = scene_cameras[0]; let light: light_object_t = scene_lights[0]; if (cameraType == camera_type_t.PERSPECTIVE) { cam.data.ortho = null; light.base.visible = true; } else { let f32a: Float32Array = new Float32Array(4); let f: f32 = cam.data.fov * vec4_len(mat4_get_loc(cam.base.transform.world)) / 2.5; f32a[0] = -2 * f; f32a[1] = 2 * f; f32a[2] = -2 * f * (app_h() / app_w()); f32a[3] = 2 * f * (app_h() / app_w()); cam.data.ortho = f32a; light.base.visible = false; } camera_object_build_proj(cam); Context.raw.ddirty = 2; } }