#include "../global.h" char *warp_node_vector(ui_node_t *node, ui_node_socket_t *socket) { if (parser_material_warp_passthrough) { return parser_material_parse_vector_input(node->inputs->buffer[0]); } char *angle = parser_material_parse_value_input(node->inputs->buffer[1], true); char *mask = parser_material_parse_value_input(node->inputs->buffer[2], true); char *tex_name = string("texwarp_%s", parser_material_node_name(node, NULL)); node_shader_add_texture(parser_material_kong, tex_name, string("_%s", tex_name)); char *store = parser_material_store_var_name(node); f32 pi = math_pi(); parser_material_write(parser_material_kong, string("var %s_rad: float = %s * (%s / 180.0);", store, angle, f32_to_string(pi))); parser_material_write(parser_material_kong, string("var %s_x: float = cos(%s_rad);", store, store)); parser_material_write(parser_material_kong, string("var %s_y: float = sin(%s_rad);", store, store)); return string("sample(%s, sampler_linear, tex_coord + float2(%s_x, %s_y) * %s).rgb", tex_name, store, store, mask); } void warp_node_init() { ui_node_t *warp_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Warp"), .type = "DIRECT_WARP", // extension .x = 0, .y = 0, .color = 0xff448c6d, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Angle"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 360.0, .precision = 10, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Mask"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.5), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 3), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_color, warp_node_def); any_map_set(parser_material_node_vectors, "DIRECT_WARP", warp_node_vector); }